IP Library Granted Patent US 11,244,536
Granted Patent B2
US 11,244,536 · App. 16/800,582 · Granted Feb 8, 2022

Gaming machine and methods of providing games to players with a special symbol triggering multiple feature games

Inventor: Daisuke Nakamura (Zama, JP)
Assignee: Konami Gaming, Inc.
G07F17/326G07F17/32G07F17/3213G07F17/3225G07F17/3244G07F17/3258G07F17/3267G07F17/34
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Quick Facts
Patent No.
US 11,244,536
App. No.
16/800,582
Granted
Feb 8, 2022
Kind
B2
Abstract

A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels and spins and stops the reels to display the outcome of the primary game. The gaming machine detects a first triggering condition appearing in the outcome of the primary game and responsively initiates a bonus award game upon detecting the first triggering condition, and detects a second triggering condition appearing in the outcome of the primary game and responsively initiates a free game feature upon detecting the second triggering condition.

Claims (58)

1. A gaming machine for providing a game to a player, comprising:

a cabinet;

a display device mounted to the cabinet; and

a controller including processor programed to execute an algorithm including the steps of:

displaying a plurality of reels on the display device and spinning and stopping the reels to display an outcome of a primary game;

detecting a plurality of trigger symbols appearing in the outcome of the primary game;

for at least one trigger symbol, randomly selecting a number of instances of a bonus feature; and

replacing the at least one trigger symbol with a bonus symbol indicating the randomly selecting a number of instances of the bonus feature.

2. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

randomly selecting another trigger symbol appearing in the outcome of the primary game and randomly selecting a credit prize associated with the another trigger symbol; and

replacing the another trigger symbol with the randomly selected credit prize.

3. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

initiating the bonus feature including a number of free spins of the reels equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols.

4. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

initiating the bonus feature by displaying a bonus award game on the display device including a plurality of bonus awards and a rotating award selector; and

initiating a number of instances of the bonus award game equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols, each instance of the bonus award game including a spin of the rotating award selector to randomly select one of the bonus awards.

5. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

randomly determining whether to initiate the bonus feature based on a number of trigger symbols appearing in the outcome of the primary game.

6. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

initiating the bonus feature upon detecting a predefined number of trigger symbols appearing in the outcome of the primary game.

7. The gaming machine of claim 6 , wherein the processor is programmed to execute the algorithm including the steps of:

initiating the bonus feature upon detecting the predefined number of trigger symbols appearing in a predefined arrangement.

8. A method of operating a gaming machine including a display device mounted to a cabinet and a controller including a processor operably coupled to the display, the method including the processor performing the algorithm steps of:

displaying a plurality of reels on the display device and spinning and stopping the reels to display an outcome of a primary game;

detecting a plurality of trigger symbols appearing in the outcome of the primary game;

for at least one trigger symbol, randomly selecting a number of instances of a bonus feature; and

replacing the at least one trigger symbol with a bonus symbol indicating the randomly selecting a number of instances of the bonus feature.

9. The method of claim 8 , including the processor performing the algorithm steps of:

randomly selecting another trigger symbol appearing in the outcome of the primary game and randomly selecting a credit prize associated with the another trigger symbol; and

replacing the another trigger symbol with the randomly selected credit prize.

10. The method of claim 8 , including the processor performing the algorithm steps of:

initiating the bonus feature including a number of free spins of the reels equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols.

11. The method of claim 8 , including the processor performing the algorithm steps of:

initiating the bonus feature by displaying a bonus award game on the display device including a plurality of bonus awards and a rotating award selector; and

initiating a number of instances of the bonus award game equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols, each instance of the bonus award game including a spin of the rotating award selector to randomly select one of the bonus awards.

12. The method of claim 8 , including the processor performing the algorithm steps of:

randomly determining whether to initiate the bonus feature based on a number of trigger symbols appearing in the outcome of the primary game.

13. The method of claim 8 , including the processor performing the algorithm steps of:

initiating the bonus feature upon detecting a predefined number of trigger symbols appearing in the outcome of the primary game.

14. The method of claim 13 , including the processor performing the algorithm steps of:

initiating the bonus feature upon detecting the predefined number of trigger symbols appearing in a predefined arrangement.

15. A non-transitory computer-readable storage media having computer-executable instructions embodied thereon, when executed by at least one processor the computer-executable instructions cause the at least one processor to perform an algorithm including the steps of:

displaying a plurality of reels on the display device and spinning and stopping the reels to display an outcome of a primary game;

detecting a plurality of trigger symbols appearing in the outcome of the primary game;

for at least one trigger symbol, randomly selecting a number of instances of a bonus feature; and

replacing the at least one trigger symbol with a bonus symbol indicating the randomly selecting a number of instances of the bonus feature.

16. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of:

randomly selecting another trigger symbol appearing in the outcome of the primary game and randomly selecting a credit prize associated with the another trigger symbol; and

replacing the another trigger symbol with the randomly selected credit prize.

17. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of:

initiating the bonus feature including a number of free spins of the reels equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols.

18. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of:

initiating the bonus feature by displaying a bonus award game on the display device including a plurality of bonus awards and a rotating award selector; and

initiating a number of instances of the bonus award game equal to a sum of the number of instances of the bonus feature indicated by the bonus symbols, each instance of the bonus award game including a spin of the rotating award selector to randomly select one of the bonus awards.

19. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of:

randomly determining whether to initiate the bonus feature based on a number of trigger symbols appearing in the outcome of the primary game.

20. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the at least one processor to perform the algorithm including the steps of:

initiating the bonus feature upon detecting a predefined number of trigger symbols appearing in the outcome of the primary game.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 25, 2020
From: NAKAMURA, DAISUKE
To: KONAMI GAMING, INC.
Reel/Frame 051922/0458 →
Priority Claims (1)
AU 2015-230846 · Sep 28, 2015 · national
Continuity (3)
Continuation 16158992 · Oct 12, 2018
Continuation 15181053 · Jun 13, 2016
Related Publication 20210209891A1 · Jul 8, 2021
Cited By (1)
US 12,562,028