IP Library Granted Patent US 11,308,754
Granted Patent B1
US 11,308,754 · App. 16/782,052 · Granted Apr 19, 2022

Gaming systems and methods including feature for transforming non-randomly generated outcome into entertainment gaming outcome

Inventors: Andrew Cardno (San Diego, CA); Daniel Cardno (San Diego, CA); Ralph W Thomas (Las Vegas, NV); Ralph J Thomas (Las Vegas, NV)
Assignee: Quick Custom Intelligence, LLC
G07F17/3225G07F17/3267
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Quick Facts
Patent No.
US 11,308,754
App. No.
16/782,052
Granted
Apr 19, 2022
Kind
B1
Abstract

An entertainment gaming system and method for transforming a non-random number outcome into an entertainment gaming outcome. The entertainment gaming system comprises a central server, non-random number outcome generator machine, entertainment gaming machine, and database. The central server communicatively coupled with non-random number outcome generator machine and entertainment gaming machine. The entertainment gaming system collects non-random number based outcome from real-world events and transmitting it to the central server. The central server further utilizes an algorithm to process the received non-random number outcome into an entertainment gaming outcome. Further, the present entertainment gaming system comprises a database to store the received real-world non-random number based outcome and processed entertainment gaming outcome generated from the received non-random number based outcome. The central server then transmits the processed outcome in the form of an entertainment gaming outcome to the entertainment gaming machine to generate and render a game result.

Claims (27)

1. A gaming system comprising:

a central server in communication with a real world non-random number outcome generator machine for receiving one or more non-random number based outcomes in connection with a real world event;

a controller configured to associate the non-random number based outcomes with game outcomes in a game displayed on a display device of a gaming machine, the game being displayed as a game of chance on the display device, wherein the non-random number based outcomes are selected by the controller independently of the game displayed on the display device, the non-random number based outcomes comprising one or more items having a volatile value independently of the game, wherein responsive to the controller detecting a triggering event in the game, the controller processes the non-random number based outcomes in combination with an algorithm, the algorithm determining a probable future value for the one or more items based on a historical volatility of the one or more items, the controller comparing the probable future pricing with the non-random number based outcomes to determine a game outcome in the game displayed on the display device without a payback percentage; and

a communication device configured to transmit the game outcome to the gaming machine, wherein the game outcome is displayed on the display device as a game result of the game displayed on the display device.

2. The gaming system of claim 1 , wherein the triggering event comprises the gaming machine receiving credit for enabling game play of the game.

3. The gaming system of claim 1 , wherein the triggering event comprises receiving a selection to play the game.

4. The gaming system of claim 1 , wherein the triggering event comprises receiving a selection during play of the game.

5. The gaming system of claim 1 , wherein the controller records the game outcome, the game outcome being one of a winning outcome or a losing outcome.

6. The gaming system of claim 1 , wherein the controller identifies a streak comprising at least a preset amount of game outcomes, the preset amount of game outcomes being one of two or more winning outcomes, two or more losing outcomes or a preset combination of winning outcomes and losing outcomes.

7. The gaming system of claim 6 , wherein the controller facilitates the distribution of an award, the award being displayed on the display device responsive to the identification of the streak.

8. The gaming system of claim 6 , wherein the preset amount of game outcomes comprises the two or more winning outcomes occurring in two or more consecutive game outcomes.

9. The gaming system of claim 6 , wherein the preset amount of game outcomes comprises the two or more losing outcomes occurring in two or more consecutive game outcomes.

10. The gaming system of claim 6 , wherein the preset amount of game outcomes comprises the preset combination of winning outcomes and losing outcomes occurring in four or more consecutive game outcomes.

11. The gaming system of claim 6 , wherein the preset amount of game outcomes comprises the two or more winning outcomes occurring over a preset plurality of game outcomes.

12. The gaming system of claim 6 , wherein the preset amount of game outcomes comprises the two or more losing outcomes occurring over a preset plurality of game outcomes.

13. The gaming system of claim 1 , wherein the one or more items having a volatile value independently of the game comprise one or more securities positions.

14. The gaming system of claim 1 , wherein the one or more items having a volatile value independently of the game comprise one or more cryptocurrencies.

