IP Library Granted Patent US 11,185,776
Granted Patent B2
US 11,185,776 · App. 16/740,520 · Granted Nov 30, 2021

Systems and methods for providing a dynamic obstacle in a computer game

Inventors: Jenny Raichel (Rishon Letzion, IL); Or Ben Shabat (Afula, IL)
Assignee: Playtika Ltd.
A63F13/537A63F13/69G07F17/3293
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,185,776
App. No.
16/740,520
Granted
Nov 30, 2021
Kind
B2
Abstract

A system and method for providing a dynamic obstacle in a computer game may include: altering a display of each of a subset of game assets displayed by a computer system with a visual indication that indicates that the subset of game assets are available for inhibition; displaying associated with a game asset an inhibitor, wherein displaying an inhibitor associated with the game asset indicates that the game asset is inhibited; and periodically removing from display the inhibitor from one game asset of the subset of game assets and displaying the inhibitor associated with another game asset of the subset of game assets.

Claims (32)

1. A method for providing a dynamic obstacle in a computer game, the method comprising:

altering a display of each of a subset of game assets displayed by a computer system with a visual indication that indicates that the subset of game assets are available for inhibition;

displaying associated with a game asset an inhibitor, wherein displaying the inhibitor associated with the game asset indicates that the game asset is inhibited; and

periodically removing from display the inhibitor from one game asset of the subset of game assets and displaying the inhibitor associated with another game asset of the subset of game assets, wherein the inhibitor is removed from display from one game asset of the subset of game assets and displayed associated with another game asset of the subset of game assets only after a player gained a predetermined number of points in the game.

2. The method of claim 1 , wherein the computer game is a card game and the game assets are cards.

3. The method of claim 2 , wherein displaying associated with a card the inhibitor prevents the user from playing with the card.

4. The method of claim 1 , comprising removing from display the inhibitor from one game asset of the subset of game assets and displaying the inhibitor associated with another game asset of the subset of game assets until all the game assets of the subset of game assets, except for the game asset that is currently inhibited, have been played with.

5. The method of claim 1 , comprising removing the inhibitor from the computer game after all the game assets of the subset of game assets, except for the game asset that is currently inhibited, have been played with.

6. The method of claim 1 , wherein the inhibitor is removed from display from one game asset of the subset of game assets and displayed associated with another game asset of the subset of game assets randomly among the game assets of the subset of game assets.

7. The method of claim 1 , wherein the inhibitor is removed from display from one game asset of the subset of game assets and displayed associated with another game asset of the subset of game assets according to a predetermined pattern among the game assets of the subset of game assets.

8. The method of claim 1 , wherein the inhibitor is be removed from display from one game asset of the subset of game assets and displayed associated with another game asset of the subset of game assets according to a weighted random pattern.

9. The method of claim 1 , comprising:

providing an undo function, wherein when used, the undo function removes the inhibitor from display from the one game asset of the subset of game assets and displays the inhibitor associated with a game asset previously inhibited by the inhibitor.

10. A system for providing a dynamic obstacle in a computer game, the system comprising:

a memory;

a processor configured to:

alter a display of each of a subset of game assets displayed by a computer system with a visual indication that indicates that the subset of game assets are available for inhibition;

display associated with a game asset an inhibitor, wherein displaying the inhibitor associated with the game asset indicates that the game asset is inhibited; and

periodically remove from display the inhibitor from one game asset of the subset of game assets and display the inhibitor associated with another game asset of the subset of game assets,

wherein the processor is configured to remove the inhibitor from display from one game asset of the subset of game assets and display associated with another game asset of the subset of game assets only after a player gained a predetermined number of points in the game.

11. The system of claim 10 , wherein the computer game is a card game and the game assets are cards, wherein displaying associated with a card the inhibitor prevents the user from playing with the card.

12. The system of claim 10 , wherein the processor is configured to remove from display the inhibitor from one game asset of the subset of game assets and display the inhibitor associated with another game asset of the subset of game assets until all the game assets of the subset of game assets have been played with.

13. The system of claim 10 , wherein the processor is configured to remove the inhibitor after all the game assets of the subset of game assets, except for the game asset that is currently inhibited, have been played with.

14. The system of claim 10 , wherein the processor is configured to remove the inhibitor from display from one game asset of the subset of game assets and display associated with another game asset of the subset of game assets randomly among the game assets of the subset of game assets.

15. The system of claim 10 , wherein the processor is configured to remove the inhibitor from display from one game asset of the subset of game assets and display associated with another game asset of the subset of game assets according to a predetermined pattern among the game assets of the subset of game assets.

16. The system of claim 10 , wherein the processor is configured to move the inhibitor among the game assets of the subset of game assets according to a weighted random pattern.

17. The system of claim 10 , wherein the processor is configured to:

provide an undo function, wherein when used, the undo function removes the inhibitor from display from the one game asset of the subset of game assets and displays the inhibitor associated with a game asset previously inhibited by the inhibitor.

18. A method for providing a dynamic obstacle in a computer game, the method comprising:

marking each of a subset of game assets with a visual indication that indicates that the marked game assets are susceptible for inhibition;

providing an inhibitor, wherein placing the inhibitor on a game asset indicates that the game asset is inhibited; and

moving the inhibitor from one game asset of the subset of game assets to another game asset of the subset of game assets, only after a player gained a predetermined number of points in the game.

Assignments (3)
ASSIGNMENT OF SECURITY INTEREST IN INTELLECTUAL PROPERTY RIGHTS (PATENTS) AT REEL/FRAME 055820/0642 Recorded Jun 11, 2025
From: UBS AG, STAMFORD BRANCH, AS SUCCESSOR IN INTEREST TO CREDIT SUISSE AG, CAYMAN ISLANDS BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 071560/0227 →
SECURITY INTEREST Recorded Mar 29, 2021
From: PLAYTIKA LTD.
To: CREDIT SUISSE AG, CAYMAN ISLANDS BRANCH, AS COLLATERAL AGENT
Reel/Frame 055820/0642 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 14, 2020
From: RAICHEL, JENNY; BEN SHABAT, OR
To: PLAYTIKA LTD.
Reel/Frame 051501/0997 →
Continuity (1)
Related Publication 20210213358A1 · Jul 15, 2021