Game apparatus, control method, and control program for using a first game to define a play area of a second game
A game apparatus for providing a user interface able to realize various game developments without degrading usability, including a display unit including a display screen and a processing unit that causes a plurality of objects to be displayed on the display screen of the display unit, changes, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of at least the operated object and specifies an area corresponding to the object whose display form is changed, and displays, in a case in which a first condition related to the first game is satisfied, the specified area as a second game area used in a second game different from the first game.
1. A game apparatus, comprising:
a display unit including a display screen; and
a processing unit configured to:
cause a plurality of objects to be displayed on the display screen of the display unit,
initiate a game progress process, and based on the game progress process, change, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of one or more objects including at least the operated object and specify an area corresponding to the one or more objects, evaluate a game complete condition, terminate the first game based on the game complete condition, and stop the game progress process, and
after terminating the first game, initiate a second game different from the first game, display, in a case in which a first condition related to the first game is satisfied, a new game screen for the second game having the specified area as a second game area used in the second game, receive at least one control input associated with a second game object, and control at least one operation of the second game object based on the at least one control input.
2. The game apparatus according to claim 1 , wherein the first condition is satisfied when a number of designations of the object by the player reaches a predetermined number.
3. The game apparatus according to claim 1 , wherein, in a case in which the second game area is adjacent to another second game area, the processing unit is configured to integrate the adjacent two second game areas into one second game area, and
wherein the processing unit is configured to determine that the first condition is satisfied upon determination that at least one second game area includes a predetermined position used in the second game.
4. The game apparatus according to claim 1 , wherein the changing of the display form of the operated object includes deleting the operated object from the display screen.
5. The game apparatus according to claim 4 , wherein the processing unit is configured to perform display control such that an object adjacent to the deleted object in a predetermined direction among the plurality of objects is automatically moved to a position of the deleted object in the display screen.
6. The game apparatus according to claim 5 , wherein the processing unit is configured to delete an object satisfying a second condition as the adjacent object is moved from the display screen, and is configured to display an area corresponding to the deleted object as the second game area.
7. The game apparatus according to claim 6 , wherein the object satisfying the second condition is deleted from the display screen as the deleted object is automatically moved, and
a predetermined parameter value is increased according to the number of times that the second condition is satisfied consecutively.
8. The game apparatus according to claim 7 , wherein an attribute is associated with each of the plurality of objects, and
in a case in which a third condition relating to the predetermined parameter value is satisfied, the predetermined attribute is changed to another attribute for an object associated with a predetermined attribute displayed on the display screen.
9. The game apparatus according to claim 1 , wherein the processing unit is configured to specify the area corresponding to the one or more objects by:
after changing the one or more objects including at least the operated object, triggering, based on changing the one or more objects, specification of the area corresponding to the one or more objects, said area corresponding to the one or more objects including at least the operated object.
10. A control method of a game apparatus including a display unit including a display screen, comprising:
with a processing unit of the game apparatus, controlling the display unit to cause a plurality of objects to be displayed on the display screen of the display unit;
with the processing unit, initiating a game progress process, and based on the game progress process, changing, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of one or more objects including at least the operated object and specifying an area corresponding to the one or more objects, evaluating a game complete condition, terminating the first game based on the game complete condition, and stopping the game progress process; and
after terminating the first game, initiating, with the processing unit, a second game different from the first game, displaying, on the display unit, in a case in which a first condition related to the first game is satisfied, a new game screen for the second game having the specified area as a second game area used in the second game different from the first game, receiving, from the game apparatus, at least one control input associated with a second game object, and controlling, with the processing unit, at least one operation of the second game object based on the at least one control input.
11. The control method according to claim 10 , wherein specifying the area corresponding to the one or more objects comprises:
after changing the one or more objects including at least the operated object, triggering, based on changing the one or more objects, specification of the area corresponding to the one or more objects, said area corresponding to the one or more objects including at least the operated object.
12. A non-transitory computer-readable medium embodying a control program of a game apparatus including a display unit including a display screen, the control program, when executed, causing the game apparatus to execute:
with a processing unit of the game apparatus, controlling the display unit to cause a plurality of objects to be displayed on the display screen of the display unit;
with the processing unit, initiating a game progress process, and based on the game progress process, changing, in a case in which at least one object of the plurality of objects is operated by a player in a first game, a display form of one or more objects including at least the operated object and specifying an area corresponding to the one or more objects, evaluating a game complete condition, terminating the first game based on the game complete condition, and stopping the game progress process; and
after terminating the first game, initiating, with the processing unit, a second game different from the first game, displaying, on the display unit, in a case in which a first condition related to the first game is satisfied, a new game screen for the second game having the specified area as a second game area used in the second game different from the first game, receiving, from the game apparatus, at least one control input associated with a second game object, and controlling, with the processing unit, at least one operation of the second game object based on the at least one control input.
13. The non-transitory computer-readable medium according to claim 12 , wherein specifying the area corresponding to the one or more objects comprises:
after changing the one or more objects including at least the operated object, triggering, based on changing the one or more objects, specification of the area corresponding to the one or more objects, said area corresponding to the one or more objects including at least the operated object.