IP Library Granted Patent US 11,302,153
Granted Patent B2
US 11,302,153 · App. 16/855,798 · Granted Apr 12, 2022

System and method for providing a game with unfolding symbols

Inventors: Lyndsay Nelson (Reno, NV); Ryan Cuddy (Reno, NV); Zachary Schmid (Sparks, NV)
Assignee: Video Gaming Technologies, Inc.
G07F17/34G07F17/326
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Quick Facts
Patent No.
US 11,302,153
App. No.
16/855,798
Granted
Apr 12, 2022
Kind
B2
Abstract

A gaming machine includes a plurality of reels associated with the game of chance. Each of the plurality of reels includes a plurality of reel positions to generate a symbol thereon. The gaming machine also includes a display including a defined plurality of positions to present a symbol thereon. The gaming machine also includes a processor programmed to generate a spin of the plurality of reels. The spin results in a play area including one or more symbols generated from each of the plurality of reels. The processor is also programmed to identify a first unfolding symbol in a first position on the play area, determine a second position on the play area adjacent to the first position, and display a second unfolding symbol in the second position on based at least in part on the determining, thereby unfolding the first unfolding symbol.

Claims (62)

1. A gaming machine comprising:

a plurality of reels having respective pluralities of symbol positions with symbols displayed thereon;

a display configured to display a portion of the plurality of reels, thereby defining a viewable matrix of the respective symbol positions;

a random number generator (RNG); and

a processor coupled to the plurality of reels, and the display, the processor programmed to:

in response to receiving a wager, cause the plurality of reels to appear to spin on the display, the spin resulting, upon stopping the plurality of reels, in the viewable matrix displaying a set of symbols;

identify a first instance of an unfolding symbol in a first position in the viewable matrix;

determine that a first unfolding of the first instance of the unfolding symbol should occur based on an unfolding process randomly generated by the RNG and a first probability, wherein the first probability is different from a second probability that a second unfolding should occur and a third probability that a third unfolding should occur;

identify a set of first potential unfolding positions including at least one adjacent position to the first position;

randomly select a second position from the set of first potential unfolding positions; and

display a second instance of the unfolding symbol in the second position, thereby unfolding the unfolding symbol.

2. The gaming machine in accordance with claim 1 , wherein the processor is further programmed to:

determine a second unfolding of the second instance of the unfolding symbol should occur based on the unfolding process randomly generated by the RNG;

identify a second potential unfolding position set including at least one adjacent position with respect to the second position;

randomly select a third position from the second potential unfolding position set;

display a third instance of the unfolding symbol in the third position; and

determine whether a third unfolding of the third instance of the unfolding symbol should occur based on the unfolding process randomly generated by the RNG.

3. The gaming machine in accordance with claim 1 , wherein the unfolding symbol is pre-designated as a wild symbol.

4. The gaming machine in accordance with claim 1 , wherein the processor is further configured to determine the unfolding symbol during play based at least in part on appearance of the unfolding symbol in a pre-determined position in the viewable matrix.

5. The gaming machine in accordance with claim 1 , wherein the processor is further programmed to, based at least in part on the second position being located adjacent to a border of the viewable matrix, expand the viewable matrix to include an additional play area.

6. The gaming machine in accordance with claim 1 , wherein the processor is further programmed to expand the viewable matrix to include an additional play area based at least in part on the second position being located in the additional play area.

7. A method for providing a game of chance on a gaming machine comprising a processor, a display, a random number generator (RNG), and a plurality of reels having respective symbol positions with symbols displayed thereon for conducting the game of chance, the method comprising:

in response to receiving a wager, causing the plurality of reels to appear to spin on the display, the spin resulting, upon stopping the plurality of reels, in a viewable matrix displaying a set of symbols on respective portions of the plurality of reels;

identifying a first instance of an unfolding symbol in a first position in the viewable matrix;

determining, by the processor, that a first unfolding of the first instance of the unfolding symbol should occur based on an output randomly generated by the RNG and a first probability, wherein the first probability is different from a second probability that a second unfolding should occur and a third probability that a third unfolding should occur;

identifying a first set of potential unfolding positions including at least one adjacent position to the first position;

randomly selecting, by the processor, a second position from the set of first potential unfolding positions; and

displaying a second instance of the unfolding symbol in the second position, thereby unfolding the unfolding symbol.

