IP Library Granted Patent US 11,151,834
Granted Patent B2
US 11,151,834 · App. 16/915,495 · Granted Oct 19, 2021

Gaming cabinet with curved displays, integrated candle lighting, and three-dimensional effect lighting

Inventors: Bruce Urban (Las Vegas, NV); Dominic DeMarco (Round Rock, TX); Rajendrasinh Jadeja (Las Vegas, NV); James Stair (Asheville, NC); Joseph Kaminkow (Las Vegas, NV); Michael Bristol (Las Vegas, NV); Daniel Harden (Palo Alto, CA); Ariel Turgel (San Francisco, CA); Cheng-Fu Hsieh (Palo Alto, CA); Mark Hearn (San Francisco, CA); Elliot Ortiz (San Francisco, CA); Jon Hanlin (Henderson, NV)
Assignee: Aristocrat Technologies, Inc.
G07F17/3216F21S4/20F21S10/00F21V3/02F21V23/003G07F17/3209G07F17/3213G07F17/3223G07F17/3239G07F17/34
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Quick Facts
Patent No.
US 11,151,834
App. No.
16/915,495
Granted
Oct 19, 2021
Kind
B2
Abstract

Disclosed are gaming systems, methods and machines for a gaming cabinet configuration. In particular, the gaming systems, methods and machines may incorporate gaming cabinets that include one or more curved or arcuate screens, one or more candles integrated into the gaming cabinet, and/or one or more diffuse lighting elements to provide lighting features or effects.

Claims (29)

1. An electronic gaming machine comprising:

a gaming cabinet;

one or more curved display screens having a curvature defined by a first spline function, the one or more curved display screens arranged in a first position of the gaming cabinet;

a virtual button deck (VBD) having a curvature defined by a second spline function, the VBD arranged in a second position of the gaming cabinet; and

one or more lighting features arranged on one or more edges of the gaming cabinet.

2. The electronic gaming machine of claim 1 , wherein each curved display screen comprises a first arcuate portion defined by a first radius of curvature and a second arcuate portion defined by a second radius of curvature.

3. The electronic gaming machine of claim 2 , wherein the one or more curved display screens includes a first curved display screen and a second curved display screen joined at an interface, wherein a curvature of a combined curved display screen has a curvature defined by a third spline function.

4. The electronic gaming machine of claim 1 , wherein the VBD is separated from the one or more curved display screens by one or more console interfaces including a user interface, a card acceptor, or a universal serial bus (USB) port.

5. The electronic gaming machine of claim 1 , wherein the VBD comprises one or more of a touchscreen panel or a physical bash button to control gameplay.

6. The electronic gaming machine of claim 1 , wherein the one or more lighting features comprise one or more candles integrated into a trim of one or more upper portions of the gaming cabinet, wherein the one or more candles comprise a plurality of stages, each stage configured to display one or more characteristics which may change dynamically in response to elements of gameplay.

7. The electronic gaming machine of claim 6 , wherein the trim is arranged along one or more sides of the one or more curved display screens, the trim configured to follow a radius of curvature of the first spline function corresponding to the one or more curved display screens.

8. The electronic gaming machine of claim 6 , wherein at least a portion of the one or more candles is visible from a 360 degree view surrounding the electronic gaming machine.

9. The electronic gaming machine of claim 6 , wherein each stage of the plurality of stages is a physically separate unit.

10. The electronic gaming machine of claim 6 , further comprising a control circuitry configured to execute instructions which cause the control circuitry to, at least control one or more stages of the plurality of stages of the one or more candles to present the one or more characteristics in accordance with a predetermined sequence upon occurrence of a trigger event.

11. The electronic gaming machine of claim 10 , wherein the control circuitry is further configured to execute the instructions which cause the control circuitry to, at least:

activate a random number generator call in response to the trigger event;

select the predetermined sequence from a list of sequences based on the one or more characteristics of the trigger event; and

control the one or more stages to present the one or more characteristics in accordance with the trigger event.

12. The electronic gaming machine of claim 11 , wherein the predetermined sequence comprises visually moving a series of colors, pulses, or intensities of light through the plurality of stages of the one or more candles.

13. The electronic gaming machine of claim 10 , wherein the one or more candles comprises a first candle arranged on a first upper corner portion of the gaming cabinet and a second candle arranged on a second upper corner portion of the gaming cabinet.

14. The electronic gaming machine of claim 13 , wherein the control circuitry is further configured to execute the instructions which cause the control circuitry to, at least:

control the one or more stages of the first candle to present the one or more characteristics in accordance with a first predetermined sequence; and

control the one or more stages of the second candle to present the one or more characteristics in accordance with a second predetermined sequence.

15. The electronic gaming machine of claim 6 , wherein the trim comprises a semi-translucent protective cover.

16. The electronic gaming machine of claim 1 , wherein the one or more lighting features arranged on the one or more edges of the gaming cabinet comprise one or more diffuse elements to illuminate portions of the gaming cabinet, wherein the one or more diffuse elements are a plurality of three-dimensional lighting diffusers integrated into a trim arranged along one or more edges of the gaming cabinet.

17. The electronic gaming machine of claim 16 , further comprising a control circuitry configured to execute instructions which cause the control circuitry to, at least, control the one or more diffuse elements to dynamically change display of the one or more characteristics in response to elements of gameplay.

18. The electronic gaming machine of claim 17 , wherein the one or more characteristics including intensity, color, speed, or selective illumination of the one or more diffuse elements.

19. The electronic gaming machine of claim 16 , wherein the one or more diffuse elements is arranged along one or more sides of the one or more curved display screens, the trim configured to follow a radius of curvature of the first spline function corresponding to the one or more curved display screens.

20. The electronic gaming machine of claim 16 , wherein the one or more diffuse elements comprises a semi-translucent material.

Assignments (6)
RELEASE (REEL 060204 / FRAME 0378) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 074990/0458 →
NOTICE OF ASSIGNMENT OF SECURITY INTEREST Recorded May 27, 2022
From: UBS AG, STAMFORD BRANCH
To: BANK OF AMERICA, N.A.
Reel/Frame 060204/0378 →
RELEASE OF SECURITY INTEREST Recorded Mar 10, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 059358/0903 →
SECURITY INTEREST Recorded Mar 15, 2021
From: ARISTOCRAT TECHNOLOGIES, INC.
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 055586/0759 →
SECURITY INTEREST Recorded Mar 15, 2021
From: ARISTOCRAT TECHNOLOGIES, INC.
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 055587/0193 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 29, 2020
From: URBAN, BRUCE; DEMARCO, DOMINIC; JADEJA, RAJENDRASINH; STAIR, JAMES; KAMINKOW, JOSEPH; BRISTOL, MICHAEL; HARDEN, DANIEL; TURGEL, ARIEL; HSIEH, CHENG-FU; HEARN, MARK; ORTIZ, ELLIOT; HANLIN, JON
To: ARISTOCRAT TECHNOLOGIES, INC.
Reel/Frame 053077/0649 →
Cited By (2)
US 1,136,033 US 12,676,048