IP Library Granted Patent US 11,412,335
Granted Patent B2
US 11,412,335 · App. 16/842,413 · Granted Aug 9, 2022

Method and system for a game headset with audio alerts based on audio track analysis

Inventors: Richard Kulavik (San Jose, CA); Michael A. Jessup (San Jose, CA); Kevin Arthur Robertson (San Jose, CA)
Assignee: Voyetra Turtle Beach, Inc.
H04R29/00H04R1/10H04R2420/09
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,412,335
App. No.
16/842,413
Granted
Aug 9, 2022
Kind
B2
Abstract

A game headset receives a game audio during play of a particular game, monitors the game audio and detects an occurrence of one or more particular sounds in the game audio during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.

Claims (28)

1. A method, comprising:

in a game headset that receives game audio during play of a game:

monitoring said game audio;

detecting an occurrence of one or more sounds in said game audio that are beyond a hearing range of a player using said game headset; and

in response to said detecting said one or more sounds, triggering playback of one or more of a plurality of voice commands that corresponds to said one or more sounds.

2. The method according to claim 1 , wherein said one or more sounds are inserted in said game audio specifically to convey information to said game headset.

3. The method according to claim 1 , comprising performing signal analysis on said game audio during said play of said game for detecting characteristics of said one or more sounds.

4. The method according to claim 3 , wherein said characteristics of said one or more sounds comprises direction, intensity, and/or frequency of said one or more sounds.

5. The method according to claim 3 , comprising comparing results of said signal analysis on said game audio with corresponding stored audio information for said game.

6. The method according to claim 5 , comprising acquiring said stored audio information for said game from a storage device that is either internal to said game headset or external to said game headset.

7. The method according to claim 1 , wherein said one or more sounds are inserted in said game audio specifically to cause said triggering of said playback of said one or more of said plurality of voice commands.

8. The method according to claim 1 , wherein said one or more of said plurality of voice commands instructs said listener of said game headset to perform an action in said game.

9. A system, comprising:

a game headset that receives game audio during play of a game, said game headset being operable to:

monitor said game audio;

detect an occurrence of one or more sounds in said game audio that are beyond a hearing range of a player using said game headset; and

in response to said detection of said one or more sounds, trigger playback of one or more of a plurality of voice commands that corresponds to said one or more sounds.

10. The system according to claim 9 , wherein said one or more of said plurality of voice commands instructs said listener of said game headset to perform an action in said game.

11. The system according to claim 9 , wherein said game headset performs signal analysis on said game audio during said play of said game for detecting characteristics of said one or more sounds.

12. The system according to claim 11 , wherein said characteristics of said one or more sounds comprises direction, intensity, and/or frequency of said one or more sounds.

13. The system according to claim 11 , wherein said game headset is operable to compare results of said signal analysis on said game audio with corresponding stored audio information for said game.

14. The system according to claim 13 , wherein said game headset is operable to acquire said stored audio information for said game from a storage device that is either internal to said game headset or external to said game headset.

15. The system according to claim 9 , wherein said one or more sounds are inserted in said game audio specifically to convey information to said game headset.

16. The system according to claim 9 , wherein said one or more sounds are inserted in said game audio specifically to cause said triggering of said playback of said one or more of said plurality of voice commands.

17. A non-transitory computer readable medium having stored thereon, a computer program having at least one code section that is executable by a machine for causing the machine to perform steps comprising:

monitoring, in a game headset that receives game audio during play of a game, one or more of said plurality of audio channels;

detecting an occurrence of one or more sounds in said game audio that are beyond a hearing range of a player using said game headset; and

in response to said detecting said one or more sounds, triggering playback of one or more of a plurality of voice commands that corresponds to said one or more sounds.

Assignments (6)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 20, 2021
From: KULAVIK, RICHARD; ROBERTSON, KEVIN ARTHUR; JESSUP, MICHAEL A.
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 058431/0732 →