Systems and methods for gaming using historical data
View Patent ↗Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.
1. A method comprising:
receiving, by a computing device from a mobile gaming device, an indication of a selection of an amount of available credits for a round of a game;
determining a listing of entities randomly from a pool of entities;
determining a performance period associated with the listing of entities;
causing the listing of entities and the performance period to be displayed at a user interface of the mobile gaming device;
receiving, from the mobile gaming device, an indication of a selection of a plurality of entities from the listing of entities;
determining, based on the performance period, an update to historical performance data associated with each of the selected plurality of entities;
determining, based on the update to the historical performance data, a quantity of the selected plurality of entities that met a performance benchmark during the performance period;
determining, based on the quantity of the selected plurality of entities and the amount of available credits, a payout; and
providing, to the mobile gaming device, an indication of the payout.
2. The method of claim 1 , wherein the pool of entities comprises a plurality of sports players, and wherein the performance period comprises one or more of a game/match, a season, a year, or a portion of thereof.
3. The method of claim 1 , further comprising:
receiving, at the user interface of the mobile gaming device, the selection of the amount of available credits for the round of the game.
4. The method of claim 1 , further comprising:
providing, at the user interface of the mobile gaming device, the listing of entities and the performance period; and
receiving, at the user interface of the mobile gaming device, the selection of the plurality of entities from the listing of entities.
5. The method of claim 1 , further comprising:
sending, by the mobile gaming device to the computing device, the indication of the selection of the plurality of entities from the listing of entities.
6. The method of claim 1 , wherein the performance benchmark comprises one or more of a number of runs, a number of points scored, a number of yards gained, a number of successful shots, or a number of attempted shots.
7. The method of claim 1 , wherein the performance benchmark for at least one entity of the plurality of entities differs from the performance benchmark for at least one other entity of the plurality of entities.
8. A method comprising:
receiving, at a user interface of a mobile gaming device, a selection of an amount of available credits for a round of a game;
sending, to a computing device associated with the game, an indication of the selection of the amount of available credits;
receiving, from the computing device, a listing of entities and a performance period associated with the listing of entities, wherein the listing of entities is determined, by the computing device, randomly from a pool of entities;
receiving, at the user interface of the mobile gaming device, a selection of a plurality of entities from the listing of entities;
sending, to the computing device, an indication of the selection of the plurality of entities, wherein the computing device determines a payout based on:
updated historical performance data associated with each of the selected plurality of entities,
a quantity of the selected plurality of entities that met a performance benchmark during the performance period, and
the amount of available credits;
and
receiving, from the computing device, an indication of the payout.
9. The method of claim 8 , wherein the pool of entities comprises a plurality of sports players, and wherein the performance period comprises one or more of a game/match, a season, a year, or a portion of thereof.
10. The method of claim 8 , further comprising:
causing, by the computing device, the listing of entities and the performance period to be displayed at the user interface of the mobile gaming device.
11. The method of claim 8 , further comprising:
determining, by the computing device based on the performance period, an update to historical performance data associated with each of the selected plurality of entities;
determining, by the computing device based on the update to the historical performance data, the quantity of the selected plurality of entities that met the performance benchmark during the performance period; and
determining, by the computing device based on the quantity of the selected plurality of entities and the amount of available credits, the payout.
12. The method of claim 8 , wherein the performance benchmark comprises one or more of a number of runs, a number of points scored, a number of yards gained, a number of successful shots, or a number of attempted shots.
13. The method of claim 8 , wherein the performance benchmark for at least one entity of the plurality of entities differs from the performance benchmark for at least one other entity of the plurality of entities.
14. A system comprising:
a computing device configured to:
receive, from a mobile gaming device, an indication of a selection of an amount of available credits for a round of a game;
determine:
a listing of entities randomly from a pool of entities, and
a performance period associated with the listing of entities;
receive, from the mobile gaming device, an indication of a selection of a plurality of entities from the listing of entities;
determine a payout based on a quantity of the selected plurality of entities that met a performance benchmark during the performance period; and
provide, to the mobile gaming device, an indication of the payout; and
the mobile gaming device configured to:
display, at a user interface, the listing of entities and the performance period;
receive, at the user interface, the selection of the plurality of entities from the listing of entities;
send, to the computing device, the indication of the selection of the plurality of entities; and
receive the indication of the payout.
15. The system of claim 14 , wherein the pool of entities comprises a plurality of sports players, and wherein the performance period comprises one or more of a game/match, a season, a year, or a portion of thereof.
16. The system of claim 14 , wherein the computing device is further configured to:
determine, based on the performance period, an update to historical performance data associated with each of the selected plurality of entities.
17. The system of claim 16 , wherein the computing device is further configured to determine, based on the update to the historical performance data, the quantity of the selected plurality of entities that met the performance benchmark during the performance period.
18. The system of claim 14 , wherein the performance benchmark comprises one or more of a number of runs, a number of points scored, a number of yards gained, a number of successful shots, or a number of attempted shots.
19. The system of claim 14 , wherein the performance benchmark for at least one entity of the plurality of entities differs from the performance benchmark for at least one other entity of the plurality of entities.
20. The system of claim 14 , wherein the computing device is further configured to:
determine, based on the quantity of the selected plurality of entities and the amount of available credits, the payout.