IP Library Granted Patent US 11,217,063
Granted Patent B2
US 11,217,063 · App. 16/520,430 · Granted Jan 4, 2022

Game with chance element or event simulation

Inventors: Howard W. Lutnick (New York, NY); Dean P. Alderucci (Westport, CT); Geoffrey M. Gelman (Brooklyn, NY)
Assignee: CFPH, LLC
G07F17/3225G07F17/32G07F17/3218G07F17/3237G07F17/3288G07F17/3239
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Quick Facts
Patent No.
US 11,217,063
App. No.
16/520,430
Granted
Jan 4, 2022
Kind
B2
Abstract

In various embodiments, a player may view a list of popular games.

Claims (54)

1. A method comprising:

storing in memory of a computing device data describing play of a first game by a player, the data indicating at least one of an amount of time that the first game was played by the player and a number of times that the first game was played by the player;

determining, by a computer processor, whether the player played the first game for longer than a pre-determined period of time or played the first game more than a pre-determined number of times based at least in part on the stored data;

based at least in part on determining that the player played the first game for longer than the pre-determined period of time or played the first game more than the pre-determined number of times, providing on an electronic display at least one recommendation to play a second game based at least in part on a determination that the second game has a characteristic in common with a characteristic of the first game;

ranking the at least one recommendation based at least in part on a number of times a particular outcome has occurred, the particular outcome comprising a return of more than a predetermined multiple of a bet amount; and

based on receipt of location information of a mobile device of the player, determining whether to enable or disable play of the second game on the mobile device of the player based on the location of the mobile device of the player.

2. The method of claim 1 , further comprising:

storing in the memory of the computing device data describing play of a third game by the player, the data indicating at least one of an amount of time that the third game was played by the player and a number of times that the third game was played by the player; and

based at least in part on determining that the player has played the first game for longer than the pre-determined period of time or more than the pre-determined number of times and that the player has played the third game for longer than a second pre-determined period of time or more than a second number of times, providing on the electronic display a recommendation to play the third game.

3. The method of claim 1 , wherein a list of recommendations including the second game and at least one other game having a characteristic in common with the characteristic of the first game is provided on the electronic display.

4. The method of claim 3 , further comprising:

rank ordering the list of recommendations based at least in part on play of the games in the list during a most recent 24-hour period.

5. The method of claim 3 , further comprising:

rank ordering the list of recommendations based at least in part on a number of times the games in the list are currently in play.

6. The method of claim 3 , further comprising:

rank ordering of the list of recommendations based at least in part on a number of players who are currently playing the games in the list.

7. An article comprising a non-transitory computer-readable media, to have stored thereon instructions that, when executed by at least one processor, cause the one or more computer processors to:

store in memory of a computing device data describing play of the first game by a player, the data indicating at least one of an amount of time that the first game was played by the player and a number of times that the first game was played by the player;

determine, by the at least one processor, whether the player played the first game for longer than a pre-determined period of time or played the first game more than a pre-determined number of times based at least in part on the stored data;

based at least in part on determining that the player has played the first game for longer than the pre-determined period of time or played the first game more than the pre-determined number of times, provide on an electronic display at least one recommendation to play a second game based at least in part on a determination that the second game has a characteristic in common with a characteristic of the first game;

rank the at least one recommendation based at least in part on a number of times a particular outcome has occurred, the particular outcome comprising a return of more than a predetermined multiple of a bet amount; and

based on receipt of location information of a mobile device of the player, determine whether to enable or disable play of the second game on the mobile device of the player based on the location of the mobile device of the player.

8. The article of claim 7 , wherein the instructions further cause the at least one processor to:

store in the memory of the computing device data describing play of a third game by the player, the data indicating at least one of an amount of time that the third game was played by the player and a number of times that the third game was played the player; and

based at least in part on determining that the player has played the first game for longer than the pre-determined period of time or more than the pre-determined number of times and that the player has played the third game for longer than a second pre-determined period of time or more than a second number of times, provide on an the electronic display a recommendation to play the third game.

9. The article of claim 7 , wherein the instructions further cause the at least one processor to:

provide on an electronic display a list of recommendations including the second game and at least one other game having a characteristic in common with the characteristic of the first game.

10. The article of claim 9 , wherein the instructions further cause the at least one processor to:

rank order the list of recommendations based at least in part on play of the games in the list during a most recent 24-hour period.

11. The article of claim 9 , wherein the instructions further cause the at least one processor to:

rank order the list of recommendations based at least in part on a number of times the games in the list are currently in play.

12. The article of claim 9 , wherein the instructions further cause the at least one processor to:

rank order of the list of recommendations based at least in part on a number of players who are currently playing the games in the list.

13. A system comprising:

at least one processor; and

memory for having instructions stored therein that, when executed by the at least one processor, cause the at least one processor to:

store in memory of a computing device data describing play of a first game by players, the data indicating at least one of an amount of time that the first game was played by each of the players and a number of times that the first game was played by each of the players;

based at least in part on determining that a first player has played the first game for longer than a pre-determined number of times or played the first game more than a pre-determined period of time, provide on an electronic display to at least one of the first player and a second player at least one recommendation to play a second game based at least in part on a determination that the second game has a characteristic in common with a characteristic of the first game;

rank the at least one recommendation based at least in part on a number of times a particular outcome has occurred, the particular outcome comprising a return of more than a predetermined multiple of a bet amount; and

based on receipt of location information of a mobile device of the first player and the second player, determine whether to enable or disable play of the second game on the mobile device of the first player and the second player based on the location of the mobile device of the first player and the second player.

14. The system of claim 13 , wherein the instructions further cause the at least one processor to:

store in the memory of the computing device data describing play of a third game by at least one of the players, the data indicating at least one of an amount of time that the third game was played by each of the players that played the third game and a number of times that the third game was played by each of the players that played the third game; and

based at least in part on determining that a third player has played the first game for longer than the pre-determined period of time or played the first game more than the pre-determined number of times and has played the third game for longer than a second pre-determined period of time or played the third game more than a pre-determined second number of times, provide on the electronic display to the first player a recommendation to play the third game.

15. The system of claim 13 , wherein the instructions further cause the processor to:

provide on the electronic display to the first player a list of recommendations including the second game and at least one other game having a characteristic in common with the characteristic of the first game.

16. The system of claim 15 , the instructions further causing the processor to:

rank order the list of recommendations based at least in part on play of the games in the list during a most recent 24-hour period.

17. The system of claim 15 , the instructions further causing the processor to:

rank order the list of recommendations based at least in part on a number of times the games in the list are currently in play.

18. The system of claim 15 , the instructions further causing the processor to:

rank order of the list of recommendations based at least in part on a number of players who are currently playing the games in the list.

19. The system of claim 15 , the instructions further causing the processor to:

receive from the first player search criteria for games, and limit the list of recommendations to games that match the search criteria.

20. The system of claim 15 , wherein the pre-determined period of time and a second predetermined period of time are the same and wherein the pre-determined number of times and a second predetermined number of times are the same.

Continuity (3)
Continuation 14594249 · Jan 12, 2015
Continuation 11869368 · Oct 9, 2007
Related Publication 20200051376A1 · Feb 13, 2020
Cited By (1)
US 12,400,515