IP Library Granted Patent US 10,937,272
Granted Patent B2
US 10,937,272 · App. 16/460,156 · Granted Mar 2, 2021

Drawing with participant interaction

Inventors: John F. Acres (Las Vegas, NV); William M. Adamson (Las Vegas, NV); Patrick B. Ferguson (Las Vegas, NV)
Assignee: ACRES TECHNOLOGY
G07F17/3255G07F17/3213G07F17/3218G07F17/3269G07F17/34
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Quick Facts
Patent No.
US 10,937,272
App. No.
16/460,156
Granted
Mar 2, 2021
Kind
B2
Abstract

A promotional game is conducted over participants' cell phones. During a play period, a participant advances on a virtual game board using cell phone commands. During the play period, participants' gaming wagering is used to generate drawing tickets. Each player may text COUNT to receive a text message containing his or her current board position and total tickets accumulated. Alternatively, or in addition, he or she may go to the casino, text the word STATUS and have the same information depicted with accompanying animation on a video display. At the end of the play period each player may text PEEK to receive a message indicating whether or not he or she has won any prizes. To learn the number of prizes and their worth, the player may go to the casino, text the word REVEAL and have the prize details depicted with accompanying animation on the video display.

Claims (66)

1. A gaming system for conducting a drawing comprising:

a plurality of linked electronic gaming machines, each of which includes:

a housing;

at least one display device supported by the housing; and

a plurality of input devices supported by the housing, each input device including:

an acceptor of a physical item associated with a monetary value,

a validator configured to identify the physical item, and

a cashout device configured to receive an input to cause an initiation of payout associated with a credit balance;

a video display;

at least one processor; and

at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to:

allocate electronic tickets to at least some of the players of the linked electronic gaming devices, the number of tickets allocated being related to the amount of play by each player;

store the electronic tickets for each player in a memory;

determine whether one of the electronic tickets allocated to a player is associated with a drawing award, and if so:

associate each of a predetermined combination of symbols with a different one of the electronic tickets; and

display each symbol on the video display in the predetermined combination of symbols until the entire combination is displayed; and

if none of the tickets allocated to the player is associated with a drawing award, display fewer than all the symbols in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one, if any, in the predetermined combination of symbols with the number of symbols being displayed being related to the number of electronic tickets allocated to the player.

2. The gaming system of claim 1 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to generate a number of symbols displayed for the determined player as a function of the number of electronic tickets allocated to the player.

3. The gaming system of claim 1 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to:

allocate individual prizes to at least some of the electronic tickets;

generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as a function of the number of prizes, if any, associated with the player's allocated electronic tickets.

4. The gaming system of claim 1 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to:

determine the average number of tickets earned by each player;

generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as function of the number of tickets allocated to a player relative to the average number of tickets earned by each player.

5. The gaming system of claim 4 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to:

allocate individual prizes to at least some of the electronic tickets;

generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as a function of the number of prizes, if any, associated with the player's allocated electronic tickets.

6. The gaming system of claim 5 wherein the at least one non-transitory memory device that stores a plurality of instructions which, when executed by the at least one processor, further cause the at least one processor to reveal each allocated outcome that is associated with a prize, if any, by displaying each allocated outcome that is associated with a prize in sequence.

7. A method of conducting a drawing from a pool of electronic tickets in which some electronic tickets are associated with a bonus award that is revealed as a predetermined combination of symbols, the method comprising:

receiving value from players for playing a wagering game on gaming devices via associating a physical item associated with a monetary value;

enrolling at least some of the players in the drawing;

tracking the amount wagered on the wagering game by each player enrolled in the drawing in a player tracking system that monitors wagers made on the wagering game at gaming devices played by the enrolled players;

allocating the electronic tickets to each enrolled player responsive to the tracked wagers via a processor controlled by programming code stored in a memory;

storing the electronic tickets for each player in a memory;

determining whether one of the electronic tickets allocated to a player is a drawing bonus award, and if so:

displaying each symbol in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one of the predetermined combination of symbols on a video display until the entire combination is displayed; and

awarding the drawing bonus award to the player associated with the one electronic ticket;

selecting one of the players who does not have an allocated electronic ticket that is a drawing bonus award; and

displaying fewer than all of the symbols in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one, if any, in the predetermined combination of symbols with the number of symbols displayed being related to the number of electronic tickets allocated to the selected player.

