IP Library Granted Patent US 11,185,768
Granted Patent B2
US 11,185,768 · App. 17/117,320 · Granted Nov 30, 2021

Accessory for presenting information associated with an application

Inventors: Kim Rom (San Francisco, CA); Jacob Wolff-Petersen (Richmond, GB)
Assignee: STEELSERIES ApS
A63F13/28A63F13/214A63F13/98G06F3/02G06F3/038G06F3/0482G06F3/04842A63F2300/1018A63F2300/301A63F2300/303A63F2300/305A63F2300/6027A63F2300/65G06F3/0238H01H13/83H01H2219/039
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Quick Facts
Patent No.
US 11,185,768
App. No.
17/117,320
Granted
Nov 30, 2021
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.

Claims (41)

1. A device, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:

receiving tactile information associated with a stimulation from a light emitting game controller including a keyboard and a plurality of light sources, wherein the light emitting game controller is not a display;

recording statistics based on the stimulation;

identifying a layout of the light emitting game controller; and

providing, based on an analysis of the statistics and the layout, a suggestion to a user for improving a response time or ergonomic use of the light emitting game controller.

2. The device of claim 1 , wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjusted according to first status information for a first variable tactical condition of a video game associated with the tactile information.

3. The device of claim 2 , wherein the operations further comprise generating a color map for the light emitting game controller according to a plurality of actions performed within the video game.

4. The device of claim 3 , wherein the generating the color map further comprises displaying a list of selectable actions in a graphical user interface.

5. The device of claim 3 , wherein the operations further comprise providing second status information according to the color map to the light emitting game controller.

6. The device of claim 1 , wherein the tactile information performs a portion of a plurality of actions within a video game, and wherein the plurality of actions is in accordance with a plurality of selections from a list of selectable actions.

7. The device of claim 1 , wherein a first controllable spectrum of light emitted by each of a first grouping of the plurality of light sources represents a first state of a first variable tactical condition of a video game associated with the tactile information.

8. The device of claim 7 , wherein a second controllable spectrum of light emitted by each of a second grouping of the plurality of light sources is adjusted to indicate a second state of a second variable tactical condition.

9. The device of claim 8 , wherein the first variable tactical condition and the second variable tactical condition comprises a level of ammunition for each weapon of a plurality of weapons, an avatar health, a proximity of an enemy, a game damage, or any combination thereof.

10. The device of claim 7 , wherein a portion of the first controllable spectrum of light emitted by each of the first grouping of the plurality of light sources are pulsated based on status information and a color map to indicate a second state of the first variable tactical condition.

11. The device of claim 7 , wherein a brightness level of a portion of the first controllable spectrum of light emitted by each of the first grouping of the plurality of light sources is adjusted based on status information and a color map to indicate a second state of the first variable tactical condition.

12. A method, comprising:

sending, by a processing system including a processor, a first status signal for a first variable tactical condition of a video game to a light emitting game controller responsive to identifying that tactile information performs a portion of a plurality of actions within the video game;

recording, by the processing system, statistics based on the tactile information;

identifying, by the processing system, a layout of the light emitting game controller;

analyzing, by the processing system, the statistics and the layout to generate a suggestion for a user of the light emitting game controller to improve a response time or ergonomic use of the light emitting game controller; and

providing, by the processing system, the suggestion to the user.

13. The method of claim 12 , wherein the light emitting game controller includes a plurality of light sources, and wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjusted according to the first status signal, a second status signal, or a combination thereof.

14. The method of claim 12 , further comprising generating, by the processing system, a color map for the light emitting game controller responsive to receiving the plurality of actions performed within the video game.

15. The method of claim 12 , wherein the light emitting game controller includes a plurality of light sources, and wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources represents a first state of the first variable tactical condition of the video game.

16. The method of claim 15 , wherein the first status signal is based on a color map, the method further comprising:

modifying, by the processing system, the color map responsive to receiving user input, resulting in a modified color map; and

sending, by the processing system, a second status signal for the first variable tactical condition based on the modified color map to the light emitting game controller.

17. The method of claim 16 , further comprising:

sending, by the processing system, a third status signal to the light emitting game controller according to the modified color map,

wherein at least a portion of a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is modified based on the third status signal and the modified color map to indicate a second state of the first variable tactical condition.

18. A non-transitory machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:

receiving first information including an identification of a stimulation from a light emitting game controller;

recording statistics based on the stimulation;

identifying a layout of the light emitting game controller;

analyzing the statistics and the layout to generate a suggestion for a user of the light emitting game controller to improve a response time or ergonomic use of the light emitting game controller in relation to the stimulation; and

providing the suggestion to the user.

19. The non-transitory machine-readable storage medium of claim 18 , wherein the first information is tactile information.

20. The non-transitory machine-readable storage medium of claim 18 , wherein the light emitting game controller includes a plurality of light sources and the first information is associated with a portion of a plurality of actions within a video game, and wherein the operations further comprise:

generating a color map for the light emitting game controller according to the plurality of actions performed within the video game, wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjusted according to first status information for a first variable tactical condition of the video game.

Assignments (6)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 18, 2021
From: ROM, KIM; WOLFF-PETERSEN, JACOB
To: STEELSERIES APS
Reel/Frame 055323/0568 →
Continuity (4)
Continuation 16240250 · Jan 4, 2019
Continuation 15176339 · Jun 8, 2016
Continuation 12558224 · Sep 11, 2009
Related Publication 20210086073A1 · Mar 25, 2021