IP Library Granted Patent US 10,916,096
Granted Patent B2
US 10,916,096 · App. 16/517,142 · Granted Feb 9, 2021

Electronic gaming system having visual cue indicia with a special symbol characteristic

Inventors: Erika Degens (Epping, AU); Dinh Toan Tran (Wetherill, AU); Oliver Crispino (Rosemeadow, AU); Marc Mayo (Bass Hill, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3258G07F17/3213
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Quick Facts
Patent No.
US 10,916,096
App. No.
16/517,142
Granted
Feb 9, 2021
Kind
B2
Abstract

A gaming system is described that comprises a symbol selector that selects a defined number of symbols from a set of symbols for display in a symbol display area, the set of symbols including at least one special symbol. The system also includes an outcome determiner that determines whether a winning outcome is determined to exist based on the displayed symbols, and a prize allocator that awards a prize if a winning outcome is determined to exist. If a defined condition exists during the game, the system displays visual cue indicia associated with a special symbol at a defined display location. Prior to displaying the selected symbols, the system displays a succession of symbols at the defined display location and subsequently displays a selected symbol at the defined display location. A winning outcome is determined to exist if a special symbol is selected and displayed at the defined display location.

Claims (47)

1. An electronic gaming system comprising:

a display including a symbol display area;

an input operable to receive a credit and establish a credit balance;

a player interface operable to be actuated in response to the input receiving the credit and having established the credit balance; and

a game controller comprising a processor and a memory, the memory storing a) a set of symbols including a special symbol, and b) instructions, which, when executed, cause the processor to at least:

receive at the player interface an actuation to initiate a game instance,

randomly select a first subset of symbols from the set of symbols by a random number generator based on one or more random outcomes generated from the random number generator,

display the first subset of symbols selected in the symbol display area,

display, in response to the first subset of symbols selected including a defined symbol, at a defined display location, a visual cue indicium at a defined display location,

randomly select a second subset of symbols based on one or more random outcomes,

display at the symbol display area the second subset of symbols while stationing the visual cue indicium at the defined display location,

determine if the second subset of symbols selected includes the special symbol at the defined display location that coincides with the visual cue indicium stationed at the defined display location, and

display an award if the special symbol displayed at the defined display location coincides with the visual cue indicium stationed at the defined display location.

2. The electronic gaming system of claim 1 , wherein the visual cue indicium stationed comprises a characteristic of the special symbol, the characteristic includes an outline that corresponds to a shape of the special symbol.

3. The electronic gaming system of claim 2 , wherein the visual cue indicium stationed defines a frame that fits the special symbol within the frame and is visible through the frame when the special symbol is displayed at the defined display location.

4. The electronic gaming system of claim 1 , wherein the visual cue indicium stationed comprises a silhouette of the special symbol.

5. The electronic gaming system of claim 1 , wherein the symbol display area comprises a plurality of reels associated with a plurality of respective display position groups, and wherein one of the plurality of respective display position groups includes a defined display position group that comprises a defined reel, and a defined condition comprises the defined symbol being displayed on the defined reel.

6. The electronic gaming system of claim 5 , wherein the plurality of reels form a set of five reels, and wherein the defined reel is a first reel of the set of five reels.

7. The electronic gaming system of claim 1 , wherein the symbol display area comprises a set of five reels, and wherein the defined display location is in a defined display position group is a defined reel of is a first reel of the set of five reels.

