IP Library Granted Patent US 11,501,606
Granted Patent B2
US 11,501,606 · App. 17/207,539 · Granted Nov 15, 2022

Method and apparatus for advertising on a mobile gaming device

Inventors: Howard W. Lutnick (New York, NY); Kevin Burman (Sydney, AU); Dean P. Alderucci (Westport, CT); Geoffrey M. Gelman (Brooklyn, NY); Joseph M. Asher (Las Vegas, NV)
Assignee: CFPH, LLC
G07F17/3227G06Q30/02G06Q30/0209G07F17/32G07F17/323G07F17/3218G07F17/3223G07F17/3225G07F17/3244G07F17/3255
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Quick Facts
Patent No.
US 11,501,606
App. No.
17/207,539
Granted
Nov 15, 2022
Kind
B2
Abstract

In various embodiments, promotions are featured on mobile gaming devices.

Claims (44)

1. A method comprising:

controlling, by at least one processor:

determining whether a game played through a mobile device has produced a wager result greater than a non-zero monetary threshold;

determining a location of the mobile device based on at least one of a signal strength, a video analysis or a positioning system signal;

determining a promotion based on the wager result in the game being greater than the non-zero monetary threshold and the location being within a maximum distance from a merchant;

determining whether a stationary device is in a desired range of the mobile device based on the location and a second location of the stationary device; and

in response to determining the promotion and determining that the stationary device is in the desired range, causing the stationary device to perform an action related to the promotion.

2. The method of claim 1 , further comprising:

controlling, by the at least one processor, in response to determining the promotion and determining that the stationary device is in the desired range, transmitting content of the promotion without receiving a request for such a transmission and without receiving a request for determining whether the stationary device is in the desired range from the mobile device.

3. The method of claim 1 , in which the action includes at least one of generating an audio, a video or a light output.

4. The method of claim 1 , in which the stationary device is caused to perform the action based on determining whether the stationary device is in a line of sight of the mobile device.

5. The method of claim 1 , in which the stationary device is caused to perform the action based on determining whether the stationary device is in a same room as the mobile device.

6. The method of claim 1 , in which the stationary device is caused to perform the action based on determining whether the stationary device is in a signal range of the mobile device, in which the mobile device, stationary device, and computer system are remote from one another.

7. The method of claim 1 , further comprising controlling, by the at least one processor:

determining whether a signal strength from the mobile device at the stationary device is above a non-zero threshold value; and

in response to the determining that the signal strength is above the non-zero threshold value, displaying the promotion at the stationary device.

8. The method of claim 1 , further comprising controlling, by the at least one processor,

determining that the mobile device is present near the stationary device based on a mapping of at least one physical location of the stationary device.

9. The method of claim 1 , in which the stationary device is caused to perform the action based on determining whether the stationary device is not restricted from use in the promotion based on a manufacturer of the stationary device.

10. The method of claim 9 , further comprising controlling, by the at least one processor:

determining that a second stationary display device is restricted from use in the promotion based on a manufacturer of the second stationary display device; and

preventing presentation of the promotion through the second stationary display device in response to determining that the second stationary display device is restricted.

11. The method of claim 1 , further comprising controlling, by the at least one processor, adjusting a monetary account of a user of the mobile device based on the wager result.

12. The method of claim 1 , in which the promotion indicates a product of the merchant selected based on a non-zero monetary amount and a price of the product.

13. The method of claim 1 , in which the promotion indicates a product of the merchant selected based on a time of day.

14. The method of claim 1 , in which the promotion includes a monetary benefit to a user of the mobile device.

15. The method of claim 1 , further comprising controlling, by the at least one processor, determining that the mobile device is in proximity to a plurality of humans.

16. The method of claim 15 , in which the promotion is determined based on the mobile device being in proximity to the plurality of humans.

17. The method of claim 15 , further comprising controlling, by the at least one processor, determining a volume level that is greater than normal based on the proximity and amplifying a volume of a presentation of the promotion to the greater than normal level based on the determination that the mobile device is in proximity to the plurality of humans, in which the normal level includes a positive non-zero volume level for presenting promotions when the mobile device is not in the proximity of the plurality of humans.

18. The method of claim 1 , in which the promotion is determined based on a non-zero monetary amount exceeding a multiple of an amount wagered in the game.

19. An apparatus comprising:

at least one processor configured to control:

determining whether a game played through a mobile device has produced a wager result greater than a non-zero monetary threshold;

determining a location of the mobile device based on at least one of a signal strength, a video analysis or a positioning system signal;

determining a promotion based on the wager result in the game being greater than the non-zero monetary threshold and the location being within a maximum distance from a merchant;

determining whether a stationary device is in a desired range of the mobile device based on the location and a second location of the stationary device; and

in response to determining the promotion and determining that the stationary device is in the desired range, causing the stationary device to perform an action related to the promotion.

20. An apparatus comprising:

at least one processor configured to control:

determining whether a game played, over a communication network, through a mobile device has produced a wager result greater than a non-zero monetary threshold;

determining a location of the mobile device based on at least one of a signal strength, a video analysis or a positioning system signal;

determining a promotion based on the wager result in the game being greater than the non-zero monetary threshold and the location being within a maximum distance from a merchant;

determining whether another computing device is in a desired range of the mobile device based on the location and a second location of the another computer device; and

in response to determining the promotion and determining that the another computing device is in the desired range, causing, over the communication network, the another computing device to perform an action related to the promotion.

Continuity (4)
Continuation 16454255 · Jun 27, 2019
Continuation 13611697 · Sep 12, 2012
Continuation 11567322 · Dec 6, 2006
Related Publication 20210233349A1 · Jul 29, 2021
Cited By (1)
US 12,456,345