IP Library Granted Patent US 11,420,129
Granted Patent B2
US 11,420,129 · App. 16/777,161 · Granted Aug 23, 2022

Gameplay event detection and gameplay enhancement operations

Inventors: Erik Summa (Austin, TX); David Joseph Zavelson (Austin, TX); Marc Randall Hammons (Round Rock, TX)
Assignee: Dell Products L.P.
A63F13/86A63F13/525A63F13/53H04N21/4781H04N21/8173H04N21/8545
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Quick Facts
Patent No.
US 11,420,129
App. No.
16/777,161
Granted
Aug 23, 2022
Kind
B2
Abstract

Information handling systems, methods, and computer-readable media enable gameplay event detection and gameplay enhancement operations. One or more in-game events may be detected by monitoring audio content, by monitoring video content, by monitoring user input, by monitoring other information, or a combination thereof. The one or more in-game events (and information related to the one or more in-game events) may be stored at a database. Information of the database may be accessed to trigger one or more gameplay enhancement operations. The one or more gameplay enhancement operations may include an automatic highlight capture operation, a dynamic screen aggregation operation, a dynamic position switch operation, a dynamic player switch operation, a gameplay enhancement operation using one or more peripheral devices (e.g., a lighting effect or a haptic feedback event), one or more other gameplay enhancement operations, or a combination thereof.

Claims (43)

1. A method, comprising:

receiving first user reaction data associated with the one or more in-game events occurring during execution of a video game application to generate an audio-visual (AV) stream, the first user reaction data indicating one or more first reactions of a first user to the one or more in-game events;

storing, to a database, the first user reaction data;

retrieving, from the database, second user reaction data indicating one or more second reactions of a second user to the one or more in-game events; and

based on a comparison of the first user reaction data and the second user reaction data, generating a user input assistance message for the first user during the execution of the video game application.

2. The method of claim 1 , further comprising monitoring the AV stream to detect one or more in-game events, wherein monitoring the AV stream to detect the one or more in-game events includes monitoring one or more channels of audio data of the AV stream.

3. The method of claim 1 , further comprising monitoring the AV stream to detect one or more in-game events, wherein monitoring the AV stream to detect the one or more in-game events includes monitoring a heads-up display (HUD) of a video portion of the AV stream.

4. The method of claim 1 , further comprising providing the user input assistance message to the first user in real time or near-real time during gameplay of the video game application.

5. The method of claim 1 , wherein the user input assistance message is provided via one or more of a heads-up display (HUD), one or more audio instructions, or haptic feedback at a control device.

6. The method of claim 1 , further comprising:

receiving a request for the user input assistance message during gameplay of the video game application, wherein the request identifies a format; and

matching the format to at least one format of a plurality of formats, wherein the user input assistance message is generated based on the at least one format.

7. The method of claim 1 , wherein the one or more in-game events are detected based, at least in part, on first user input received from the first user, and further comprising:

generating first user telemetry data based on the first user input; and

storing the first user telemetry data to the database by adding the first user telemetry data to the database.

8. The method of claim 7 , wherein the first user telemetry data indicates a hardware configuration associated with a first user system executing the video game application, a software configuration of the first user system, or a combination thereof.

9. The method of claim 7 , wherein the first user input is received via a control device, and wherein the first user telemetry data indicates one or more settings of the control device.

10. The method of claim 9 , further comprising:

performing a comparison of the one or more settings to one or more signature settings;

determining, based on the comparison, whether the one or more settings of the control device should be modified; and

in response to determining that the one or more settings should be modified, triggering a change to the one or more settings.

11. An information handling system, comprising:

a memory; and

a processor coupled to the memory, the processor configured to:

receive first user reaction data associated with the one or more in-game events occurring during execution of a video game application to generate an audio-visual (AV) stream, the first user reaction data indicating one or more first reactions of a first user to the one or more in-game events;

store, to a database, the first user reaction data;

retrieve, from the database, second user reaction data indicating one or more second reactions of a second user to the one or more in-game events; and

based on a comparison of the first user reaction data and the second user reaction data, generate a user input assistance message for the first user during the execution of the video game application.

12. The information handling system of claim 11 , wherein the processor is further configured to monitor the AV stream to detect one or more in-game events by monitoring one or more channels of audio data of the AV stream to detect the one or more in-game events.

13. The information handling system of claim 11 , wherein the processor is further configured to monitor the AV stream to detect one or more in-game events by monitoring a heads-up display (HUD) of a video portion of the AV stream to detect the one or more in-game events.

14. The information handling system of claim 11 , wherein the processor is further configured to initiate providing the user input assistance message to the first user in real time or near-real time during gameplay of the video game application.

15. The information handling system of claim 14 , wherein the user input assistance message is provided via one or more of a heads-up display (HUD), one or more audio instructions, or haptic feedback at a control device.

16. The information handling system of claim 11 , wherein the processor is further configured to receive a request for the user input assistance message during gameplay of the video game application, the request identifying a format, to match the format to at least one format of a plurality of formats, and to generate the user input assistance message based on the at least one format.

