IP Library Granted Patent US 11,049,358
Granted Patent B2
US 11,049,358 · App. 16/746,269 · Granted Jun 29, 2021

Games with dynamically modifiable prizes based on game winning symbol positions

Inventor: Christian James Salmon (Manly, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3213G07F17/34
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Quick Facts
Patent No.
US 11,049,358
App. No.
16/746,269
Granted
Jun 29, 2021
Kind
B2
Abstract

An electronic gaming machine includes a game controller, a player interface, and a display. The game controller causes the display to display a bonus array having visual elements. Each of the visual elements is uniquely associated with one of a plurality of symbol display positions, at least one visual element indicating a bonus award. The game controller selects a symbol for display at each of the symbol display positions, determines whether at least one of the symbol display positions contains a trigger symbol, and upon determining that the at least one of the symbol display positions contains a trigger symbol, determines a modification to a base prize based at least in part on a visual element associated with the symbol display position containing the trigger symbol.

Claims (32)

1. An electronic gaming machine comprising a game controller, a player interface, and a display device, wherein the game controller executes instructions from a memory which cause the game controller to at least:

display a plurality of symbol display positions;

display a bonus array comprising a plurality of visual elements, each visual element being uniquely associated with a symbol display position from the plurality of symbol display positions during play of a base game, at least one visual element indicating a bonus award;

select a symbol, from a group of symbols including one or more trigger symbols and one or more non-trigger symbols, for display at each of the plurality of symbol display positions;

determine whether at least one of the plurality of symbol display positions contains the one or more trigger symbols;

upon determining that the at least one of the plurality of symbol display positions contains the one or more trigger symbols, determine a modification to a base prize, if any, based at least in part on a visual element associated with the at least one of the plurality of symbol display positions containing the one or more trigger symbols; and

cause an animated removal of any symbol display position containing the one or more trigger symbols to be displayed.

2. The electronic gaming machine of claim 1 , wherein each of the at least one visual element indicating a bonus award is associated with at least one of a numerical value for addition to the base prize or a multiplier for multiplying the base prize.

3. The electronic gaming machine of claim 1 , wherein the bonus array and the base game are displayed on the same display device.

4. The electronic gaming machine of claim 1 , wherein the bonus array is displayed on an auxiliary display device.

5. The electronic gaming machine of claim 1 , wherein each visual element is selected from a group of the plurality of visual elements.

6. The electronic gaming machine of claim 1 , wherein the game controller executes instructions from a memory which cause the game controller to change the visual elements of the bonus array after every N plays of the base game (where N≥1).

7. The electronic gaming machine of claim 1 , wherein the game controller executes instructions from a memory which cause the game controller to change the visual elements of the bonus array between plays of a base game in accordance with a predefined probability.

8. The electronic gaming machine of claim 1 , wherein the game controller executes instructions from a memory which cause the game controller to change the visual elements of the bonus array in response to a player input.

9. The electronic gaming machine of claim 1 , wherein the bonus array is displayed on a touch screen and wherein the game controller executes the instructions from the memory which cause the game controller to enable a player to move a visual element via a touch input.

10. The electronic gaming machine of claim 1 , wherein a probability of a trigger symbol being associated with a particular symbol display position is at least in part determined by a requirement to meet a predetermined criteria.

11. The electronic gaming machine of claim 1 , wherein the game controller executes instructions from a memory which cause the game controller to cause an animated removal of the, or each, symbol display position containing a trigger symbol to be displayed on the display.

12. A method of operating a gaming machine comprising a game controller, a player interface, and a display device, comprising:

displaying a plurality of symbol display positions;

displaying a bonus array comprising a plurality of visual elements, each uniquely associated with a symbol display position from the plurality of symbol display positions during play of a base game, at least one visual element indicating a bonus award;

selecting a symbol, from a group of symbols including one or more trigger symbols and one or more non-trigger symbols, for display at each of the plurality of symbol display positions;

determining whether at least one of the plurality of symbol display positions contain the one or more trigger symbols;

upon determining that the at least one of the plurality of symbol display positions contains the one or more trigger symbols, determine a modification to a base prize, if any, based at least in part on a visual element associated with the at least one of the plurality of symbol display positions containing the one or more trigger symbols; and

displaying an animation showing removal of any symbol display position containing the one or more trigger symbols.

13. The method of claim 12 , wherein each of the at least one visual element indicating a bonus award is associated with at least one of a numerical value for addition to the base prize or a multiplier for multiplying the base prize.

14. The method of claim 12 , further comprising displaying the bonus array and the base game are displayed on the same display device.

15. The method of claim 12 , further comprising displaying the bonus array on an auxiliary display device.

16. The method of claim 12 , further comprising selecting each visual element from a group of the plurality of visual elements.

17. The method of claim 12 , further comprising changing the visual elements of the bonus array after every N plays of the base game (where N≥1).

18. The method of claim 12 , further comprising changing the visual elements of the bonus array between plays of the base game in accordance with a predefined probability.

19. The method of claim 12 , further comprising changing the visual elements of the bonus array in response to a player input.

20. The method of claim 12 , further comprising displaying the bonus array on a touch screen and enabling a player to move a visual element via a touch input.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 17, 2020
From: SALMON, CHRISTIAN JAMES
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 051640/0099 →