IP Library Granted Patent US 11,398,139
Granted Patent B2
US 11,398,139 · App. 16/899,238 · Granted Jul 26, 2022

Systems and methods for gaming using historical data

Inventor: John Lukasik (Las Vegas, NV)
Assignee: The Board of Regents of the Nevada Systems of Higher Education on Behalf of the University of Nevada, Las Vegas
G07F17/3288G07F17/3209G07F17/3211G07F17/3225G07F17/3262
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Quick Facts
Patent No.
US 11,398,139
App. No.
16/899,238
Granted
Jul 26, 2022
Kind
B2
Abstract

Methods and systems are described herein for gaming using historical performance data. A listing of entities is provided to a user. A selection of entities is received from the user. Historical performance data for each of the selected entities during a given performance period is compared to a performance benchmark. A payout is provided based on the number of selected entities that met the performance benchmark during their respective performance period.

Claims (62)

1. A method comprising:

receiving, by a computing device from a mobile gaming device, an indication of a selection of an amount of available credits for a round of a game;

determining a listing of entities randomly from a pool of entities;

determining a performance period associated with the listing of entities;

causing the listing of entities and the performance period to be displayed at a user interface of the mobile gaming device;

receiving, from the mobile gaming device, an indication of a selection of a plurality of entities from the listing of entities;

determining, based on the performance period, an update to historical performance data associated with each of the selected plurality of entities;

determining, based on the update to the historical performance data, a quantity of the selected plurality of entities that met a performance benchmark during the performance period;

determining, based on the quantity of the selected plurality of entities and the amount of available credits, a payout; and

providing, to the mobile gaming device, an indication of the payout.

2. The method of claim 1 , wherein the pool of entities comprises a plurality of sports players, and wherein the performance period comprises one or more of a game/match, a season, a year, or a portion of thereof.

3. The method of claim 1 , further comprising:

receiving, at the user interface of the mobile gaming device, the selection of the amount of available credits for the round of the game.

4. The method of claim 1 , further comprising:

providing, at the user interface of the mobile gaming device, the listing of entities and the performance period; and

receiving, at the user interface of the mobile gaming device, the selection of the plurality of entities from the listing of entities.

5. The method of claim 1 , further comprising:

sending, by the mobile gaming device to the computing device, the indication of the selection of the plurality of entities from the listing of entities.

6. The method of claim 1 , wherein the performance benchmark comprises one or more of a number of runs, a number of points scored, a number of yards gained, a number of successful shots, or a number of attempted shots.

7. The method of claim 1 , wherein the performance benchmark for at least one entity of the plurality of entities differs from the performance benchmark for at least one other entity of the plurality of entities.

8. A method comprising:

receiving, at a user interface of a mobile gaming device, a selection of an amount of available credits for a round of a game;

sending, to a computing device associated with the game, an indication of the selection of the amount of available credits;

receiving, from the computing device, a listing of entities and a performance period associated with the listing of entities, wherein the listing of entities is determined, by the computing device, randomly from a pool of entities;

receiving, at the user interface of the mobile gaming device, a selection of a plurality of entities from the listing of entities;

sending, to the computing device, an indication of the selection of the plurality of entities, wherein the computing device determines a payout based on:

updated historical performance data associated with each of the selected plurality of entities,

a quantity of the selected plurality of entities that met a performance benchmark during the performance period, and

the amount of available credits;

and

receiving, from the computing device, an indication of the payout.

9. The method of claim 8 , wherein the pool of entities comprises a plurality of sports players, and wherein the performance period comprises one or more of a game/match, a season, a year, or a portion of thereof.

10. The method of claim 8 , further comprising:

causing, by the computing device, the listing of entities and the performance period to be displayed at the user interface of the mobile gaming device.

11. The method of claim 8 , further comprising:

determining, by the computing device based on the performance period, an update to historical performance data associated with each of the selected plurality of entities;

determining, by the computing device based on the update to the historical performance data, the quantity of the selected plurality of entities that met the performance benchmark during the performance period; and

determining, by the computing device based on the quantity of the selected plurality of entities and the amount of available credits, the payout.

12. The method of claim 8 , wherein the performance benchmark comprises one or more of a number of runs, a number of points scored, a number of yards gained, a number of successful shots, or a number of attempted shots.

13. The method of claim 8 , wherein the performance benchmark for at least one entity of the plurality of entities differs from the performance benchmark for at least one other entity of the plurality of entities.

14. A system comprising:

a computing device configured to:

receive, from a mobile gaming device, an indication of a selection of an amount of available credits for a round of a game;

determine:

a listing of entities randomly from a pool of entities, and

a performance period associated with the listing of entities;

receive, from the mobile gaming device, an indication of a selection of a plurality of entities from the listing of entities;

determine a payout based on a quantity of the selected plurality of entities that met a performance benchmark during the performance period; and

provide, to the mobile gaming device, an indication of the payout; and

the mobile gaming device configured to:

display, at a user interface, the listing of entities and the performance period;

receive, at the user interface, the selection of the plurality of entities from the listing of entities;

send, to the computing device, the indication of the selection of the plurality of entities; and

receive the indication of the payout.

15. The system of claim 14 , wherein the pool of entities comprises a plurality of sports players, and wherein the performance period comprises one or more of a game/match, a season, a year, or a portion of thereof.

16. The system of claim 14 , wherein the computing device is further configured to:

determine, based on the performance period, an update to historical performance data associated with each of the selected plurality of entities.

17. The system of claim 16 , wherein the computing device is further configured to determine, based on the update to the historical performance data, the quantity of the selected plurality of entities that met the performance benchmark during the performance period.

18. The system of claim 14 , wherein the performance benchmark comprises one or more of a number of runs, a number of points scored, a number of yards gained, a number of successful shots, or a number of attempted shots.

19. The system of claim 14 , wherein the performance benchmark for at least one entity of the plurality of entities differs from the performance benchmark for at least one other entity of the plurality of entities.

20. The system of claim 14 , wherein the computing device is further configured to:

determine, based on the quantity of the selected plurality of entities and the amount of available credits, the payout.

Assignments (5)
RELEASE OF SECURITY INTEREST Recorded Nov 7, 2024
From: BANC OF CALIFORNIA (FORMERLY KNOWN AS PACIFIC WESTERN BANK)
To: DK CROWN HOLDINGS INC.
Reel/Frame 069315/0578 →
SECURITY INTEREST Recorded Nov 7, 2024
From: DK CROWN HOLDINGS INC.; JACKPOCKET LLC
To: MORGAN STANLEY SENIOR FUNDING, INC.
Reel/Frame 069320/0109 →
SECURITY INTEREST Recorded Jan 3, 2023
From: DK CROWN HOLDINGS INC.
To: PACIFIC WESTERN BANK
Reel/Frame 062266/0013 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 19, 2022
From: THE BOARD OF REGENTS OF THE NEVADA SYSTEM OF HIGHER EDUCATION ON BEHALF OF THE UNIVERSITY OF NEVADA, LAS VEGAS
To: DK CROWN HOLDINGS INC.
Reel/Frame 061130/0757 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 22, 2022
From: LUKASIK, JOHN
To: THE BOARD OF REGENTS OF THE NEVADA SYSTEM OF HIGHER EDUCATION ON BEHALF OF THE UNIVERSITY OF NEVADA, LAS VEGAS
Reel/Frame 059683/0424 →