IP Library Granted Patent US 11,521,464
Granted Patent B2
US 11,521,464 · App. 16/878,343 · Granted Dec 6, 2022

Gaming device with player choice randomised based on game play outcome

Inventor: Blake Davis (Las Vegas, NV)
Assignees: Aristocrat Technologies Australia Pty Limited; Aristocrat Technologies, Inc.
G07F17/3262G07F17/3213G07F17/3267G07F17/329G07F17/3239G07F17/3293G07F17/34
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Quick Facts
Patent No.
US 11,521,464
App. No.
16/878,343
Granted
Dec 6, 2022
Kind
B2
Abstract

An electronic gaming machine and method of operation including presenting a spinning reel based game and feature game, includes presenting a feature stage determined in response to multiple individually selectable gameplay options. One of the presented options includes multiple variables unknown to the player at the time of selection. Values for the multiple variables may be determined in response to an outcome established prior to presenting the multiple gameplay options.

Claims (54)

1. A gaming device comprising:

a player interface;

a display system comprising one or more display devices;

a game controller comprising one or more processors, the game controller executing instructions which cause the game controller to:

establish, in response to a trigger condition, at least three player selectable options for a feature stage,

wherein a first player selectable option of the at least three player selectable options includes an identified number of game instances for the feature stage,

wherein a second player selectable option of the at least three player selectable options includes an identified multiplier of an award value for the feature stage, and

wherein a third player selectable option of the at least three player selectable options includes a random number of game instances for the feature stage and a random multiplier of an award for the feature stage; and

control a display system to present the three player selectable options, wherein to present a feature game in accordance with the third player selectable option, the game controller will further:

determine a cap value (V) which is both a maximum potential number of additional game instances and a maximum multiplier to apply to any outcomes of the additional game instances, wherein the cap value is determined based on a total number (T) of defined symbols in outcomes of the game instances for the feature stage, and

select a set of game option variants by mapping the determined cap value to one of a plurality of sets of game option variants, wherein, for each set of game option variants, each game option variant specifies a number of additional game instances (N) and a multiplier (M), each game option variant has an associated probability (P) of the game option variant being selected,

in response to receiving selection of the third player selectable option through the player interface,

control the display system to display the selected game option variants for N and M, and

conduct the number of additional game instances (N) of the selected game option variant by applying the multiplier (M) of the selected game option variant to each outcome.

2. The gaming device of claim 1 , wherein selecting the set of game option variants is performed in response to receiving selection of the third player selectable option through the player interface.

3. The gaming device of claim 1 , wherein the set of game option variants is established wherein each value of N and each value of M is an integer less than or equal to V.

4. The gaming device of claim 3 , wherein the set of game option variants is configured such that each set of game option variants is configured such that

.SIGMA..sub.i=1.sup.S(P.sub.iM.sub.iN.sub.i)=V, where S is a number of game option variants in a respective set of game option variants.

5. The gaming device of claim 3 , wherein the plurality of sets of game option variants comprises every possible combination of M and N from 1 to V.

6. The gaming device of claim 2 , wherein determining the cap value (V) is performed in response to receiving selection of the third player selectable option through the player interface.

7. The gaming device of claim 1 , wherein determining the cap value (V) is performed prior to the establishing of the at least three player selectable options.

8. The gaming device of claim 7 , wherein each of the first player selectable option and the second player selectable option are determined according to M*N=V.

9. The gaming device of claim 8 , wherein the first player selectable option is configured with M=1.

10. The gaming device of claim 8 , wherein the second player selectable option is configured with N=1.

11. The gaming device of claim 1 , wherein the cap value (V) is set to the number (T) of defined symbols selected in the plurality of game outcomes.

12. The gaming device of claim 1 , wherein the cap value (V) is set to the lower of a predefined maximum cap value and the number (T) of defined symbols selected in the plurality of game outcomes.

13. The gaming device of claim 1 , wherein the cap value (V) is greater than the number (T) of defined symbols selected in the plurality of game outcomes.