15. A gaming system comprising:

a central server in communication with a real world non-random number outcome generator machine for receiving one or more non-random number based outcomes in connection with a real world event;

a controller configured to associate the non-random number based outcomes with game outcomes in a game displayed on a display device of a gaming machine, the game being displayed as a game of chance on the display device, wherein the non-random number based outcomes are selected by the controller independently of the game displayed on the display device, the non-random number based outcomes comprising one or more items having a volatile value independently of the game, wherein responsive to the controller detecting a triggering event in the game, the controller processes the non-random number based outcomes in combination with an algorithm, the algorithm determining a probable future value for the one or more items based on a historical volatility of the one or more items, the controller comparing the probable future pricing with the non-random number based outcomes to determine a game outcome in the game displayed on the display device without a payback percentage; and

a communication device configured to transmit the game outcome to the gaming machine, wherein the game outcome is displayed on the display device as a game result of the game displayed on the display device,

wherein the controller identifies a streak comprising at least a preset amount of game outcomes, the preset amount of game outcomes being one of two or more winning outcomes, two or more losing outcomes or a preset combination of winning outcomes and losing outcomes.

16. The gaming system of claim 15 , wherein the controller facilitates the distribution of an award, the award being displayed on the display device responsive to the identification of the streak.

17. The gaming system of claim 15 , wherein the preset amount of game outcomes occurs in consecutive game outcomes.

18. The gaming system of claim 15 , wherein the preset amount of game outcomes occurs in a preset plurality of game outcomes.

19. The gaming system of claim 15 , wherein the one or more items having a volatile value independently of the game comprise one or more securities positions.

20. The gaming system of claim 15 , wherein the one or more items having a volatile value independently of the game comprise one or more cryptocurrencies.

Assignments (10)
RELEASE OF SECURITY INTEREST Recorded Jan 6, 2026
From: SUSSER BANK
To: NEW BI US GAMING, LLC
Reel/Frame 073380/0836 →
CORRECTED BY DECLARATION ERRONEOUSLY FILED AGAINST REEL 060331 FRAME 0001 Recorded Dec 14, 2023
From: QUICK CUSTOM INTELLIGENCE LLC
To: QUICK CUSTOM INTELLIGENCE LLC
Reel/Frame 066029/0708 →
SECURITY INTEREST Recorded Feb 14, 2023
From: NEW BI US GAMING, LLC
To: SUSSER BANK
Reel/Frame 062690/0891 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE RECIEIVING PARYT DATA PREVIOUSLY RECORDED AT REEL: 060139 FRAME: 0359. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2022
From: CARDNO, ANDREW
To: NEW BI US GAMING, LLC D/B/A VIZEXPLORER
Reel/Frame 060330/0863 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 10, 2022
From: CARDNO, ANDREW
To: NEW BI US GAMING, LLC D/B/A VIZEXPLORER
Reel/Frame 060331/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 8, 2022
From: CARDNO, ANDREW
To: QUICK CUSTOM INTELLIGENCE, LLC
Reel/Frame 060139/0359 →
SECURITY INTEREST Recorded Dec 21, 2021
From: QUICK CUSTOM INTELLIGENCE, LLC; GAME CHANGING TECHNOLOGIES, INC.
To: INCOMMONS BANK, N.A.
Reel/Frame 058451/0482 →
SECURITY INTEREST Recorded Apr 7, 2021
From: QUICK CUSTOM INTELLIGENCE, LLC; GAME CHANGING TECHNOLOGIES, INC.
To: INCOMMONS BANK, N.A.
Reel/Frame 055856/0677 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 3, 2021
From: CARDNO, ANDREW; CARDNO, DANIEL; THOMAS, RALPH W; THOMAS, RALPH J
To: QUICK CUSTOM INTELLIGENCE, LLC
Reel/Frame 055483/0534 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 26, 2021
From: PATENTS FOR FUN, LLC
To: QUICK CUSTOM INTELLIGENCE, LLC
Reel/Frame 055437/0688 →
Continuity (2)
Continuation In Part 16141959 · Sep 25, 2018
Provisional Application 62801081 · Feb 4, 2019