IP Library Granted Patent US 11,568,709
Granted Patent B2
US 11,568,709 · App. 17/365,776 · Granted Jan 31, 2023

Systems and methods for game state retention and continuation at electronic gaming machines

Inventor: Natalie Bryant (Cherrybrook, AU)
Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
G07F17/3223G06K19/06037G07F17/3213G07F17/3225G07F17/3241
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Quick Facts
Patent No.
US 11,568,709
App. No.
17/365,776
Granted
Jan 31, 2023
Kind
B2
Abstract

An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed by the processor, cause the processor to generate a game-state-retention sign based upon a plurality of game variables representing a state of a wagering game, where the game-state-retention sign includes a first two-dimensional machine-recognisable image that encodes the plurality of game variables. When executed, the instructions also cause the processor to display the game-state-retention sign on the display device for image capture by a handheld player device, where the handheld player device is configured to display a game-continuation sign generated from the game-state-retention sign for resuming play of the wagering game.

Claims (40)

1. An electronic gaming machine comprising:

a display device; and

a processor configured to execute instructions stored in a memory, which when executed by the processor, cause the processor to at least:

generate a game-state-retention sign based upon a plurality of game variables representing a state of a wagering game, the game-state-retention sign including a first two-dimensional machine-recognisable image that encodes the plurality of game variables; and

display the game-state-retention sign on the display device for image capture by a handheld player device, the handheld player device configured to display a game-continuation sign generated from the game-state-retention sign for resuming play of the wagering game.

2. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to at least:

receive the game-continuation sign displayed by the handheld player device, the game-continuation sign including a second two-dimensional machine-recognisable image that encodes, at least, the plurality of game variables; and

resume play of the wagering game based upon the received game-continuation sign in response to receiving the game-continuation sign and based upon the plurality of game variables encoded in the game-continuation sign.

3. The electronic gaming machine of claim 1 , wherein the game-continuation sign is identical to the game-state-retention sign.

4. The electronic gaming machine of claim 1 , wherein the game-continuation sign is different from the game-state-retention sign, at least, in that the game-continuation sign includes at least one validation portion for validating that the game-continuation sign has not been tampered with.

5. The electronic gaming machine of claim 1 , wherein the instructions, when executed by the processor, further cause the processor to at least:

generate at least one encryption key to define a first portion of the game-state-retention sign; and

encrypt the plurality of game variables defining the state of the wagering game to further define a second portion of game-sate-retention sign.

6. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to generate the game-state-retention sign based, at least in part, upon a title of the wagering game, whereby at least a portion of the game-state-retention sign identifies the title of the wagering game.

7. The electronic gaming machine of claim 1 , wherein the instructions, when executed, further cause the processor to at least generate the game-state-retention sign in response to receiving a player input to save the state of the wagering game.

8. A method of game state retention and game continuation in an electronic wagering game, the method comprising:

generating, by a processor of an electronic gaming machine, a game-state-retention sign based upon a plurality of game variables representing a state of a wagering game, the game-state-retention sign including a first two-dimensional machine-recognisable image that encodes the plurality of game variables; and

displaying, by the processor, the game-state-retention sign on a display device for image capture by a handheld player device, the handheld player device configured to display a game-continuation sign generated from the game-state-retention sign for resuming play of the wagering game.

9. The method of claim 8 , further comprising:

receiving by the processor, the game-continuation sign displayed by the handheld player device, the game-continuation sign including a second two-dimensional machine-recognisable image that encodes, at least, the plurality of game variables; and

resuming, by the processor, play of the wagering game based upon the received game-continuation sign in response to receiving the game-continuation sign and based upon the plurality of game variables encoded in the game-continuation sign.

10. The method of claim 8 , wherein the game-continuation sign is identical to the game-state-retention sign.

11. The method of claim 8 , wherein the game-continuation sign is different from the game-state-retention sign, at least, in that the game-continuation sign includes at least one validation portion for validating that the game-continuation sign has not been tampered with.

12. The method of claim 8 , further comprising:

generating, by the processor, at least one encryption key to define a first portion of the game-state-retention sign; and

encrypting, by the processor, the plurality of game variables defining the state of the wagering game to further define a second portion of game-state-retention sign.

13. The method of claim 8 , further comprising generating, by the processor, the game-state-retention sign based, at least in part, upon a title of the wagering game, whereby at least a portion of the game-state-retention sign identifies the title of the wagering game.

14. The method of claim 8 , further comprising generating, by the processor, the game-state-retention sign in response to receiving a player input to save the state of the wagering game.

15. A tangible, non-transitory, computer-readable storage medium having instructions stored thereon, which when executed by a processor, cause the processor to at least:

generate a game-state-retention sign based upon a plurality of game variables representing a state of a wagering game, the game-state-retention sign including a first two-dimensional machine-recognisable image that encodes the plurality of game variables; and

display the game-state-retention sign on a display device for image capture by a handheld player device, the handheld player device configured to display a game-continuation sign generated from the game-state-retention sign for resuming play of the wagering game.

16. The computer-readable storage medium of claim 15 , wherein the instructions, when executed, further cause the processor to:

receive the game-continuation sign displayed by the handheld player device, the game-continuation sign including a second two-dimensional machine-recognisable image that encodes, at least, the plurality of game variables; and

resume play of the wagering game based upon the received game-continuation sign in response to receiving the game-continuation sign and based upon the plurality of game variables encoded in the game-continuation sign.

17. The computer-readable storage medium of claim 15 , wherein the game-continuation sign is one of: i) identical to the game-state-retention sign, or ii) different from the game-state-retention sign.

18. The computer-readable storage medium of claim 15 , wherein the instructions, when executed, further cause the processor to:

generate at least one encryption key to define a first portion of the game-state-retention sign; and

encrypt the plurality of game variables defining the state of the wagering game to further define a second portion of game-sate-retention sign.

19. The computer-readable storage medium of claim 15 , wherein the instructions, when executed, further cause the processor to generate the game-state-retention sign based, at least in part, upon a title of the wagering game, whereby at least a portion of the game-state-retention sign identifies the title of the wagering game.

20. The computer-readable storage medium of claim 15 , wherein the instructions, when executed, further cause the processor to generate the game-state-retention sign in response to receiving a player input to save the state of the wagering game.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 1, 2021
From: BRYANT, NATALIE
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 056738/0864 →
Priority Claims (2)
AU 2018901037 · Mar 28, 2018 · national
AU 2018202797 · Apr 23, 2018 · national
Continuity (2)
Continuation 16366723 · Mar 27, 2019
Related Publication 20210327212A1 · Oct 21, 2021
Cited By (1)
US 12,260,703