IP Library Granted Patent US 11,666,822
Granted Patent B2
US 11,666,822 · App. 17/374,968 · Granted Jun 6, 2023

User-based mini-game generation and distribution

Inventor: Gary M. Zalewski (Oakland, CA)
Assignee: Sony Interactive Entertainment LLC
A63F13/352A63F13/497A63F13/60A63F13/88
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Quick Facts
Patent No.
US 11,666,822
App. No.
17/374,968
Granted
Jun 6, 2023
Kind
B2
Abstract

A computer-implemented methods for generating a mini-game are provided. One method includes recording gameplay of a game on a computer game system and receiving a signal to generate said mini-game, and responsive to said signal suspending play of the game. The method includes identifying a start point and an end point for the mini-game from the recorded game, and using said start point and said end point for generating executable instructions to enable play of the mini-game. The method includes saving said generated executable instructions to a distribution system. The distribution system includes at least one server to enable access to the mini-game to access said generated executable instructions. And, selection of the generated executable instructions enables interactive gameplay of the mini-game.

Claims (20)

1. A computer-implemented method for generating a mini-game, comprising:

recording gameplay of a game on a computer game system;

receiving a signal to generate said mini-game, and responsive to said signal suspending play of the game;

identifying a start point and an end point for the mini-game from the recorded game, and using said start point and said end point for generating executable instructions to enable play of the mini-game;

saving a portion of said recorded game corresponding to said start point and said end point along with said generated executable instructions to a cloud, the cloud including at least one server to enable access to the mini-game to view the portion of said recorded game and access to said generated executable instructions;

wherein selection of the generated executable instructions enables interactive gameplay of the mini-game.

2. The computer-implemented method of claim 1 , wherein said start point is selectable by rewinding via an interface, the start point corresponds to a place of interactivity in the game.

3. The computer-implemented method of claim 1 , wherein state data is stored during the gameplay of the game, the state data is used for generating the executable instructions for running the mini-game when selected for interactive game play.

4. The computer-implemented method of claim 1 , wherein the signal to generate said mini-game is responsive to button press of a controller used for playing the game.

5. The computer-implemented method of claim 1 , wherein the start point is used to generate a snapshot in the game, the snapshot is associated with game state data to enable restarting of the game from the snapshot.

6. A computer-implemented method for generating a mini-game, comprising:

recording gameplay of a game on a computer game system;

receiving a signal to generate said mini-game, and responsive to said signal suspending play of the game;

identifying a start point and an end point for the mini-game from the recorded game, and using said start point and said end point for generating executable instructions to enable play of the mini-game;

saving said generated executable instructions to a distribution system, the distribution system including at least one server to enable access to the mini-game to access said generated executable instructions;

wherein selection of the generated executable instructions enables interactive gameplay of the mini-game.

7. The computer-implemented method of claim 6 , wherein said start point is selectable by rewinding via an interface controlled by a controller, the start point corresponds to a place of interactivity in the game.

8. The computer-implemented method of claim 6 , wherein state data is stored during the gameplay of the game, the state data is used for generating the executable instructions for running the mini-game when selected for interactive game play, wherein gameplay of the mini-game is by a player other than a player that caused the generation of the mini-game.

9. The computer-implemented method of claim 6 , wherein the signal to generate said mini-game is responsive to button press of a controller used for playing the game.

10. The computer-implemented method of claim 6 , wherein the start point is used to generate a snapshot in the game, the snapshot is associated with game state data to enable restarting of the game from the snapshot.

Continuity (4)
Continuation 16564854 · Sep 9, 2019
Continuation 13792664 · Mar 11, 2013
Provisional Application 61694718 · Aug 29, 2012
Related Publication 20210339129A1 · Nov 4, 2021