IP Library Granted Patent US 11,058,953
Granted Patent B2
US 11,058,953 · App. 16/523,811 · Granted Jul 13, 2021

Detection of malicious games

Inventors: Arthur Remy Malan (Menlo Park, CA); Diana Lee (San Mateo, CA); Michael McHale (San Mateo, CA)
Assignee: Roblox Corporation
A63F13/73G06F16/955G06F21/56
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Quick Facts
Patent No.
US 11,058,953
App. No.
16/523,811
Granted
Jul 13, 2021
Kind
B2
Abstract

Some implementations relate detection of malicious games. In some implementations, a computer-implemented method includes obtaining a list of games that includes a plurality of games, analyzing the plurality of games to identify at least one likely malicious game, and creating a ticket.

Claims (42)

1. A computer-implemented method comprising:

obtaining, by a processor, a list of games, wherein the list includes a plurality of games, wherein obtaining the list of games comprises querying a database that stores one or more game sorts, and wherein the list of games includes unique games in the game sorts;

analyzing, by the processor, the plurality of games to identify at least one likely malicious game, wherein the analyzing comprises:

constructing regular expressions based on words from a description of each game; and

determining that the game is a likely malicious game if there is at least a partial match between the description and at least one of one or more keywords associated with known malicious games based on a comparison of the regular expressions to the one or more keywords associated with known malicious games; and

creating, by the processor, a ticket, wherein the ticket identifies the likely malicious game and includes one or more descriptors of the likely malicious game.

2. The computer-implemented method of claim 1 , further comprising, prior to creating the ticket, verifying that a predetermined time period has elapsed from a previous ticket creation time associated with the likely malicious game.

3. The computer-implemented method of claim 1 , further comprising removing the likely malicious game from the list of games; and after the removing, generating a user interface that includes one or more games from the list of games.

4. The computer-implemented method of claim 1 , wherein obtaining the list comprises retrieving names of the plurality of games that are currently being highlighted on a game platform.

5. The computer-implemented method of claim 1 , wherein the one or more keywords associated with known malicious games are generated using prior tickets that resulted in detection of a malicious game.

6. The computer-implemented method of claim 1 , wherein the one or more descriptors comprises a title of the likely malicious game, an owner of the likely malicious game, a link to an account of the owner of the likely malicious game, a uniform resource locator (URL) to the likely malicious game, number of upvotes or downvotes for the likely malicious game, and player count for the likely malicious game at a time of generation of the list of games.

7. The computer-implemented method of claim 1 , wherein analyzing the plurality of games to identify at least one likely malicious game further comprises comparing a profile parameter of each game of the plurality of games against a threshold profile, wherein the profile parameter is indicative of a rate of change of game popularity of the game.

8. A non-transitory computer-readable medium comprising instructions that, responsive to execution by a processing device, causes the processing device to perform operations comprising:

obtaining, by a processing device, a list of games, wherein the list includes a plurality of games, wherein the obtaining the list of games comprises querying a database that stores one or more game sorts, and wherein the list of games includes unique games in the game sorts;

analyzing, by the processing device, the plurality of games to identify at least one likely malicious game, wherein the analyzing comprises:

constructing regular expressions based on words from a description of each game; and

determining that the game is a likely malicious game if there is at least a partial match between the description and at least one of one or more keywords associated with known malicious games based on a comparison of the regular expressions to the one or more keywords associated with known malicious games; and

creating, by the processing device, a ticket, wherein the ticket identifies the likely malicious game and includes one or more descriptors of the likely malicious game.

9. The non-transitory computer-readable medium of claim 8 , wherein the operations further comprise, prior to creating the ticket, verifying that a predetermined time period has elapsed from a previous ticket creation time associated with the likely malicious game.

10. The non-transitory computer-readable medium of claim 8 , wherein obtaining the list comprises retrieving names of the plurality of games that are currently being highlighted on a game platform.

11. A computer-implemented method comprising:

obtaining, by a processor, a list of games, wherein the list includes a plurality of games, wherein obtaining the list of games comprises querying a database that stores one or more game sorts, and wherein the list of games includes unique games in the game sorts;

analyzing, by the processor, the list of games to identify a likely malicious game, wherein the analyzing the list comprises:

obtaining a profile parameter associated with each game, wherein the profile parameter is indicative of a rate of change of game popularity of the game; and

determining that the game is a likely malicious game if the profile parameter of the game meets a threshold profile parameter based on a comparison of the profile parameter with one or more threshold profile parameters; and

creating, by the processor, a ticket, wherein the ticket comprises the likely malicious game.

12. The computer-implemented method of claim 11 , further comprising, prior to creating the ticket, verifying that a predetermined time period has elapsed from a previous ticket creation time associated with the likely malicious game.

13. The computer-implemented method of claim 11 , further comprising removing the likely malicious game from the list of games; and after the removing, generating a user interface that includes one or more games from the list of games.

14. The computer-implemented method of claim 11 , wherein obtaining the list comprises retrieving names of the plurality of games that are currently being highlighted on a game platform.

15. The computer-implemented method of claim 11 , wherein the profile parameter comprises a measure of suddenness of appearance of the game on a list of popular games.

16. The computer-implemented method of claim 15 , wherein the profile parameter further comprises a measure of number of players associated with the game at a time of first appearance of the game on the list of popular games.

17. The computer-implemented method of claim 11 , wherein analyzing the list of games to identify the likely malicious game further comprises comparing words from a description associated with each game of the plurality of games to one or more keywords associated with known malicious games.

18. A system comprising:

a memory with instructions stored thereon; and

a processing device, coupled to the memory, the processing device configured to access the memory and execute the instructions, wherein the instructions cause the processing device to perform operations comprising:

obtaining, by the processing device, a list of games, wherein the list includes a plurality of games, wherein the obtaining the list of games comprises querying a database that stores one or more game sorts, and wherein the list of games includes unique games in the game sorts;

analyzing, by the processing device, the list of games to identify a likely malicious game, wherein the analyzing the list comprises:

obtaining a profile parameter associated with each game, wherein the profile parameter is indicative of a rate of change of game popularity of the game; and

determining that the game is a likely malicious game if the profile parameter of the game meets a threshold profile parameter based on a comparison of the profile parameter with one or more threshold profile parameters; and

creating, by the processing device, a ticket, wherein the ticket includes the likely malicious game.

19. The system of claim 18 , wherein analyzing the list further comprises comparing words from a description associated with each game of the plurality of games to one or more keywords associated with known malicious games.

20. The system of claim 19 , further comprising, prior to creating the ticket, verifying that a predetermined time period has elapsed from a previous ticket creation time associated with the likely malicious game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 26, 2019
From: MALAN, ARTHUR REMY; LEE, DIANA; MCHALE, MICHAEL
To: ROBLOX CORPORATION
Reel/Frame 049877/0980 →
Continuity (1)
Related Publication 20210023454A1 · Jan 28, 2021