IP Library Granted Patent US 11,318,376
Granted Patent B2
US 11,318,376 · App. 16/887,671 · Granted May 3, 2022

Game processing program, game processing method, and game processing device

Inventor: Makoto Chida (Tokyo, JP)
Assignee: GREE, INC.
A63F13/25A63F13/211A63F13/213A63F13/53A63F13/655A63F13/86G02B27/00G02B27/01G02B27/017G06T19/003H04L67/38A63F2300/8082G02B2027/014G02B2027/0187G06T2219/024
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Quick Facts
Patent No.
US 11,318,376
App. No.
16/887,671
Granted
May 3, 2022
Kind
B2
Abstract

A game processing device controls a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space, and controls a second mounted display worn by a second player to display the virtual space in association with a second virtual position in the virtual space. The device also determines a position of the first player in a real space based on an output of a first sensor, moves the first virtual position in accordance with the position of the first player, determines a position of the second player in the real space based on an output of a second sensor, and moves the second virtual position in accordance with the position of the second player. The device produces a game special effect when a distance between the first and second virtual positions is within a predetermined range.

Claims (45)

1. A non-transitory computer-readable medium that stores computer-readable instructions for processing a game, the computer-readable instructions, when executed by circuitry, causes the circuitry to perform a method comprising:

controlling a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space;

setting an initial position of the first virtual position to a position set in advance;

setting a first movement permission region in which the first virtual position is permitted to move as the first player moves;

determining a position of the first player in the real space based on an output of a first sensor;

moving the first virtual position in accordance with the position of the first player;

determining whether a first distance from the first virtual position to an outer edge of the first movement permission region is less than or equal to a predetermined distance; and

responsive to determining that the first distance is less than or equal to the predetermined distance, controlling the first mounted display to display a first region indicator that indicates the first movement permission region.

2. The non-transitory computer-readable medium according to claim 1 , wherein the computer-readable instructions, when executed by the circuitry, cause the circuitry to further perform a method comprising:

determining the position of the first player based on information detected with the first mounted display.

3. The non-transitory computer-readable medium according to claim 1 , wherein the computer-readable instructions, when executed by the circuitry, cause the circuitry to further perform a method comprising:

determining the position of the first player based on information detected with a first operation device, which is operated by the first player.

4. The non-transitory computer-readable medium according to claim 1 , wherein the computer-readable instructions, when executed by the circuitry, cause the circuitry to further perform a method comprising:

controlling the first mounted display to display a second indicator that allows for determination of whether or not the distance between the first virtual position and a second virtual position is within a predetermined range.

5. The non-transitory computer-readable medium according to claim 4 , wherein the second indicator includes an object encircling the first virtual position of the virtual space, which is displayed on the first mounted display.

6. The non-transitory computer-readable medium according to claim 1 , wherein the computer-readable instructions, when executed by the circuitry, cause the circuitry to further perform a method comprising:

producing a special effect in the game in response to detecting a predetermined operation in a first operation device, which is operated by the first player, when the distance between the first virtual position and a second virtual position is within a predetermined range.

7. The non-transitory computer-readable medium according to claim 1 , wherein the computer-readable instructions, when executed by the circuitry, cause the circuitry to further perform a method comprising:

producing a special effect in the game in response to the distance between the first virtual position and a second virtual position being within a predetermined range and the first player having accomplished a predetermined task in the game.

8. The non-transitory computer-readable medium according to claim 7 , wherein

the game is a game in which the first player and a second player attack an object located in the virtual space,

the second virtual position is moved in accordance with the position of the second player, and

the special effect is an effect for increasing an attack power of the attack.

9. The non-transitory computer-readable medium according to claim 1 , wherein the computer-readable instructions, when executed by the circuitry, cause the circuitry to further perform a method comprising:

controlling the first mounted display not to display the first indicator in response to determining that the first distance is not less than nor equal to the predetermined distance.

10. The non-transitory computer-readable medium according to claim 1 , wherein the first indicator includes a tubular object displayed on the first mounted display, and the object encircles the first virtual position and extends in a vertical direction of the virtual space.

11. The non-transitory computer-readable medium according to claim 10 , wherein the tubular object has a mesh-pattern circumferential wall.

12. The non-transitory computer-readable medium according to claim 10 , wherein the tubular object has a semitransparent circumferential wall.

13. A method for processing a game, comprising:

controlling, by circuitry, a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space;

setting, by the circuitry, an initial position of the first virtual position to a position set in advance;

setting, by the circuitry, a first movement permission region in which the first virtual position is permitted to move as the first player moves;

determining, by the circuitry, a position of the first player in the real space based on an output of a first sensor;

moving, by the circuitry, the first virtual position in accordance with the position of the first player;

determining, by the circuitry, whether a first distance from the first virtual position to an outer edge of the first movement permission region is less than or equal to a predetermined distance; and

responsive to determining that the first distance is less than or equal to the predetermined distance, controlling, by the circuitry, the first mounted display to display a first region indicator that indicates the first movement permission region.

14. A device for processing a game, comprising:

circuitry configured to:

control a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space;

set an initial position of the first virtual position to a position set in advance;

set a first movement permission region in which the first virtual position is permitted to move as the first player moves;

determine a position of the first player in the real space based on an output of a first sensor;

move the first virtual position in accordance with the position of the first player;

determine whether a first distance from the first virtual position to an outer edge of the first movement permission region is less than or equal to a predetermined distance; and

responsive to determining that the first distance is less than or equal to the predetermined distance, control the first mounted display to display a first region indicator that indicates the first movement permission region.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 163. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0203 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0163 →
Priority Claims (1)
JP JP2017-190640 · Sep 29, 2017 · national
Continuity (2)
Continuation 16142392 · Sep 26, 2018
Related Publication 20200289921A1 · Sep 17, 2020