IP Library Granted Patent US 10,762,746
Granted Patent B2
US 10,762,746 · App. 16/546,065 · Granted Sep 1, 2020

Systems for resource management gambling hybrid gaming

Inventors: Miles Arnone (Cambridge, MA); Caitlyn Ross (Watertown, MA)
Assignee: Gamblit Gaming, LLC
G07F17/3244G07F17/32G07F17/3211G07F17/3225
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Quick Facts
Patent No.
US 10,762,746
App. No.
16/546,065
Granted
Sep 1, 2020
Kind
B2
Abstract

A resource management entertainment game including a mobile device, a player acquires and consumes resources to achieve a goal. An entertainment system engine of the gambling hybrid game provides player selection of wager denomination, the resource management entertainment game and determines when an interaction with a game element occurs in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the interaction with game element in the resource management entertainment game. The game world engine then requests that a real world engine of the gambling hybrid game resolve the gambling event in the gambling game. The real world engine resolves the gambling event and associated wagers on the outcome of the gambling event.

Claims (27)

1. An electronic gaming machine comprising:

at least one processor; and

a memory connected to the at least one processor, wherein the memory stores processor-executable instructions that when executed by the at least one processor cause the at least one processor to:

receive from a player a contribution of a credit;

provide a resource management entertainment game, wherein the resource management entertainment game is a game where a player acquires and consumes a resource game element to achieve a goal;

display a received wager result;

consume an intermediate currency;

trigger a wager based on a player interaction with the resource game element in the resource management entertainment game;

generate, based on a wager result an amount of the intermediate currency;

detect the consumption of the intermediate currency; and

update the amount of the intermediate currency.

2. The electronic gaming machine of claim 1 , wherein the resource game element is an enabling element, the enabling element being the resource game element that enables play of the resource management entertainment game by the player.

3. The electronic gaming machine of claim 1 wherein the resource game element is an actionable element that is consumed and not restorable during play of the resource management entertainment game.

4. The electronic gaming machine of claim 1 wherein the player selects an account version associated with a player account storing player information.

5. The electronic gaming machine of claim 1 wherein the player selects a host version account, wherein a real world credit is entered on a per-play basis.

6. The electronic gaming machine of claim 1 wherein the player selects a host version account, wherein a game world credit is entered on a per-play basis.

7. The electronic gaming machine of claim 1 wherein the intermediate currency may be exchanged to change an entertainment game characteristic.

8. The electronic gaming machine of claim 1 wherein the intermediate currency persists from one level of play to the next.

9. The electronic gaming machine of claim 1 wherein the intermediate currency persists from one session of play to the next.

10. The electronic gaming machine of claim 1 , wherein the credit is a currency fungible instrument.

11. The electronic gaming machine of claim 1 , wherein the credit is a game world credit.

12. The electronic gaming machine of claim 1 , wherein the credit is an enabling element of an entertainment game running on the mobile device.

13. The electronic gaming machine of claim 1 , wherein the game world engine and the real world engine are constructed from the same device.

14. The electronic gaming machine of claim 1 , wherein the mobile device is a smartphone.

15. The electronic gaming machine of claim 1 , wherein the mobile device is a laptop computer.

16. The electronic gaming machine of claim 1 , wherein the mobile device is a tablet computer.

17. The electronic gaming machine of claim 1 , wherein the mobile device is a personal digital assistant.

Assignments (2)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
Cited By (2)
US 12,254,019 US 12,417,210