IP Library Granted Patent US 11,695,381
Granted Patent B2
US 11,695,381 · App. 17/342,831 · Granted Jul 4, 2023

Automatic volume control for combined game and chat audio

Inventors: Richard Kulavik (White Plains, NY); Shobha Devi Kuruba Buchannagari (White Plains, NY); Carmine Bonanno (White Plains, NY)
Assignee: Voyetra Turtle Beach, Inc.
H03G3/32A63F13/215A63F13/54A63F13/87G10L21/0272G10L25/84H03G3/20H03G3/3005H03G3/3089H03G3/342H03G5/16H03G5/165H04R1/1091
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Quick Facts
Patent No.
US 11,695,381
App. No.
17/342,831
Granted
Jul 4, 2023
Kind
B2
Abstract

A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.

Claims (37)

1. A method comprising:

in an audio subsystem comprising first and second filters, first and second detection circuits, and a controller:

receiving an audio signal;

filtering, using said first and second filters, said audio signal into a chat component of said audio signal and a game component of said audio signal;

detecting, using said first and second detection circuits, a strength of said chat component and a strength of said game component; and

controlling, using said controller, a volume setting based on one or both of: said detected strength of said chat component, and said detected strength of said game component.

2. The method of claim 1 , wherein:

said audio signal comprises a left channel signal and a right channel signal; and

said detecting a strength of said chat component comprises a measurement of a strength of a vocal-band signal component that is common to said left channel signal and said right channel signal.

3. The method of claim 2 , comprising measuring, by one of said first and second detection circuits, a strength of a non-vocal-band signal component that is common to said left channel signal and said right channel signal.

4. The method of claim 3 , comprising combining, by a combiner circuit of said headset, said left channel signal and said right channel signal resulting in a combined audio signal; and

communicating, to said controller, a strength of said combined audio signal over vocal and non-vocal bands.

5. The method according to claim 1 , comprising applying, by a gain circuit, a first gain to vocal-band frequencies of said audio signal; and

applying, by said gain circuit, a second gain to non-vocal-band frequencies of said audio signal.

6. The method according to claim 5 , comprising generating one or more control signals that control said first gain and said second gain, wherein a state of said one or more control signals is automatically controlled in response to one or both of: said detected strength of said chat component, and said detected strength of said game component.

7. The method according to claim 1 , wherein the audio subsystem comprises an audio output device with audio processing circuitry.

8. A system comprising:

an audio subsystem comprising audio processing circuitry comprising first and second filters, first and second detection circuits, and a controller, said audio processing circuitry being operable to:

receive an audio signal;

filter, using said first and second filters, said audio signal into a chat component of said audio signal and a game component of said audio signal;

detect, using said first and second detection circuits, a strength of said chat component as compared to a strength of said game component; and

control, using said controller, a volume setting based on one or both of: said detected strength of said chat component, and said detected strength of said game component.

9. The system of claim 8 , wherein:

said audio signal comprises a left channel signal and a right channel signal; and

said detecting a strength of said chat component comprises a measurement of a strength of a vocal-band signal component that is common to said left channel signal and said right channel signal.

10. The system of claim 9 , wherein said detecting a strength of said game component comprises measurement, by one of said first and second detection circuits, of a strength of a non-vocal-band signal component that is common to said left channel signal and said right channel signal.

11. The system of claim 10 , wherein

a combiner circuit of said audio processing circuitry combines said left channel audio signal and said right channel audio signal resulting in a combined audio signal; and

communicates a strength of said combined audio signal over vocal and non-vocal bands to said controller.

12. The system of claim 8 , wherein said audio processing circuitry is operable to:

apply, by a gain circuit, a first gain to vocal-band frequencies of said audio signal; and

apply, by said gain circuit, a second gain to non-vocal-band frequencies of said audio signal.

13. The system of claim 12 , wherein said audio processing circuitry is operable to:

generate one or more control signals that control said first gain and said second gain, wherein a state of said one or more control signals is controlled in response to one or both of: said detected strength of said chat component, and said detected strength of said game component.

14. The system of claim 8 , wherein said audio processing circuitry is operable to control said volume setting based on a ratio of said detected strength of said chat component to said detected strength of said game component.

15. The system of claim 8 , wherein said audio subsystem comprises a headset.

16. The system of claim 8 , wherein said audio subsystem comprises one or more speakers.

Assignments (5)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
Continuity (11)
Continuation 16990354 · Aug 11, 2020
Continuation 16353562 · Mar 14, 2019
Continuation 15628266 · Jun 20, 2017
Continuation 14339639 · Jul 24, 2014
Continuation 14159133 · Jan 20, 2014
Continuation 13949754 · Jul 24, 2013
Continuation 12542198 · Aug 17, 2009
Provisional Application 61908606 · Nov 25, 2013
Provisional Application 61875391 · Sep 9, 2013
Provisional Application 61189311 · Aug 18, 2008
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