IP Library Granted Patent US 11,642,582
Granted Patent B2
US 11,642,582 · App. 17/137,230 · Granted May 9, 2023

Boxing gaming device

Inventor: Isamar Margareten (Brooklyn, NY)
Assignee: Bulk Unlimited Corporation
A63B69/32A63B69/26A63F9/0096A63B2220/53A63B2244/102A63F2009/247A63F2009/2408A63F2009/2442A63F2009/2451A63F2300/8029
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Quick Facts
Patent No.
US 11,642,582
App. No.
17/137,230
Granted
May 9, 2023
Kind
B2
Abstract

The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.

Claims (104)

1. A boxing game system comprising:

a first wearable vest comprising:

a first wireless transceiver;

a first controller coupled to the first wireless transceiver; and

a first breast plate having a first plurality of lightable target pads, wherein each lightable target pad includes a sensor and a light that are each coupled to the first controller;

a second wearable vest comprising:

a second wireless transceiver configured to communicate with the first wireless transceiver in the first wearable vest;

a second controller coupled to the second wireless transceiver;

a second breast plate having a second plurality of lightable target pads wherein each lightable target pad includes a sensor and a light that are each coupled to the second controller; and

wherein the first controller of the first wearable vest is configured to communicate with the second controller of the second wearable vest via the first wireless transceiver and the second wireless transceiver, respectively.

2. The boxing game system of claim 1 , wherein the first wearable vest and the second wearable vest each include an audio speaker coupled to the first controller and the second controller, respectively.

3. The boxing game system of claim 1 , wherein one of the first controller or the second controller is configured to activate a predetermined game when a sensor of a selected lightable target pad of the first plurality of lightable target pads and the second plurality of lightable target pads is activated.

4. The boxing game system of claim 3 , wherein the predetermined game is a first game activated by the first controller at the first wearable vest, and the first controller is configured to:

activate a light in each of the first lightable target pads in the first wearable vest;

activate a timer at the first wearable vest;

divide the first game into a plurality of rounds using the timer;

detect when each of the sensors coupled to the lightable target pads in the first wearable vest are deactivated and turn off a corresponding light in the lightable target pad for a selected period of time using the timer;

play an identified sound on a speaker of the first wearable vest based on which of the first lightable target pads are depressed, and a number of the first lightable target pads that have been depressed on the first wearable vest within a selected time period; and

send a selected indication to the first wireless transceiver for communication to the second controller via the second wireless transceiver, to enable the second controller to perform a selected function at the second wearable vest based on the selected indication,

wherein the selected indication is determined based on which of the first lightable target pads are depressed, and a number of the first lightable target pads that have been depressed on the first wearable vest within the selected time period.

5. The boxing game system of claim 4 , wherein the selected function comprises:

playing an identified sound in a speaker of the second wearable vest, wherein the sound is identified based on the selected indication.

6. The boxing game system of claim 1 , further comprising:

a first set of straps coupled to the first wearable vest configured to attach the first breast plate to a first person's torso; and

a second set of straps coupled to the second wearable vest configured to attach the second breast plate to a second person's torso.

7. The boxing game system of claim 1 , further comprising one or more pairs of boxing gloves, wherein the first and second plurality of lightable target pads are sized relative to a knuckle portion of the boxing gloves.

8. The boxing game system of claim 1 , wherein the first breast plate and the second breast plate are constructed of a rigid housing.

9. The boxing game system of claim 8 , wherein:

the rigid housing of the first breast plate is constructed to contain the first controller, the first transceiver, and a battery supply sized to power the first transceiver, the first controller, and the light for each lightable target pad in the first plurality of lightable target pads; and

the rigid housing of the second breast plate is constructed to contain the second controller, the second transceiver, and a battery supply sized to power the second transceiver, the second controller, and the light for each lightable target pad in the second plurality of lightable target pads.

10. The boxing game system of claim 9 , wherein:

the rigid housing of the first breast plate includes a perimeter wall transverse to a front of the first breast plate with a switch mounted on the perimeter wall, the switch coupled to the battery supply to turn power on and off to the first breast plate; and

the rigid housing of the second breast plate includes a perimeter wall transverse to a front of the second breast plate with a switch mounted on the perimeter wall, the switch coupled to the battery supply to turn power on and off to the second breast plate.

11. The boxing game system of claim 1 , wherein:

the first plurality of lightable target pads on the first breast plate includes:

a first lightable target pad in an upper middle region on a front of the first breast plate;

a second lightable target pad in a left center region on the front of the first breast plate;

a third lightable target pad in a right center region opposite the second lightable target pad on the front of the first breast plate; and

a fourth lightable target pad on a bottom middle region opposite the first lightable target pad on the front of the first breast plate; and

the second plurality of lightable target pads on the second breast plate includes:

a first lightable target pad in an upper middle region on a front of the second breast plate;

a second lightable target pad in a left center region on the front of the second breast plate;

a third lightable target pad in a right center region opposite the second lightable target pad on the front of the second breast plate; and

a fourth lightable target pad on a bottom middle region opposite the first lightable target pad on the front of the second breast plate.