8. The method of claim 7 wherein some of the electronic tickets are associated with a prize and the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of prizes, if any, associated with the enrolled player's allocated electronic tickets.

9. The method of claim 1 further comprising determining the average number of tickets earned by each enrolled player and wherein the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of tickets allocated to an enrolled player relative to the average number of tickets earned by each enrolled player.

10. The method of claim 9 wherein some of the electronic tickets are associated with prizes and the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of prizes, if any, associated with the enrolled player's allocated electronic tickets.

11. The method of claim 7 wherein some of the electronic tickets are associated with prizes and wherein the method further comprises revealing each allocated outcome that is associated with a prize, if any, by displaying each allocated outcome that is associated with a prize in sequence.

12. The method of claim 7 wherein the number of symbols displayed for the determined enrolled player is related to the number of electronic tickets allocated to the enrolled player.

13. The method of claim 12 wherein some of the electronic tickets are associated with prizes and wherein the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of prizes, if any, associated with the enrolled player's allocated electronic tickets.

14. The method of claim 12 further comprising determining the average number of tickets earned by each enrolled player and wherein the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of tickets allocated to an enrolled player relative to the average number of tickets earned by each enrolled player.

15. The method of claim 14 wherein some of the electronic tickets are associated with prizes and wherein the number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award is further related to the number of prizes, if any, associated with the enrolled player's allocated electronic tickets.

16. The method of claim 7 wherein some of the electronic tickets are associated with prizes and wherein the method further comprises revealing each allocated outcome that is associated with a prize, if any, by displaying each allocated outcome that is associated with a prize in sequence.

17. A non-transitory computer readable medium that stores a plurality of instructions, which when executed by at least one processor, causes the at least one processor to:

allocate electronic tickets to at least some of the players of electronic gaming devices in a network of such devices, the number of tickets allocated being related to the amount of play by each player;

store the electronic tickets for each player in a memory;

determine whether one of the electronic tickets allocated to a player is associated with a drawing award, and if so:

associate each of a predetermined combination of symbols with a different one of the electronic tickets; and

display each symbol on a video display in the predetermined combination of symbols until the entire combination is displayed; and

if none of the tickets allocated to the player is associated with a drawing award, display fewer than all the symbols in a plurality of sequential images in which a first image shows one of the predetermined combination of symbols and each sequential image adds another one, if any, in the predetermined combination of symbols with the number of symbols being displayed being related to the number of electronic tickets allocated to the player.

18. The non-transitory computer readable medium of claim 17 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to generate a number of symbols displayed for the determined player as a function of the number of electronic tickets allocated to the player.

19. The non-transitory computer readable medium of claim 17 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

allocate individual prizes to at least some of the electronic tickets;

generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as a function of the number of prizes, if any, associated with the player's allocated electronic tickets.

20. The non-transitory computer readable medium of claim 17 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

determine the average number of tickets earned by each player;

generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as function of the number of tickets allocated to an player relative to the average number of tickets earned by each player.

21. The non-transitory computer readable medium of claim 20 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

allocate individual prizes to at least some of the electronic tickets;

generate a number of symbols displayed in the predetermined combination when none of the electronic tickets is a bonus award as a function of the number of prizes, if any, associated with the player's allocated electronic tickets.

22. The non-transitory computer readable medium of claim 21 wherein the plurality of instructions, when executed by at least one processor, causes the at least one processor to reveal each allocated outcome that is associated with a prize, if any, by displaying each allocated outcome that is associated with a prize in sequence.

Assignments (3)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
CHANGE OF NAME Recorded Mar 11, 2020
From: PATENT INVESTMENT & LICENSING COMPANY
To: ACRES TECHNOLOGY
Reel/Frame 052146/0006 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 2, 2019
From: ACRES, JOHN F.; ADAMSON, WILLIAM M.; FERGUSON, PATRICK B.
To: PATENT INVESTMENT & LICENSING COMPANY
Reel/Frame 049654/0633 →
Continuity (4)
Continuation 16156712 · Oct 10, 2018
Continuation 15177891 · Jun 9, 2016
Division 14041244 · Sep 30, 2013
Related Publication 20190325702A1 · Oct 24, 2019