IP Library Granted Patent US 11,495,091
Granted Patent B2
US 11,495,091 · App. 17/352,662 · Granted Nov 8, 2022

Gaming system

Inventors: Peter Causley (Vaucluse, AU); David Little (Woollahra, AU)
Assignee: SG Gaming, Inc.
G07F17/3267G07F17/3209G07F17/3213G07F17/3237G07F17/3244
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Quick Facts
Patent No.
US 11,495,091
App. No.
17/352,662
Granted
Nov 8, 2022
Kind
B2
Abstract

A gaming system for enabling the simultaneous play of real-money, wager-based gaming and free, play-for-fun gaming is described. The gaming system is configured to deliver a fun game to a client in conjunction with a real-money gaming event and to initiate play of a fun game upon a predesignated triggering event of the real money game. The fun game is played by a plurality of players and fun game controller directs game information to a fun game server. Fun game information can be displayed for multiple players to drive competitive-type play among players and can be used to provide awards and incentivize play.

Claims (42)

1. A gaming system integrating the play of a real-money, wager-based game with a fun game comprising:

a client device having a display screen, an input device, a processor and a memory storage component;

a game server communicatively coupled to the client device, the game server having a memory storage device for storing software associated with a real-money, wager-based game and a fun game, and a game platform for conducting gaming operations associated with the play of the real-money, wager-based game;

a player credit account communicatively coupled to the client device for storing monetary credit wherein the monetary credit is selectively drawn on by a player using the client device to make a wager on the real-money, wager-based game;

a fun game server for storing indicia associated with a player of the fun game, wherein upon the player making a wager on the real money, wager-based game, the processor executes the software of the real money, wager-based game to:

display on the display screen the real-money, wager-based game;

display on the display screen the fun game upon completion of the real-money, wager-based game;

communicate to the fun game server after play of the fun game the indicia of the player comprising player name and player score; and

display the player name and the player score at the client device.

2. The gaming system of claim 1 , wherein the client device presents player names and player scores for a plurality of players from the fun game server.

3. The gaming system of claim 2 , wherein the client device presents the player names and the player scores for a predetermined number of top player scores.

4. The gaming system of claim 1 , wherein the software associated with the fun game is transmitted to the client device in response to a trigger condition.

5. The gaming system of claim 4 , wherein the game server stores software associated with a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.

6. The gaming system of claim 4 , wherein the client device is configured to display a feature game on the display screen in series with the fun game in response to the trigger condition.

7. The gaming system of claim 1 , wherein the game server is configured to transmit the software associated with the real-money, wager-based game and the fun game to the client device together, the fun game pre-associated with the real-money, wager-based game.

8. A gaming system comprising:

a fun game server for storing indicia associated with players of a fun game; and

a game server communicatively coupled to a client device of a player, the client device including a display screen, an input device, a processor and a memory storage component, wherein said game server includes a memory storage device for storing software associated with a real-money, wager-based game and the fun game, and a game platform for conducting gaming operations associated with the play of the real-money, wager-based game, the game server configured to transmit the software of the real money, wager-based game and the fun game to the client device;

wherein upon the player making a wager on the real money, wager-based game, the real money, wager-based game, when executed by the processor of the client device, causes the client device to:

display on the display screen the real-money, wager-based game;

display on the display screen the fun game upon completion of the real-money, wager-based game;

communicate to the fun game server after play of the fun game the indicia of the player comprising player name and player score; and

display the player name and the player score at the client device.

9. The gaming system of claim 8 , wherein the fun game server is configured to transmit indicia of a plurality of players including the player to the client device for display by the client device.

10. The gaming system of claim 9 , wherein the plurality of players includes players that are associated with a predetermined number of top player scores.

11. The gaming system of claim 8 , wherein the real-money, wager-based game is a social casino game.

12. The gaming system of claim 8 , wherein the software associated with the fun game is transmitted to the client device in response to a trigger condition.

13. The gaming system of claim 12 , wherein the game server stores software associated with a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.

14. The gaming system of claim 8 , wherein the game server is configured to transmit the software associated with the real-money, wager-based game and the fun game to the client device together, the fun game pre-associated with the real-money, wager-based game.

15. A method of conducting and presenting games using a gaming system, the gaming system including a client device, a fun game server configured to store indicia associated with players of a fun game, and a game server configured to store software associated with a real-money, wager-based game and the fun game, and a game platform for conducting gaming operations associated with the play of the real-money, wager-based game, the method comprising:

transmitting, by the game server, the software of the real money, wager-based game and the fun game to the client device;

conducting, by the client device based on the software of the real money, wager-based game, the real-money, wager-based game;

in response to a wager within the real-money, wager-based game by a player associated with the client device, executing, by the client device, the software of the real money, wager-based game to cause the client device to perform the steps of:

displaying on a display screen of the client device the real-money, wager-based game;

displaying on the display screen the fun game upon completion of the real-money, wager-based game;

communicating to the fun game server after play of the fun game the indicia of the player comprising player name and player score; and

displaying the player name and the player score at the client device.

16. The method of claim 15 , wherein the client device presents player names and player scores for a plurality of players from the fun game server.

17. The method of claim 15 , wherein the client device presents the player names and the player scores for a predetermined number of top player scores.

18. The method of claim 15 , wherein the software associated with the fun game is transmitted to the client device in response to a trigger condition.

19. The method of claim 18 , wherein the game server stores software associated with a first fun game and a second fun game, and wherein the software associated with the first fun game is transmitted to the client device in response to a first trigger condition and the software associated with the second fun game is transmitted to the client device in response to a second trigger condition.

20. The method of claim 15 , wherein the game server is configured to transmit the software associated with the real-money, wager-based game and the fun game to the client device together, the fun game pre-associated with the real-money, wager-based game.

Assignments (6)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 17, 2021
From: LIGHTNING BOX GAMES PTY LTD
To: SG GAMING, INC.
Reel/Frame 057197/0757 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 16, 2021
From: LITTLE, DAVID ANTHONY
To: LIGHTNING BOX GAMES PTY LTD
Reel/Frame 057192/0443 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 16, 2021
From: CAUSLEY, PETER
To: LIGHTNING BOX GAMES PTY LTD
Reel/Frame 057192/0447 →
Continuity (2)
Continuation 16869580 · May 7, 2020
Related Publication 20210350672A1 · Nov 11, 2021