12. The boxing game system of claim 1 , wherein the lightable target pads in the first plurality of lightable target pads and the second plurality of lightable target pads are comprised of:

a displaceable target pad coupled to a spring to allow the target pad to be depressed inwards toward a front of the first breast plate or the second breast plate; and

the sensor configured to be activated when the displaceable target pad is depressed by one or more of a hand, a foot, or a boxing glove; or

a deformable target pad to allow the target pad to be deformed inwards towards a front of the first breast plate or the second breast plate; and

the sensor configured to be activated when the deformable target is deformed by one or more of a hand, a foot, or a boxing glove.

13. The boxing game system of claim 1 , wherein:

the first plurality of lightable target pads on the first breast plate are oriented transverse to one another and to face outwardly with respect to a middle of the first breast plate; and

the second plurality of lightable target pads on the second breast plate are oriented transverse to one another and to face outwardly with respect to a middle of the second breast plate.

14. The boxing game system of claim 1 , further comprising:

a first plurality of raised panels protruding from the first breast plate and circumscribing the first plurality of lightable target pads, respectively; and

a second plurality of raised panels protruding from the second breast plate and circumscribing the second plurality of lightable target pads, respectively.

15. The boxing game system of claim 1 , wherein each of the first and second plurality of lightable target pads further comprises:

an aperture in the breast plate circumscribed by a perimeter wall transverse to the breast plate;

a retainer secured to the breast plate behind the aperture and having a perimeter wall parallel to and spaced-apart from the perimeter wall of the aperture defining a perimeter gap;

at least one switch carried by the retainer and contactable by the lightable target pad, defining the sensor;

at least one bias member carried by the retainer to bias the lightable target pad away from the switch;

the light carried by the retainer; and

the lightable target pad having a perimeter wall movable in the perimeter gap between the retainer and the aperture, and having a flange circumscribing the perimeter wall sized larger than the aperture.

16. The boxing game system of claim 15 , wherein the retainer, the at least one switch, the at least one bias member, and the light are separate and discrete from other lightable target pads.

17. The boxing game system of claim 1 , wherein each of the first and second plurality of lightable target pads further comprises:

a sleeve carried by the breast plate behind the lightable target pad;

a switch at a bottom of the sleeve;

a bias member in the sleeve;

a post carried by the lightable target pad and movably received in the sleeve to contact the switch while being biased away from the switch by the bias member.

18. The boxing game system of claim 1 , wherein the first and second wearable vests have at least three modes of operation, comprising:

a boxing mode in which all of the first and second plurality of lightable target pads are lit but turn off when hit and then relight after a predetermined time period;

an advanced mode in which each first and second plurality of lightable target pads are lit individually and sequentially or randomly until hit or until a predetermined time period or both; and

a training mode in which all of the first and second plurality of lightable target pads are lit but turn off when hit and then relight immediately.

19. The boxing game system of claim 1 , wherein each of the first and second wearable vests further comprise:

a depressible volume button coupled to a controller, the depressible volume button configured to toggle a volume of audio emitted from an audio speaker of the wearable vests between a selected low level and a selected high level when the depressible volume button is depressed for a selected period of time.

20. The boxing game system of claim 19 , wherein the controller is further configured to send a score of a current game to enable the score be played as audio on the audio speaker when the depressible volume button is depressed for a time period that is less than the selected period of time.

21. The boxing game system of claim 1 , further comprising:

a shield accessory comprising:

a shield controller;

a shield sensor coupled to the shield controller;

a shield target pad coupled to the shield sensor; and

a shield wireless transceiver configured to communicate with the first wireless transceiver or the second wireless transceiver via the shield controller to communicate when the shield target pad is depressed based on a signal from the shield sensor.

22. The boxing game system of claim 21 , wherein the shield target pad further includes a light coupled to the shield sensor, wherein the light is activated or deactivated by the shield controller when the shield target pad is depressed based on the signal from the shield sensor.

23. The boxing game system of claim 21 , wherein the shield accessory is configured to be worn on a user's arm or a user's leg.

24. The boxing game system of claim 21 , wherein the shield controller is configured to send a signal, via the shield wireless transceiver, to one of the first controller or the second controller to play a prerecorded audio at a speaker of the first wearable vest or the second wearable vest when the shield target pad is depressed.

25. A method for using the boxing game system of claim 1 , the method comprising:

instructing to don the first and second wearable vests;

instructing to turn on each of the first and second wearable vests;

instructing to pair the first and second wearable vests by instructing to press one of the first plurality of lightable target pads on the first breast plate and a same lightable target pad on the second breast plate to select a same mode on the first and the second wearable vests.

