IP Library Granted Patent US 10,713,899
Granted Patent B2
US 10,713,899 · App. 16/554,978 · Granted Jul 14, 2020

Method, system, and computer program product for interactive sports game

Inventor: Casey Alexander Huke (Washington, DC)
Assignees: Casey Alexander Huke; THE EDGE SYSTEMS TECHNOLOGIES LLC
G07F17/3288G07F17/323G07F17/3223
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 10,713,899
App. No.
16/554,978
Granted
Jul 14, 2020
Kind
B2
Abstract

A computer implemented game involving analytics and real time data analysis. The game can allow players to predict and wager on the types of plays that have yet to occur, for example, in a football game. The game may utilize an algorithm that compares situational data in a game to stored data regarding similar situations in past games. The game can then provide a likelihood that a certain type of play can be performed, which may be interpreted as odds of a certain type of play. Users can then utilize this information to predict and wager on the upcoming play. Depending on the results of the play, users may win or lose their wager.

Claims (27)

1. A computer implemented method for providing a game program using game information, comprising executing on a processor the steps of:

retrieving, from one or more sensors, game information for a first result information regarding at least one of a team and a player from a live action game;

determining wagering odds based on the first result information and historical information related to a plurality of factors in the first result information,

outputting, on a display of a communication device, at least one of a portion of the game information for the result information, wallet information, historical information for the at least one of a team and a player, historical information for a at least one of a group or a group of teams among which the at least one of a team and a player plays, one or more wager options, a plurality of odds correlated to the one or more wager options, and at least one wager value;

receiving wager information from at least one of the one or more wager options selected on the communication device;

storing the wager information;

retrieving game information for a second result information regarding the at least one of a team and a player from the live action game;

comparing the game information for a second result information to the wager information to determine if a wager associated with the wager information was successful.

2. The computer implemented method for providing a game program of claim 1 , wherein the communication device is a mobile phone.

3. The computer implemented method for providing a game program of claim 1 , wherein the first play information and the second play information comprise possession, score, and time.

4. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the first play information is incomplete; and

completing the first play information automatically by retrieving missing information from a secondary source.

5. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the second play information is incomplete; and

completing the second play information automatically by retrieving missing information from a secondary source.

6. The computer implemented method for providing a game program of claim 1 , further comprising:

determining that the second play information is incomplete; and

voiding game play associated with the wager information.

7. The computer implemented method for providing a game program of claim 1 , further comprising:

updating the wallet based on the results of the comparison of the second play result information to the wager information.

8. The computer implemented method for providing a game program of claim 1 , further comprising:

storing results of comparisons of the second play result information to the wager information from a plurality of different communication devices.

9. The computer implemented method for providing a game program of claim 8 , further comprising providing a reward based an analysis of the stored results of comparisons of the plurality of different communication devices.

10. The computer implemented method for providing a game program of claim 1 , wherein the first play result information regarding an offensive team from a live action game is obtained from the one or more sensors, wherein at least one sensor in the one or more sensors is disposed on at least one of one or more players and one or more pieces of sports equipment used in the live action game.

11. The computer implemented method for providing a game program of claim 10 , further comprising transmitting the first play result information and the second play result information as a result of a prompt from one or more of the plurality of sensors.

12. The computer implemented method for providing a game program of claim 1 , wherein the at least one of a group or a group of teams among which the at least one of a team and a player plays is a league.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2020
From: THE EDGE SYSTEMS TECHNOLOGIES LLC
To: ADRENALINEIP
Reel/Frame 054773/0938 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 19, 2020
From: HUKE, CASEY ALEXANDER
To: THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 052991/0051 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 29, 2019
From: HUKE, CASEY ALEXANDER
To: HUKE, CASEY ALEXANDER; THE EDGE SYSTEMS TECHNOLOGIES LLC
Reel/Frame 050211/0953 →
Continuity (4)
Continuation 16354401 · Mar 15, 2019
Continuation 16232277 · Dec 26, 2018
Provisional Application 62609472 · Dec 22, 2017
Related Publication 20190385414A1 · Dec 19, 2019