IP Library Granted Patent US 11,335,161
Granted Patent B2
US 11,335,161 · App. 16/778,889 · Granted May 17, 2022

Gaming machine and method for evaluating player reactions

Inventor: Gregory Paul Schwartz (Las Vegas, NV)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3239G07F17/3206
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Quick Facts
Patent No.
US 11,335,161
App. No.
16/778,889
Granted
May 17, 2022
Kind
B2
Abstract

An electronic gaming machine includes a display, a digital camera device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) receiving, from the digital camera device, a digital image of the player; (ii) determining an emotional state of the player by performing facial expression analysis on the digital image; (iii) determining an emotion level of the player by categorizing the emotional state of the player based on the determined emotional state, the categorizing includes a first state representing a positive emotional level and a second state representing another emotional level; (iv) determining that the emotional level is the other emotional level; and (v) automatically initiating a game session action during the game play session, the game session action is configured to cause the player to transition to the positive emotional level.

Claims (65)

1. An electronic gaming machine comprising:

a display;

a thermal camera device; and

a game controller configured to execute instructions stored in a tangible, non-transitory, computer-readable storage medium, which, when executed by the game controller, cause the game controller to at least:

capture, from the thermal camera device, thermal image data in an area near the electronic gaming machine including a playing position of the electronic gaming machine;

determine an ambient temperature at the playing position based on the thermal image data; and

timestamp and store the ambient temperature as environmental data of a game play session; and

transmit the environmental data of a game play session to an analytics server, thereby allowing operators to evaluate player comfort during the game play session.

2. The electronic gaming machine of claim 1 further comprising:

a heating, ventilation, and air conditioning (HVAC) controller module; and

an HVAC device managed by the HVAC controller module and operable to alter one or more environmental conditions near the electronic gaming machine,

wherein when executed, the instructions further cause the game controller to at least automatically activate the HVAC device, via the HVAC controller module, based on the determined ambient temperature.

3. The electronic gaming machine of claim 2 , wherein the HVAC device comprises a heater device integrated into the electronic gaming machine, wherein automatically activating the HVAC device includes automatically activating the heater device when the ambient temperature is determined to be below a pre-determined threshold.

4. The electronic gaming machine of claim 2 , wherein the HVAC device comprises an air conditioning device integrated into the electronic gaming machine, wherein automatically activating the HVAC device includes automatically activating the heater device when the ambient temperature is determined to be above a pre-determined threshold.

5. The electronic gaming machine of claim 2 further comprising:

a smoke detector device,

wherein the HVAC device comprises a fan device integrated into the electronic gaming machine,

wherein when executed, the instructions further cause the game controller to at least automatically activate the fan device, via the HVAC controller module, when the smoke detector device detects the presence of smoke near the electronic gaming machine.

6. The electronic gaming machine of claim 2 further comprising a thermometer device, wherein the HVAC device comprises one or more of a heater device and an air conditioning device integrated into the electronic gaming machine, wherein automatically activating the HVAC device is further based on output from the thermometer device.

7. The electronic gaming machine of claim 1 further comprising a digital camera device oriented to capture one or more of digital images and digital video of a field of view near the electronic gaming machine, wherein the instructions further cause the game controller to at least:

capture camera output data from the digital camera device;

detect spectator presence of one or more spectators near the electronic gaming machine based on one or more of the camera output data and output from the thermal camera device;

timestamp and store the spectator presence as additional environmental data; and

transmit the additional environmental data to the analytics server.

8. The electronic gaming machine of claim 1 further comprising a digital camera device oriented to capture one or more of digital images and digital video of a player of the electronic gaming machine, wherein the instructions further cause the game controller to at least:

capture a digital image of a player of the electronic gaming device during a gaming session;

determine an emotional state of the player by performing facial expression analysis on the digital image;

timestamp and store the emotional state of the player as session data; and

transmit the session data to the analytics server.

9. The electronic gaming machine of claim 1 further comprising a motion detector camera device oriented to capture motion data near the electronic gaming machine, wherein the instructions further cause the game controller to at least:

capture, from the motion detector camera device, motion data near the electronic gaming machine;

detect, from the motion data, pedestrian movement in a first area;

identify the first area as a high traffic area near the electronic gaming device based on the detected pedestrian movement; and

transmit an indication of the first area as a high traffic area near the electronic gaming device as environmental data to an analytics server.

10. The electronic gaming machine of claim 1 further comprising a smoke detector device, wherein the instructions further cause the game controller to at least:

capture air quality data from a smoke detector sensor; and

timestamp and store the air quality data as part of the session data for the game play session.

11. A method of providing climate control during a game play session, the method being implemented by an electronic gaming machine, the electronic gaming machine including a game controller in communication with at least one memory device, a thermal camera device, and a display, the method comprising:

capturing, from the thermal camera device, thermal image data in an area near the electronic gaming machine including a playing position of the electronic gaming machine;

determining an ambient temperature at the playing position based on the thermal image data; and

timestamping and storing the ambient temperature as environmental data of a game play session; and

transmitting the environmental data of a game play session to an analytics server, thereby allowing operators to evaluate player comfort during the game play session.

12. The method of claim 11 further comprising automatically activating a heating, ventilation, and air conditioning (HVAC) device, via an HVAC controller module, based on the determined ambient temperature, the HVAC device managed by the HVAC controller module and operable to alter one or more environmental conditions near the electronic gaming machine.

13. The method of claim 12 , wherein the HVAC device includes a heater device integrated into the electronic gaming machine, wherein automatically activating the HVAC device includes automatically activating the heater device when the ambient temperature is determined to be below a pre-determined threshold.

14. The method of claim 12 , wherein the HVAC device includes an air conditioning device integrated into the electronic gaming machine, wherein automatically activating the HVAC device includes automatically activating the heater device when the ambient temperature is determined to be above a pre-determined threshold.

15. The method of claim 12 further comprising automatically activating a fan device, via the HVAC controller module, when a smoke detector device detects the presence of smoke near the electronic gaming machine.

16. The method of claim 12 wherein automatically activating the HVAC device includes automatically activating one or more of a heater device and an air conditioning device integrated into the electronic gaming machine and is further based on output from a thermometer device.

17. The method of claim 11 further comprising:

capturing camera output data from a digital camera device;

detecting spectator presence of one or more spectators near the electronic gaming machine based on one or more of the camera output data and output from the thermal camera device;

timestamping and storing the spectator presence as additional environmental data; and

transmitting the additional environmental data to the analytics server.

18. The method of claim 11 further comprising:

capturing, from a digital camera device, a digital image of a player of the electronic gaming device during a gaming session;

determining an emotional state of the player by performing facial expression analysis on the digital image;

timestamping and storing the emotional state of the player as session data; and

transmitting the session data to the analytics server.

19. The method of claim 11 further comprising:

capturing, from a motion detector camera device, motion data near the electronic gaming machine;

detecting, from the motion data, pedestrian movement in a first area;

identifying the first area as a high traffic area near the electronic gaming device based on the detected pedestrian movement; and

transmitting an indication of the first area as a high traffic area near the electronic gaming device as environmental data to an analytics server.

20. The method of claim 11 further comprising:

capturing air quality data from a smoke detector sensor; and

timestamping and storing the air quality data as part of the session data for the game play session.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 31, 2020
From: SCHWARTZ, GREGORY PAUL
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 051687/0810 →