26. A boxing game system comprising:

a first wearable vest comprising:

a first wireless transceiver;

a first controller coupled to the first wireless transceiver;

a first audio speaker coupled to the first controller;

a first breast plate having a first plurality of lightable target pads, wherein each lightable target pad includes a sensor and a light that are each coupled to the first controller; and

a first set of straps coupled to the first wearable vest configured to attach the first breast plate to a first person's torso;

a first pair of boxing gloves, wherein the first plurality of lightable target pads are sized relative to a knuckle portion of the first pair of boxing gloves;

a second wearable vest comprising:

a second wireless transceiver configured to communicate with the first wireless transceiver in the first wearable vest;

a second controller coupled to the second wireless transceiver;

a second audio speaker coupled to the second controller

a second breast plate having a second plurality of lightable target pads wherein each lightable target pad includes a sensor and a light that are each coupled to the second controller; and

a second set of straps coupled to the second wearable vest configured to attach the second breast plate to a second person's torso;

a second pair of boxing gloves, wherein the second plurality of lightable target pads are sized relative to a knuckle portion of the boxing second pair of boxing gloves; and

wherein the first controller of the first wearable vest is configured to communicate with the second controller of the second wearable vest via the first wireless transceiver and the second wireless transceiver, respectively.

Assignments (5)
MERGER Recorded Jun 4, 2025
From: BULK UNLIMITED CORP.
To: RGA GIGI LLC
Reel/Frame 071308/0585 →
SECURITY INTEREST Recorded Aug 19, 2024
From: RGA FFM LLC; RAZOR GROUP ACQUISITION WHOLE HOUSEWARES LLC; RGA READEREST LLC; RGA HAWWWY LLC; RAZOR GROUP ACQUISITION FLYGRUBS LLC; RGA GIGI LLC; RGA WONDER PRODUCTS LLC; RGA TOP RACE US LLC; CARE TOUCH LLC; BULK UNLIMITED CORP.; THE STRYZE GROUP AMERICAS I LLC; CARITI LLC; CUDDSY LLC; ENDUSTRY LLC; EXPLOREFIRST LLC; HOMELIFE LLC; JUST FUR LOVE LLC; MAGNOLIA BLOOM LLC; WHELE ACQUISITION CO 1, LLC; WHELE ACQUISITION CO 2, LLC; WHELE ACQUISITION CO 3, LLC; WHELE ACQUISITION CO 4, LLC; WHELE ACQUISITION CO 5, LLC; PERCH ACQUISITION CO 1, LLC; PERCH ACQUISITION CO 2, LLC; PERCH ACQUISITION CO 3, LLC; PERCH ACQUISITION CO 4, LLC; PERCH ACQUISITION CO 6, LLC; PERCH ACQUISITION CO 7, LLC; PERCH ACQUISITION CO 12, LLC; PERCH ACQUISITION CO 28, LLC; PERCH ACQUISITION CO 36, LLC; PERCH ACQUISITION CO 39, LLC; RISINGSTEEL LLC; SNOW GOOSE GAMES LLC; WEDGE AND WAGON LLC; SPORITRADE GMBH; BAMODI GMBH; HAPPYPO PRODUCTS GMBH; DDOXX GMBH; RAZOR GROUP ACQUISITION II GMBH; RAZOR GROUP ACQUISITION IV UG (HAFTUNGSBESCHRANKT); RAZOR GROUP ACQUISITION V UG (HAFTUNGSBESCHRANKT); RAZOR GROUP ACQUISITION VI UG (HAFTUNGSBESCHRANKT); BEGREAT GMBH; THE STRYZE GROUP ACQUISITION I GMBH; THE STRYZE GROUP ACQUISITION II GMBH; THE STRYZE GROUP ACQUISITION III GMBH; AXION GMBH; TIGERBLUE LOGISTICS SOLUTIONS LTD; PERSERVA LIMITED; RAZOR GROUP ACQUISITION XIX LTD; STEADYDOGGIE LIMITED; G-RACK LTD; SAB PRODUCT GROUP LTD; RGA BANANA LIMITED (FORMERLY EVEXAN LTD); IATBM LTD; RAZOR GROUP ACQUISITION XX LTD; BLUE SKIES SOLUTIONS LIMITED; FACTORY 14 UK ACQUISITIONS I LIMITED; FACTORY 14 UK ACQUISITIONS II LTD; FACTORY 14 UK ACQUISITION IV LTD; FACTORY 14 UK ACQUISITION V LTD; FACTORY 14 UK ACQUISITION VI LTD; FACTORY 14 UK ACQUISITION VII LTD; FACTORY 14 UK ACQUISITION VIII LTD
To: TIGER FINANCE. LLC, AS AGENT
Reel/Frame 068688/0090 →
SECURITY INTEREST Recorded Jul 27, 2022
From: BULK UNLIMITED CORP.; RGA READEREST LLC
To: VICTORY PARK MANAGEMENT, LLC, AS SECURITY AGENT
Reel/Frame 060636/0194 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE ASSIGNEE NAME PREVIOUSLY RECORDED AT REEL: 056713 FRAME: 0163. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded May 12, 2022
From: MARGARETEN, ISAMAR
To: BULK UNLIMITED CORPORATION
Reel/Frame 060047/0759 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 30, 2021
From: MARGARETEN, ISAMAR
To: NESSTOY/BULK UNLIMITED CORPORATION
Reel/Frame 056715/0163 →
Continuity (2)
Provisional Application 62954831 · Dec 30, 2019
Related Publication 20210197058A1 · Jul 1, 2021