IP Library Granted Patent US 11,869,305
Granted Patent B2
US 11,869,305 · App. 16/866,975 · Granted Jan 9, 2024

Bonus with proximity of occurrence related to base game outcomes or payback percentage

Inventor: John F. Acres (Las Vegas, NV)
Assignee: Acres Technology
G07F17/3244G07F17/32G07F17/323G07F17/3258G07F17/3267G07F17/3286
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Quick Facts
Patent No.
US 11,869,305
App. No.
16/866,975
Granted
Jan 9, 2024
Kind
B2
Abstract

Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. In another aspect, winning the bonus award may be based on payback percentage or outcomes of the base game. In yet another aspect, the timing of the next bonus award can be configured, or otherwise based on one or more conditions.

Claims (67)

1. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

select at least one trigger threshold;

generate a count that progresses based on play of a game on a gaming device;

increment, in response to losing outcomes of the game, and decrement the count, in response to winning outcomes of the game, more rapidly as a function of an amount won on winning outcomes of the game; and

award a bonus award when the count bears a predefined relationship to the trigger threshold.

2. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, the plurality of instructions, when executed by the at least one processor, cause the at least one processor to:

select at least one trigger threshold;

generate a count that progresses based on play of a game on a gaming device;

increment the count in response to losing outcomes of the game and decrement the count more rapidly as a function of an amount won on winning outcomes of the game; and

award a bonus award when the count bears a predefined relationship to the trigger threshold.

3. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

select a trigger threshold;

generate a count related to outcomes of a base game;

increment, in response to losing outcomes of the base game, and decrement the count, in response to winning outcomes of the base game, more rapidly as a function of an amount won on winning outcomes of the base game; and

enable a secondary game when the count bears a predefined relationship to the trigger threshold.

4. At least one non-transitory computer readable medium that stores a plurality of instructions, wherein the plurality of instructions, when executed by the at least one processor, causes the at least one processor to:

select a trigger threshold;

generate a count related to outcomes of a base game;

increment the count in response to losing outcomes of the base game and decrement the count more rapidly as a function of an amount won on winning outcomes of the base game; and

enable a secondary game when the count bears a predefined relationship to the trigger threshold.

5. At least one non-transitory computer readable medium that stores a plurality of instructions, wherein the plurality of instructions, when executed by the at least one processor, causes the at least one processor to:

select a trigger threshold, wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes;

generate a count related to outcomes of a base game;

increment the count in response to losing outcomes of the base game and decrement the count more rapidly as a function of an amount won on winning outcomes of the base game; and

enable a secondary game when the count bears a predefined relationship to the trigger threshold.

6. The at least one non-transitory computer readable medium of claim 1 , wherein the at least one trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

7. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

select at least one trigger threshold;

generate a count that progresses based on play of a game on a gaming device;

increment and decrement the count;

award a bonus award when the count bears a predefined relationship to the trigger threshold; and

decrement the count more rapidly as a function of an amount won on winning outcomes of the game.

8. The at least one non-transitory computer readable medium of claim 7 , wherein the plurality of instructions, when executed by the at least one processor, further causes the at least one processor to decrement the count in response to winning outcomes of the game.

9. The at least one non-transitory computer readable medium of claim 7 , wherein the plurality of instructions, when executed by the at least one processor, further causes the at least one processor to increment the count in response to losing outcomes of the game.

10. The at least one non-transitory computer readable medium of claim 7 , wherein the at least one trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

11. The at least one non-transitory computer readable medium of claim 7 , wherein the plurality of instructions, when executed by the at least one processor, further causes the at least one processor to decrement the count more rapidly as a function of an amount won on winning outcomes of the game.

12. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, when executed by at least one processor, causes the at least one processor to:

select a trigger threshold;

generate a count related to outcomes of a base game;

increment and decrement the count;

enable a secondary game when the count bears a predefined relationship to the trigger threshold; and

decrement the count more rapidly as a function of an amount won on winning outcomes of the base game.

13. The at least one non-transitory computer readable medium of claim 12 , wherein the plurality of instructions, when executed by the at least one processor, further causes the at least one processor to decrement the count in response to winning outcomes of the base game.

14. The at least one non-transitory computer readable medium of claim 12 , wherein the plurality of instructions, when executed by the at least one processor, further causes the at least one processor to increment the count in response to losing outcomes of the base game.

15. The at least one non-transitory computer readable medium of claim 1 , wherein the plurality of instructions, when executed by the at least one processor, further causes the at least one processor to decrement the count in response to winning outcomes of the game.

16. The at least one non-transitory computer readable medium of claim 1 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

17. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, when executed by the at least one processor, cause the at least one processor to:

select at least one trigger threshold, wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes;

generate a count that progresses based on play of a game on a gaming device;

increment the count in response to losing outcomes of the game and decrement the count more rapidly as a function of an amount won on winning outcomes of the game; and

award a bonus award when the count bears a predefined relationship to the trigger threshold.

18. At least one non-transitory computer readable medium that stores a plurality of instructions, the plurality of instructions, when executed by the at least one processor, cause the at least one processor to:

select at least one trigger threshold;

generate a count that progresses based on play of a game on a gaming device;

increment the count in response to losing outcomes of the game and decrement the count more rapidly as a function of an amount won on winning outcomes of the game, wherein the function comprises one or more of: a ratio, a percentage, or a formula; and

award a bonus award when the count bears a predefined relationship to the trigger threshold.

19. The at least one non-transitory computer readable medium of claim 2 , wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

20. The at least one non-transitory computer readable medium of claim 2 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

21. The at least one non-transitory computer readable medium of claim 3 , wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

22. The at least one non-transitory computer readable medium of claim 3 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

23. The at least one non-transitory computer readable medium of claim 4 , wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

24. The at least one non-transitory computer readable medium of claim 4 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

25. The at least one non-transitory computer readable medium of claim 5 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

26. The at least one non-transitory computer readable medium of claim 12 , wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

27. The at least one non-transitory computer readable medium of claim 12 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

28. The at least one non-transitory computer readable medium of claim 17 , wherein the function comprises one or more of: a ratio, a percentage, or a formula.

29. The at least one non-transitory computer readable medium of claim 18 , wherein the trigger threshold comprises at least one of: a quantity of winning outcomes or a quantity of losing outcomes.

Assignments (3)
SECURITY INTEREST Recorded Apr 17, 2023
From: ACRES TECHNOLOGY
To: ALTER DOMUS (US) LLC, AS COLLATERAL AGENT
Reel/Frame 063352/0118 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 18, 2022
From: YOO, JAE-CHERN
To: RESEARCH & BUSINESS FOUNDATION SUNGKYUNKWAN UNIVERSITY
Reel/Frame 060535/0710 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 5, 2020
From: ACRES, JOHN F.
To: ACRES TECHNOLOGY
Reel/Frame 052573/0405 →
Continuity (7)
Continuation 16247859 · Jan 15, 2019
Continuation 16022261 · Jun 28, 2018
Continuation 14954233 · Nov 30, 2015
Division 13603793 · Sep 5, 2012
Division 12405824 · Mar 17, 2009
Provisional Application 61038314 · Mar 20, 2008
Related Publication 20200265675A1 · Aug 20, 2020