14. The gaming device of claim 1 , wherein each set of game option variants is defined by at least one weighted table stored in a memory accessible to the game controller that defines each game option variant and the associated probability of the variant being selected.

15. The gaming device of claim 1 , wherein selecting a set of game option variants comprises randomly selecting a set of game option variants from a table of sets of game option variants.

16. The gaming device of claim 15 , wherein selecting a set of game option variants comprises selecting a set of game option variants from the table of sets of game option variants in response to a call from a random number generator.

17. The gaming device of claim 15 , further comprising in response to the trigger condition, controlling the display system to present multiple options for a feature stage.

18. The gaming device of claim 17 , wherein the multiple options for the feature stage comprise a collection option; and further determining that the collection option has been selected from the multiple options for the feature stage.

19. A non-transitory computer readable medium comprising computer readable code executable by one or more processors to:

establish, by a game controller and in response to a trigger condition, at least three player selectable options for a feature stage,

wherein a first player selectable option of the at least three player selectable options includes an identified number of game instances for the feature stage,

wherein a second player selectable option of the at least three player selectable options includes an identified multiplier of an award value for the feature stage, and

wherein a third player selectable option of the at least three player selectable options includes a random number of game instances for the feature stage and a random multiplier of an award for the feature stage;

control, by the game controller, a display system to present the three player selectable options;

wherein to present a feature game in accordance with the third player selectable option, the game controller will further:

determine a cap value (V) which is both a maximum potential number of additional game instances and a maximum multiplier to apply to any outcomes of the additional game instances, wherein the cap value is determined based on a total number (T) of defined symbols in outcomes of the game instances of the feature stage, and

select a set of game option variants by mapping the determined cap value to one of a plurality of sets of game option variants, wherein, for each set of game option variants, each game option variant specifies a number of further game instances (N) and a multiplier (M), each game option variant has an associated probability (P) of the game option variant being selected,

in response to receiving selection of the third player selectable option through the player interface,

control the display system to display the selected game option variants for N and M, and conduct the number of further game instances (N) of the selected game option variant by applying the multiplier (M) of the selected game option variant to each outcome.

20. A method comprising:

establishing, by a game controller and in response to a trigger condition, at least three player selectable options for a feature stage,

wherein a first player selectable option of the at least three player selectable options includes an identified number of game instances for the feature stage,

wherein a second player selectable option of the at least three player selectable options includes an identified multiplier of an award value for the feature stage, and

wherein a third player selectable option of the at least three player selectable options includes a random number of game instances for the feature stage and a random multiplier of an award for the feature stage;

controlling, by the game controller, a display system to present the three player selectable options;

wherein to present a feature game in accordance with the third player selectable, the game controller will further:

determine a cap value (V) which is both a maximum potential number of additional game instances and a maximum multiplier to apply to any outcomes of the additional game instances, wherein the cap value is determined based on a total number (T) of defined symbols in outcomes of the game instances of the feature stage, and

select a set of game option variants by mapping the determined cap value to one of a plurality of sets of game option variants, wherein, for each set of game option variants, each game option variant specifies a number of additional game instances (N) and a multiplier (M), each game option variant has an associated probability (P) of the game option variant being selected,

in response to receiving selection of the third player selectable option through the player interface, control the display system to display the selected game option variants for N and M, and

conduct the number of game instances (N) of the selected game option variant by applying the multiplier (M) of the selected game option variant to each outcome.

Assignments (6)
RELEASE (REEL 060204 / FRAME 0216) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074989/0657 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0216 →
SECURITY INTEREST Recorded Mar 10, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059219/0701 →
SECURITY INTEREST Recorded Mar 15, 2021
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 055586/0246 →
SECURITY INTEREST Recorded Mar 15, 2021
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 055586/0549 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 19, 2020
From: DAVIS, BLAKE
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED; ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 052704/0396 →
Priority Claims (1)
AU 2020900626 · Mar 3, 2020 · national
Continuity (1)
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