8. A non-transitory computer-readable medium for conducting a game on a gaming machine that comprising a display device including a symbol display area, an input operable to receive a credit and establish a credit balance, a player interface operable to be actuated in response to the input receiving the credit and having established the credit balance, and a server comprising a processor and a memory storing a) a set of symbols including a special symbol, and b) instructions, which, when executed by the processor, cause the processor to perform at least the following:

controlling the processor to receive at the player interface an actuation to initiate a base game;

controlling the processor to initiate a feature game when a trigger condition is determined to exist in the base game;

in the feature game:

randomly selecting a first subset set of symbols from the set of symbols by a random number generator based on one or more random outcomes generated from the random number generator;

in response to first subset of symbols selected including a defined symbol, displaying a visual cue indicium at a defined display location;

selecting a second subset of symbols from the set of symbols based on one or more random outcomes;

displaying at the symbol display area the second subset of symbols while stationing the visual cue indicium at the defined display location;

determining if the second subset of symbols selected includes the special symbol at the defined display location that coincides with the visual cue indicium stationed at the defined display location;

determining that a winning outcome exists if the special symbol displayed at the defined display location coincides with the visual cue indicium stationed at the defined display location; and

displaying an award if the winning outcome exists.

9. The non-transitory computer-readable medium of claim 8 , wherein the feature game is a jackpot feature having an accumulating prize pool.

10. The non-transitory computer-readable medium of claim 9 , wherein the jackpot feature further includes multiple accumulating prize pools arranged to accumulate such that respective prize pools have different prize amounts.

11. The non-transitory computer-readable medium of claim 8 , wherein the visual cue indicium stationed comprises a characteristic of the special symbol, the characteristic includes an outline that corresponds to a shape of the special symbol.

12. The non-transitory computer-readable medium of claim 11 , wherein the visual cue indicium stationed defines a frame such that the special symbol fits within and is visible through the frame when the special symbol is displayed at the defined display location.

13. The non-transitory computer-readable medium of claim 8 , wherein the visual cue indicium stationed comprises a silhouette of the special symbol.

14. A method of arranging a visual cue indicium with a special symbol characteristic on a gaming machine comprising a display device including a symbol display area, an input operable to receive a credit and establish a credit balance, a player interface operable to be actuated in response to the input receiving the credit and having established the credit balance, and a game controller comprising a processor and a memory, the memory storing a) a set of symbols including a special symbol, and b) instructions, which, when executed, cause the processor to initiate a feature game, the method comprising:

receiving at the player interface an actuation of a selection to initiate a game instance;

displaying, in a first succession, a first subset of symbols in the symbol display area, wherein the first subset of symbols is randomly selected from the set of symbols based on one or more random outcomes generated from a random number generator;

in response to a defined symbol being randomly selected and displayed in the symbol display area, displaying, at a defined display location, a visual cue indicium representative of an appearance of the special symbol;

displaying, in a second succession, a second subset of symbols randomly selected from the set of symbols in the symbol display area while stationing the visual cue indicium at the defined display location; and

displaying an award if the second subset of symbols selected includes the special symbol at the defined display location that coincides with the visual cue indicium stationed at the defined display location.

15. The method of arranging the visual cue indicium of claim 14 , wherein the visual cue indicium stationed comprises a characteristic of the special symbol, the characteristic includes an outline that corresponds to a shape of the special symbol.

16. The method of arranging the visual cue indicium of claim 15 , wherein the visual cue indicium stationed defines a frame such that the special symbol fits within and is visible through the frame when the special symbol is displayed at the defined display location.

17. The method of arranging the visual cue indicium of claim 14 , wherein the visual cue indicium stationed comprises a silhouette of the special symbol.

18. The method of arranging the visual cue indicium of claim 14 , wherein the symbol display area comprises a plurality of reels associated with a plurality of respective display position groups, and wherein one of the plurality of respective display position groups includes a defined display position group that comprises a defined reel, and a defined condition comprises the defined symbol being displayed on the defined reel.

19. The method of arranging the visual cue indicium of claim 14 , wherein the symbol display area comprises a set of five reels, and wherein the defined display location is in a defined display position group is a defined reel of the set of five reels.

20. The method of arranging the visual cue indicium of claim 19 , wherein the visual cue indicium stationed is stationary while a number of symbols selected are displayed as rotating.

Assignments (6)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 12, 2020
From: CRISPINO, OLIVER; MAYO, MARC
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 052927/0218 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 22, 2019
From: DEGENS, ERIKA; TRAN, DINH TOAN
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 050131/0935 →