IP Library Granted Patent US 11,583,771
Granted Patent B2
US 11,583,771 · App. 17/317,474 · Granted Feb 21, 2023

Dynamic adjustment of game controller sensitivity based on audio analysis

Inventor: Richard Kulavik (San Jose, CA)
Assignee: Voyetra Turtle Beach, Inc.
A63F13/54A63F13/215A63F13/22A63F13/25A63F13/31A63F13/327A63F13/424A63F13/98G06F3/038G06F3/0338G06F3/0481H04R5/033H04R1/1041
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Quick Facts
Patent No.
US 11,583,771
App. No.
17/317,474
Granted
Feb 21, 2023
Kind
B2
Abstract

An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.

Claims (86)

1. A system comprising:

a game headset with circuitry that is operable to:

analyze audio received during play of a game on a game console over a network; and

adjust, based on said analysis of said received audio, sensitivity of a game controller that interacts with said game during play.

2. The system of claim 1 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

3. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

setting of said sensitivity of said game controller to a higher level when said directionality indicates a source of said sound is behind said game player's character; and

setting of said sensitivity of said game controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.

4. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from a game player's character; and

a decrease of said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to said game player's character.

5. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from centered in front of a game player's character; and

a decrease of said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to centered in front of said game player's character.

6. The system of claim 1 , wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said received audio.

7. The system of claim 1 , wherein said analysis comprises a determination of intensity of said received audio.

8. The system of claim 1 , wherein:

said analysis comprises a determination of a speed of a source of a sound in said received audio; and

said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

9. The system of claim 1 , wherein said circuitry is operable to communicate with said game controller directly or via said game console.

10. The system of claim 1 , wherein circuitry is operable to adjust said sensitivity of said game controller dynamically while said game controller is in use.

11. The method according to claim 1 , wherein said game console comprises a computer.

12. A method comprising:

analyzing, by circuitry in a game headset, audio received during play of a game on a game console over a network; and

adjusting, by said circuitry based on said analysis of said audio received, sensitivity of a game controller that interacts with said game during play.

13. The method of claim 12 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

14. The method of claim 13 , wherein said adjusting said sensitivity of said game controller comprises:

setting said sensitivity of said game controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting said sensitivity of said game controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.

15. The method of claim 13 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from a game player's character; and

decreasing said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to said game player's character.

16. The method of claim 13 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from centered in front of a game player's character; and

decreasing said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to centered in front of said game player's character.

17. The method of claim 12 , wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said received audio.

18. The method of claim 12 , wherein said performing said analysis comprises determining intensity of said received audio.

19. The method of claim 12 , wherein:

said performing said analysis comprises determining a speed of a source of a sound in said received audio; and

adjusting said sensitivity of said game controller to track said speed of said source of said sound.

20. The method of claim 12 , wherein said circuitry communicates with said game controller directly or via said game console.

21. The system of claim 12 , wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.

22. The system of claim 12 , wherein said game console comprises a computer.

23. A system comprising:

a game headset with circuitry that is operable to:

analyze received audio during play of a video game on a game console over a network; and

adjust, based on said analysis of said received audio, sensitivity of a game controller that interacts with said game during play.

24. The system of claim 23 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

25. The system of claim 24 , wherein said adjustment of said sensitivity of said game controller comprises:

setting of said sensitivity of said game controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting of said sensitivity of said game controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

26. The system of claim 24 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from a game player's character; and

a decrease of said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to a game player's character.

27. The system of claim 24 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from centered in front of a game player's character; and

a decrease of said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to centered in front of said game player's character.

28. The system of claim 23 , wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said received audio.

29. The system of claim 23 , wherein said analysis comprises a determination of intensity of said received audio.

30. The system of claim 23 , wherein:

said analysis comprises a determination of a speed of a source of a sound in said received audio; and

said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

31. The system of claim 23 , wherein said circuitry is operable to communicate with said game controller directly or via said game console.

32. The system of claim 23 , wherein circuitry is operable to adjust said sensitivity of said game controller dynamically while said game controller is in use.

33. The system of claim 23 , wherein the game console comprises a computer.

34. A method comprising:

analyzing, by circuitry in a game headset, received audio during play of a video game on a game console over a network; and

adjusting, by said circuitry based on said analysis of said received audio, sensitivity of a game controller that interacts with said game during play.

35. The method of claim 34 , wherein said analysis comprises a determination of directionality of a sound in said received audio.

36. The method of claim 35 , wherein said adjusting said sensitivity of said game controller comprises:

setting said sensitivity of said game controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting said sensitivity of said game controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

37. The method of claim 35 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from a game player's character; and

decreasing said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to a game player's character.

38. The method of claim 35 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said game controller as said directionality indicates a source of said sound is getting further from centered in front of a game player's character; and

decreasing said sensitivity of said game controller as said directionality indicates said source of said sound is getting closer to centered in front of said game player's character.

39. The method of claim 34 , wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said received audio.

40. The method of claim 34 , wherein said performing said analysis comprises determining intensity of said received audio.

41. The method of claim 34 , wherein:

said performing said analysis comprises determining a speed of a source of a sound in said received audio; and

adjusting said sensitivity of said game controller to track said speed of said source of said sound.

42. The method of claim 34 , wherein said circuitry communicates with said game controller directly or via said game console.

43. The system of claim 34 , wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.

44. The system of claim 34 , wherein said game console comprises a computer.

Assignments (5)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →