IP Library Patent Application 16531801
Patent Application
App. No. 16/531,801

SYSTEM AND METHOD FOR ADVERTISING DISTRIBUTION THROUGH MOBILE SOCIAL GAMING

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Quick Facts
Patent No.
US None
App. No.
16/531,801
Abstract

A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored mobile game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application, operating on a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social media community. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to complete a tagging event with other participants. Rewards such as redeemable coupons are based on actions at sponsor locations.

Claims (104)

1 . A computer system for hosting an augmented reality game comprising:

a consumer device, having a first memory;

a server, having a second memory, operatively connected to the consumer device;

a set of program instructions resident in the first memory and the second memory that, when executed cause the computer system to perform the steps of:

enabling the consumer device;

enabling a target;

collocating the consumer device and the target;

advising the consumer device of a proximity of the target;

receiving a tag event from the consumer device;

confirming the tag event by the server; and,

delivering a reward, associated with the tag event, to the consumer device.

2 . The computer system of claim 1 wherein the step of enabling the consumer device further comprises:

sending a permit to the consumer device.

3 . The computer system of claim 2 further comprising:

a sponsor device operatively connected to the server; and,

wherein the step of sending a permit further comprises:

sending, by the consumer device to the server, a participant profile;

receiving, by the server from the sponsor device, a profile criteria;

matching, by the server, the participant profile to the profile criteria, to derive a match list;

deriving, by the server, a list of eligible games based on the match list; and,

sending, by the server to the consumer device, the list of eligible games.

4 . The computer system of claim 3 , wherein the match list further comprises:

a sponsor match list and a participant match list; and,

wherein the step of deriving the list of eligible games further comprises:

sending, by the server to the consumer device, the sponsor match list;

sending, by the server to the sponsor device, the consumer match list;

filtering the sponsor match list, by the consumer device, to obtain a filtered sponsor match list;

filtering the consumer match list, by the sponsor device, to obtain a filtered consumer match list; and,

deriving the list of eligible games from the filtered sponsor match list and the filtered consumer match list.

5 . The computer system of claim 1 , wherein the step of enabling the target further comprises:

a physically locatable object.

6 . The computer system of claim 1 further comprising:

a participant device, operatively connected to the server; and,

the step of enabling a target further comprises:

identifying a participant, associated with the participant device.

7 . The computer system of claim 1 , wherein the step of collocating further comprises:

defining, by the server, a collocation position;

receiving, by the server from the consumer device, a participant location;

receiving, by the server, a target location;

comparing, by the server, the participant location to the collocation position; and,

comparing, by the server, the target location to the collocation position.

8 . The computer system of claim 1 , wherein the tag event further comprises:

taking, by the consumer device, a picture of the target.

9 . The computer system of claim 1 , wherein the reward further comprises:

a number of points calculated by the server.

10 . The computer system of claim 1 , wherein the tagging event further comprises:

detecting a target image by the consumer device;

displaying a targeting reticle overlay on the target image; and,

tracking the target image with the targeting reticle.

11 . The computer system of claim 1 further comprising:

sending, by the server to the consumer device, a set of augmented reality content;

setting an initial screen location on the consumer device;

displaying the set of augmented reality content at the initial screen location;

tracking a movement of the consumer device; and,

translating the set of augmented reality content to an updated screen location on the consumer device.

12 . A computer implemented method that hosts an augmented reality game, implemented on a server and a consumer device, connected by a network, comprising the steps of:

enabling the consumer device;

enabling a target;

collocating the consumer device and the target;

advising the consumer device of a proximity of the target;

receiving a tag event from the consumer device;

confirming the tag event by the server; and,

delivering a reward, associated with the tag event, to the consumer device.

13 . The method of claim 11 further comprising the step of:

sending a permit to the consumer device.

14 . The method of claim 12 , wherein the network is further connected to a sponsor device and wherein the step of sending a permit further comprises:

sending, by the consumer device to the server, a participant profile;

receiving, by the server from the sponsor device, a profile criteria;

matching, by the server, the participant profile to the profile criteria, to derive a match list;

deriving, by the server, a list of eligible games based on the match list; and,

sending, by the server to the consumer device, the list of eligible games.

15 . The method of claim 13 , wherein the step of matching further comprises:

deriving a sponsor match list;

deriving a participant match list; and,

wherein the step of deriving the list of eligible games further comprises:

sending, by the server to the consumer device, the sponsor match list;

sending, by the server to the sponsor device, the consumer match list;

filtering the sponsor match list, by the consumer device, to obtain a filtered sponsor match list;

filtering the consumer match list, by the sponsor device, to obtain a filtered consumer match list; and,

deriving the list of eligible games from the filtered sponsor match list and the filtered consumer match list.

16 . The method of claim 11 , wherein the step of enabling the target further comprises:

identifying a physically locatable object.

17 . The method of claim 11 , wherein the network is further connected to a participant device and wherein the step of enabling further comprises:

identifying a participant, associated with the participant device.

18 . The method of claim 11 further comprising:

defining, by the server, a collocation position;

receiving, by the server from the consumer device, a participant location;

receiving, by the server, a target location;

comparing, by the server, the participant location to the collocation position; and,

comparing, by the server, the target location to the collocation position.

19 . The method of claim 11 further comprising:

taking, by the consumer device, a picture of the target.

20 . The method of claim 11 further comprising:

a number of points calculated by the server.

21 . The method of claim 11 further comprising:

detecting a target image by the consumer device;

displaying a targeting reticle overlay on the target image; and,

tracking the target image with the targeting reticle.

22 . The method of claim 11 further comprising:

sending, by the server to the consumer device, a set of augmented reality content;

setting an initial screen location on the consumer device;

displaying the set of augmented reality content at the initial screen location;

tracking a movement of the consumer device; and,

translating the set of augmented reality content to an updated screen location on the consumer device.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 7, 2020
From: BLUE CALYPSO, LLC
To: LEVI, ANDREW
Reel/Frame 053141/0363 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 5, 2019
From: LEVI, ANDREW E.; DELA VALDENE, JEAN PIERRE; RUSHING, WILLIAM; BAUER, BRADLEY W.
To: BLUE CALYPSO, LLC
Reel/Frame 049963/0529 →