IP Library Granted Patent US 11,651,653
Granted Patent B2
US 11,651,653 · App. 17/360,096 · Granted May 16, 2023

Live action video games

Inventors: Ross Kelly (La Lucia, ZA); Artur Piel (Tallin, EE)
Assignee: Games Global Operations Limited
G07F17/3262G06F16/438G07F17/3211G07F17/3293
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Quick Facts
Patent No.
US 11,651,653
App. No.
17/360,096
Granted
May 16, 2023
Kind
B2
Abstract

Methods and apparatus are disclosed related to simulated live dealer games. A computing device can receive a request to play a game of chance that includes a plurality of game actions ordered by a game sequence. The computing device can play the game of chance by: determining a particular game action based on the game sequence; determining a plurality of pre-recorded video segments related to the particular game action, where each of the pre-recorded video segments records a respective instance of the particular game action being performed by a person; selecting a particular pre-recorded video segment from the plurality of pre-recorded video segments; and generating a display related to the particular game action that includes at least a portion of the particular pre-recorded video segment.

Claims (43)

1. A computer-implemented method comprising:

determining, by a computing device, a game action of a game;

selecting, by the computing device and from a plurality of pre-recorded video segments, a pre-recorded video segment representing at least part of the game action;

selecting, by the computing device and from a plurality of graphical objects, a graphical object representing an outcome of the game action; and

generating, by the computing device, a display of the graphical object integrated with the pre-recorded video segment.

2. The computer-implemented method of claim 1 , further comprising:

receiving, by the computing device, input related to the game, wherein the game action is based at least in part on the input.

3. The computer-implemented method of claim 1 , wherein the pre-recorded video segment depicts the game action being performed by a person.

4. The computer-implemented method of claim 3 , wherein the person comprises at least one of a dealer or a croupier.

5. The computer-implemented method of claim 1 , wherein the graphical object is a 3D graphical object.

6. The computer-implemented method of claim 1 , further comprising:

selecting, from the plurality of graphical objects, a second graphical object representing a state of the game, wherein the second graphical object is also superimposed upon the pre-recorded video segment.

7. The computer-implemented method of claim 1 , wherein the game is roulette, wherein the game action is a ball landing on a roulette wheel, wherein the pre-recorded video segments respectively represent the ball landing and coming to rest on the roulette wheel from various trajectories, and wherein the plurality of graphical objects respectively represent numbers of positions on the roulette wheel in which the ball can come to rest.

8. The computer-implemented method of claim 1 , wherein the game utilizes cards, and wherein the plurality of graphical objects respectively represent instances of the cards.

9. The computer-implemented method of claim 1 , wherein the game is blackjack, wherein the game action is a player receiving one or more cards, wherein the pre-recorded video segments respectively represent various dealers providing the player with the one or more cards, and wherein the plurality of graphical objects respectively represent instances of the one or more cards.

10. The computer-implemented method of claim 1 , wherein the game is blackjack, wherein the game action is a dealer receiving one or more cards, wherein the pre-recorded video segments respectively represent various dealers providing themselves with the one or more cards, and wherein the plurality of graphical objects respectively represent instances of the one or more cards.

11. The computer-implemented method of claim 1 , wherein the outcome of the game action is determined randomly, and wherein the graphical object is selected based on the output of the game action.

12. The computer-implemented method of claim 1 , wherein the plurality of pre-recorded video segments utilize different languages, and wherein the pre-recorded video segment is selected based on a language of the pre-recorded video segment.

13. The computer-implemented method of claim 1 , wherein selecting the pre-recorded video segment representing at least part of the game action comprises:

transmitting, to a server device, a request for the pre-recorded video segment; and

receiving, from the server device, the pre-recorded video segment in response to the request.

14. The computer-implemented method of claim 13 , further comprising:

storing, in cache memory, a local copy of the pre-recorded video segment.

15. The computer-implemented method of claim 14 , further comprising:

generating a second display involving the pre-recorded video segment from the cache memory and without requesting the pre-recorded video segment again from the server device.

16. The computer-implemented method of claim 13 , further comprising:

receiving, from the server device, the outcome of the game action, wherein transmitting the request for the pre-recorded video segment occurs in response to receiving the outcome of the game action.

17. The computer-implemented method of claim 1 , further comprising:

receiving, by the computing device, a software application package that comprises a software application for performing the game and the plurality of pre-recorded video segments; and

storing, by the computing device, the software application and the plurality of pre-recorded video segments.

18. The computer-implemented method of claim 1 , wherein generating the display of the graphical object integrated with the pre-recorded video segment comprises generating the display of the graphical object superimposed upon the pre-recorded video segment.

19. A non-transitory computer readable medium configured to store instructions that, when executed by one or more processors of a computing device, cause the computing device to carry out functions comprising:

determining a game action of a game;

selecting, from a plurality of pre-recorded video segments, a pre-recorded video segment representing at least part of the game action;

selecting, from a plurality of graphical objects, a graphical object representing an outcome of the game action; and

generating a display of the graphical object integrated with the pre-recorded video segment.

20. A computing device comprising:

one or more processors; and

a non-transitory computer readable medium configured to store at least computer-readable program instructions that, when executed by the one or more processors, cause the computing device to carry out functions comprising:

determining a game action of a game;

selecting, from a plurality of pre-recorded video segments, a pre-recorded video segment representing at least part of the game action;

selecting, from a plurality of graphical objects, a graphical object representing an outcome of the game action; and

generating a display of the graphical object integrated with the pre-recorded video segment.

Assignments (5)
CHANGE OF ADDRESS Recorded Feb 9, 2024
From: GAMES GLOBAL OPERATIONS LIMITED
To: GAMES GLOBAL OPERATIONS LIMITED
Reel/Frame 066544/0909 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 6, 2022
From: GAMES GLOBAL WORKS LIMITED
To: GAMES GLOBAL OPERATIONS LIMITED
Reel/Frame 060997/0856 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 23, 2022
From: FUSION HOLDINGS LIMITED
To: GAMES GLOBAL WORKS LIMITED
Reel/Frame 060875/0516 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 28, 2021
From: KELLY, ROSS; PIEL, ARTUR
To: PRIDEFIELD LIMITED
Reel/Frame 056688/0231 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 28, 2021
From: PRIDEFIELD LIMITED
To: FUSION HOLDINGS LIMITED
Reel/Frame 056690/0589 →
Priority Claims (1)
GB 1701410 · Jan 27, 2017 · national
Continuity (3)
Continuation 16848390 · Apr 14, 2020
Continuation 15870851 · Jan 12, 2018
Related Publication 20210335098A1 · Oct 28, 2021
Cited By (3)
US 12,316,720 US 12,445,537 US 12,481,422