8. The method in accordance with claim 7 further comprising:

determining, by the processor, a second unfolding of the second instance of the unfolding symbol should occur based on an outcome of the output randomly generated by the RNG;

identifying a second potential unfolding position set including at least one adjacent position with respect to the second position;

randomly selecting, by the processor, a third position from the second potential unfolding position set;

displaying a third instance of the unfolding symbol in the third position; and

determining a third unfolding of the third instance of the unfolding symbol should occur based on an outcome of the output randomly generated by the RNG.

9. The method in accordance with claim 7 , wherein the unfolding symbol is pre-designated as a wild symbol.

10. The method in accordance with claim 7 , further comprising determining the unfolding symbol during play based at least in part on appearance of the unfolding symbol in a pre-determined position in the viewable matrix.

11. The method in accordance with claim 7 further comprising expanding, based at least in part on the second position being located adjacent to a border of the viewable matrix, the viewable matrix to include an additional play area.

12. The method in accordance with claim 7 further comprising expanding, based at least in part on the second position being located in an additional play area, the viewable matrix to include the additional play area.

13. A gaming system comprising:

a gaming machine comprising:

a plurality of reels having respective symbol positions with symbols displayed thereon for conducting a game of chance; and

a display configured to display a portion of the plurality of reels, thereby defining a viewable matrix of the respective symbol positions;

a random number generator (RNG); and

a server coupled to the gaming machine, the server comprising a processor, the processor programmed to:

establish a credit balance based on a received credit input;

receive a wager from a player, wherein the wager decreases the credit balance;

in response to the wager, cause the plurality of reels to appear to spin on the display, the spin resulting, upon stopping the plurality of reels, in the viewable matrix displaying a set of symbols;

identify a first instance of an unfolding symbol in a first position in the viewable matrix;

determine that a first unfolding of the first instance of the unfolding symbol should occur based on an unfolding process randomly generated by the RNG and a first probability, wherein the first probability is different from a second probability that a second unfolding should occur and a third probability that a third unfolding should occur;

identify a set of first potential unfolding positions including at least one adjacent position the first position;

randomly select a second position from the set of first potential unfolding positions; and

display a second instance of the unfolding symbol in the second position, thereby unfolding the unfolding symbol.

14. The gaming system in accordance with claim 13 , wherein the processor is further programmed to:

determine a second unfolding of the second instance of the unfolding symbol should occur based on the unfolding process randomly generated by the RNG;

identify a second potential unfolding position set including at least one adjacent position with respect to the second position;

randomly select a third position from the second potential unfolding position set;

display a third instance of the unfolding symbol in the third position; and

determine whether a third unfolding of the third instance of the unfolding symbol should occur based on the unfolding process randomly generated by the RNG.

15. The gaming system in accordance with claim 13 , wherein the processor is further configured to determine the unfolding symbol during play based at least in part on appearance of the unfolding symbol in a pre-determined position in the viewable matrix.

16. The gaming system in accordance with claim 13 , wherein the unfolding symbol is pre-designated as a wild symbol.

17. The gaming system in accordance with claim 13 , wherein the processor is further configured to, based at least in part on the second position being located adjacent to a border of the viewable matrix, expand the viewable matrix to include an additional play area.

18. The gaming system in accordance with claim 13 , wherein the processor is further programmed to expand the viewable matrix to include an additional play area based at least in part on the second position being located in the additional play area.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 059368/0575 →
SECURITY INTEREST Recorded Jun 3, 2020
From: VIDEO GAMING TECHNOLOGIES, INC.
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0282 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 22, 2020
From: NELSON, LYNDSAY; CUDDY, RYAN; SCHMID, ZACHARY
To: VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 052470/0042 →
Continuity (3)
Continuation 16123435 · Sep 6, 2018
Continuation 14497940 · Sep 26, 2014
Related Publication 20200250937A1 · Aug 6, 2020