IP Library Granted Patent US 11,798,352
Granted Patent B2
US 11,798,352 · App. 17/383,271 · Granted Oct 24, 2023

Gaming systems and methods for providing a table game with visual effects

Inventors: Hiromichi Ikeda (Tokyo, JP); Yoshihiro Nagasaki (Tokyo, JP); Katsuhiro Kido (Tokyo, JP)
Assignee: INTERBLOCK USA L.C.
G07F17/322G07F17/323G07F17/3213G07F17/3239G07F17/3241G07F17/3244G07F17/3288G07F17/3293
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,798,352
App. No.
17/383,271
Granted
Oct 24, 2023
Kind
B2
Abstract

In one aspect, an improved table game system is disclosed herein, which displays visual effects on a play surface. A game system comprising: a table top having a game play area, and a table support for supporting the table top, a dealer station, a display that covers at least a portion of the game play area, a projector assembly, the projector assembly including a projector and a projector mount that mounts the projector to the support frame at a mounting angle, and a processing system connected to the projector and the dealer station.

Claims (41)

1. A game system comprising:

a table top having a substantially horizontal upper surface with a game play area;

a table support for supporting the table top;

light emitting diode lighting positioned under the table top;

a dealer station adjacent to at least one side of the game play area, the dealer station including a dealer interface;

a display assembly that defines at least a portion of the game play area, the display assembly comprising a glass layer and a flexible protective layer positioned on top of the glass layer;

a projector mounted to the table support at a mounting angle that enables the projector to project light to the glass layer such that images from the light are transmitted through the glass layer and the flexible protective layer; and

a processing system in communication with the projector and the dealer interface, the processing system comprising a memory and a processor, the processing system configured to cause the projector to change the images based on input received by the dealer interface.

2. The game system of claim 1 , wherein the mounting angle is one of (i) less than thirty-one degrees from vertical, or (ii) between nineteen and thirty-one degrees from vertical.

3. The game system of claim 1 , wherein the display assembly comprises a play surface comprising felt, linen, polyester, wool, fleece, cotton, or polypropylene.

4. The game system of claim 1 , wherein the glass layer is comprised of plexiglass.

5. The game system of claim 1 , wherein the mounting angle is twenty-four degrees from vertical.

6. The game system of claim 1 , wherein the display assembly comprises at least one curved edge.

7. The game system of claim 1 , wherein the flexible protective layer comprises a transparent material.

8. The game system of claim 1 , wherein the projector comprises a Full High Definition (FHD) projector or a projector with a resolution higher than a resolution of a FHD projector.

9. A game system comprising:

a table top having a substantially horizontal upper surface with a game play area;

a table support for supporting the table top;

light emitting diode lighting positioned under an edge of the table top;

a dealer station adjacent to at least one side of the game play area, the dealer station including a dealer interface;

a display assembly that defines at least a portion of the game play area and having a curved edge, the display assembly comprising a glass layer and a flexible protective layer positioned on top of the glass layer;

a projector and a projector mount that mounts the projector to the table support at a mounting angle between zero and ninety degrees from vertical, the projector configured to project light to the glass layer such that images from the light are transmitted through the glass layer and the flexible protective layer; and

a processing system in communication with the projector and the dealer interface, the processing system comprising a memory and a processor, the processing system configured to cause the projector to change the images based on input received by the dealer interface.

10. The game system of claim 9 , wherein the display assembly comprises a play surface positioned on top of the flexible protective layer, and wherein the images are displayed on the play surface and cover the entire game play area.

11. The game system of claim 9 , wherein the display assembly comprises a play surface positioned on top of the flexible protective layer, and wherein (i) the table top defines a shape, (ii) the play surface defines a shape, (iii) the support layer defines a shape, (iv) the display assembly defines a shape, and (v) the shapes defined by the play surface, the support layer, and the display assembly each correspond to the shape defined by the table top.

12. The game system of claim 9 , wherein the input received by the dealer interface includes input for to at least one of (i) advertisements, (ii) seasonal displays, or (iii) game information.

13. The game system of claim 9 , wherein the input received by the dealer interface is received via touchscreen, mouse, or keyboard.

14. The game system of claim 9 , wherein the flexible protective layer is positioned a distance above the glass layer to allow the flexible protective layer to flex without contacting the glass layer.

15. The game system of claim 9 , wherein the display assembly comprises a play surface positioned on top of the flexible protective layer, and wherein the play surface comprises felt, linen, polyester, wool, fleece, cotton, or polypropylene.

16. The game system of claim 9 , wherein the display assembly comprises a play surface positioned on top of the flexible protective layer, and wherein the play surface is translucent and positioned to receive the images from the light on a side of the play surface facing the projector.

17. A game system comprising:

a table top having a substantially horizontal upper surface with a game play area;

a table support for supporting the table top;

light emitting diode lighting positioned under the table top;

a dealer station adjacent to at least one side of the game play area, the dealer station including a dealer interface;

a display assembly that defines at least a portion of the game play area and having a curved edge, the display assembly comprising a glass layer and a flexible protective layer positioned on top of the glass layer;

a projector mounted to the table support at a mounting angle between nineteen and thirty-one degrees from vertical, the projector configured to project light to the glass layer such that images from the light are transmitted through the glass layer and the flexible protective layer; and

a processing system in communication with the projector and the dealer interface, the processing system comprising a memory and a processor, the processing system configured to cause the projector to display images of a first game at a first time, the first game having first game rules, and to display images of a second game at a second time, the second game having second game rules that are different than the first game rules.

18. The game system of claim 17 , wherein the processing system includes a video switcher and a graphics unit, the video switcher configured to route media data from the graphics unit to the projector during play of at least one of the first game or the second game.

19. The game system of claim 17 , wherein the processing system includes a video switcher configured to (i) route advertising data to the projection when no game is being played, or (ii) switch between (a) delivering a first media data source to the projector and (b) delivering a second media data source to the projector, the first media data source different from the second media data source.

20. The game system of claim 17 , wherein (i) the images of the first game include images having a first size and shape and the images of the second game include images having a second size and shape, and (ii) the first size and shape different from the second size and shape.

Assignments (5)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →
CHANGE OF ADDRESS Recorded Oct 25, 2022
From: ARUZE GAMING AMERICA, INC.
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 062305/0358 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 22, 2021
From: IKEDA, HIROMICHI; NAGASAKI, YOSHIHIRO; KIDO, KATSUHIRO
To: ARUZE GAMING (HONG KONG) LIMITED
Reel/Frame 056952/0092 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 22, 2021
From: ARUZE GAMING (HONG KONG) LIMITED
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 056952/0117 →