17. A non-transitory computer-readable medium storing instructions executable by a processor to perform operations, the operations comprising:

during execution of a video game application, monitoring first user input to the video game application, the first user input associated with a first user;

in response to detecting that the first user input matches user input signature data, detecting one or more in-game events;

accessing a database to identify telemetry data associated with the one or more in-game events, the telemetry data based, at least in part, on second user input to the video game application from a second user different than the first user; and

generating a user input assistance message for the first user based on the telemetry data.

18. The non-transitory computer-readable medium of claim 17 , wherein the one or more in-game events are detected based, at least in part, on first user input received from the first user, and wherein the operations further include:

generating first user telemetry data based on the first user input; and

storing the first user telemetry data to the database by adding the first user telemetry data to the database.

19. The non-transitory computer-readable medium of claim 18 , wherein monitoring the AV stream to detect the one or more in-game events includes monitoring one or more channels of audio data of the AV stream.

20. The non-transitory computer-readable medium of claim 18 , wherein monitoring the AV stream to detect the one or more in-game events includes monitoring a heads-up display (HUD) of a video portion of the AV stream.

Assignments (9)
RELEASE OF SECURITY INTEREST IN PATENTS PREVIOUSLY RECORDED AT REEL/FRAME (053311/0169) Recorded Jun 23, 2022
From: THE BANK OF NEW YORK MELLON TRUST COMPANY, N.A., AS NOTES COLLATERAL AGENT
To: DELL PRODUCTS L.P.; EMC CORPORATION; EMC IP HOLDING COMPANY LLC
Reel/Frame 060438/0742 →
RELEASE OF SECURITY INTEREST IN PATENTS PREVIOUSLY RECORDED AT REEL/FRAME (052216/0758) Recorded Jun 23, 2022
From: THE BANK OF NEW YORK MELLON TRUST COMPANY, N.A., AS NOTES COLLATERAL AGENT
To: DELL PRODUCTS L.P.; EMC IP HOLDING COMPANY LLC
Reel/Frame 060438/0680 →
RELEASE OF SECURITY INTEREST IN PATENTS PREVIOUSLY RECORDED AT REEL/FRAME (053546/0001) Recorded Jun 23, 2022
From: THE BANK OF NEW YORK MELLON TRUST COMPANY, N.A., AS NOTES COLLATERAL AGENT
To: DELL MARKETING L.P. (ON BEHALF OF ITSELF AND AS SUCCESSOR-IN-INTEREST TO CREDANT TECHNOLOGIES, INC.); DELL INTERNATIONAL L.L.C.; DELL PRODUCTS L.P.; DELL USA L.P.; EMC CORPORATION; DELL MARKETING CORPORATION (SUCCESSOR-IN-INTEREST TO FORCE10 NETWORKS, INC. AND WYSE TECHNOLOGY L.L.C.); EMC IP HOLDING COMPANY LLC
Reel/Frame 071642/0001 →
RELEASE OF SECURITY INTEREST AF REEL 052243 FRAME 0773 Recorded Nov 2, 2021
From: CREDIT SUISSE AG, CAYMAN ISLANDS BRANCH
To: DELL PRODUCTS L.P.; EMC IP HOLDING COMPANY LLC
Reel/Frame 058001/0152 →
SECURITY INTEREST Recorded Jun 5, 2020
From: DELL PRODUCTS L.P.; EMC CORPORATION; EMC IP HOLDING COMPANY LLC
To: THE BANK OF NEW YORK MELLON TRUST COMPANY, N.A., AS COLLATERAL AGENT
Reel/Frame 053311/0169 →
SECURITY AGREEMENT Recorded Apr 22, 2020
From: CREDANT TECHNOLOGIES INC.; DELL INTERNATIONAL L.L.C.; DELL MARKETING L.P.; DELL PRODUCTS L.P.; DELL USA L.P.; EMC CORPORATION; FORCE10 NETWORKS, INC.; WYSE TECHNOLOGY L.L.C.; EMC IP HOLDING COMPANY LLC
To: THE BANK OF NEW YORK MELLON TRUST COMPANY, N.A.
Reel/Frame 053546/0001 →
SECURITY AGREEMENT Recorded Mar 26, 2020
From: DELL PRODUCTS L.P.; EMC IP HOLDING COMPANY LLC
To: CREDIT SUISSE AG, CAYMAN ISLANDS BRANCH
Reel/Frame 052243/0773 →
PATENT SECURITY AGREEMENT (NOTES) Recorded Mar 24, 2020
From: DELL PRODUCTS L.P.; EMC IP HOLDING COMPANY LLC
To: THE BANK OF NEW YORK MELLON TRUST COMPANY, N.A., AS COLLATERAL AGENT
Reel/Frame 052216/0758 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 30, 2020
From: SUMMA, ERIK; ZAVELSON, DAVID JOSEPH; HAMMONS, MARC RANDALL
To: DELL PRODUCTS L.P.
Reel/Frame 051676/0494 →
Continuity (1)
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