IP Library Granted Patent US 11,717,755
Granted Patent B2
US 11,717,755 · App. 17/408,684 · Granted Aug 8, 2023

Content generation system and method

Inventors: Fabio Cappello (London, GB); Maria Chiara Monti (London, GB); Matthew Sanders (Hertfordshire, GB); Timothy Bradley (London, GB); Oliver Hume (London, GB); Jason Craig Millson (London, GB)
Assignee: Sony Interactive Entertainment Inc.
A63F13/63A63F13/213A63F13/215A63F13/424A63F13/537A63F13/5372A63F13/5378A63F13/86A63F13/87G06F40/20
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Quick Facts
Patent No.
US 11,717,755
App. No.
17/408,684
Granted
Aug 8, 2023
Kind
B2
Abstract

A content generation system, the system comprising an input obtaining unit operable to obtain one or more samples of input text and/or audio relating to a first content, an input analysis unit operable to generate n-grams representing one or more elements of the obtained inputs, a representation generating unit operable to generate a visual representation of one or more of the generated n-grams, and a display generation unit operable to generate second content comprising one or more elements of the visual representation in association with the first content.

Claims (34)

1. A content generation system, the system comprising:

an input obtaining unit operable to obtain one or more samples of input text and/or audio relating to a first content;

an input analysis unit operable to generate n-grams representing one or more elements of the obtained inputs;

a representation generating unit operable to generate a visual representation of one or more of the generated n-grams, the visual representation comprising one or more two-dimensional objects and/or three-dimensional objects; and

a display generation unit operable to generate second content comprising one or more of the two-dimensional objects and/or the three-dimensional objects of the visual representation in association with the first content, wherein:

the first content relates to a video game,

the one or more samples are obtained from one or more players and/or spectators of the video game, and

the two-dimensional objects and/or the three-dimensional objects of the visual representation are configured to interact with one another so as to modify one or more properties associated with such objects, wherein an interaction between the objects comprises a collision of the objects.

2. The system of claim 1 , wherein the display generation unit is operable to generate second content to be overlaid upon the first content, and/or displayed adjacent to the first content.

3. The system of claim 1 , wherein the display generation unit is operable to generate the second content to be displayed within the first content.

4. The system of claim 1 , wherein the input analysis unit is operable to generate multiple n-grams for the same sample, each with a different value of n.

5. The system of claim 1 , comprising a control unit operable to receive one or more control signals from a user so as to modify one or more parameters of one or more of the two-dimensional objects and/or the three-dimensional objects of the visual representation and/or otherwise interact with the element.

6. The system of claim 1 , wherein:

the input analysis unit is operable to identify one or more parameters of the generated n-grams, wherein the one or more parameters include a frequency of use, relevance to the first content, and/or a change in the frequency of use, and

the representation generating unit is operable to use one or more parameters identified by the input analysis unit to determine one or more properties of at least a portion of a visual representation.

7. The system of claim 1 , wherein the display generation unit is operable to generate second content on a per-user basis.

8. The system of claim 1 , wherein the display generation unit is operable to arrange one or more of the two-dimensional objects and/or the three-dimensional objects of the visual representation in dependence upon one or more properties associated with such objects.

9. The system of claim 1 , wherein properties of the two-dimensional objects and/or the three-dimensional objects of the visual representation include one or more of a relevance to the first content, a display size, one or more other display parameters, one or more motion parameters, and/or one or more pieces of context information.

10. A content generation method, the method comprising:

obtaining one or more samples of input text and/or audio relating to a first content;

generating n-grams representing one or more elements of the obtained inputs;

generating a visual representation of one or more of the generated n-grams, the visual representation comprising one or more two-dimensional objects and/or three-dimensional objects; and

generating second content comprising one or more of the two-dimensional objects and/or the three-dimensional objects of the visual representation in association with the first content, wherein:

the first content relates to a video game,

the one or more samples are obtained from one or more players and/or spectators of the video game, and

the two-dimensional objects and/or the three-dimensional objects of the visual representation are configured to interact with one another so as to modify one or more properties associated with such objects, wherein an interaction between the objects comprises a collision of the objects.

11. A non-transitory machine-readable storage medium which stores computer software which, when executed by a computer, causes the computer to perform a content generation method comprising the steps of:

obtaining one or more samples of input text and/or audio relating to a first content;

generating n-grams representing one or more elements of the obtained inputs;

generating a visual representation of one or more of the generated n-grams, the visual representation comprising one or more two-dimensional objects and/or three-dimensional objects; and

generating second content comprising one or more of the two-dimensional objects and/or the three-dimensional objects of the visual representation in association with the first content, wherein:

the first content relates to a video game,

the one or more samples are obtained from one or more players and/or spectators of the video game, and

the two-dimensional objects and/or the three-dimensional objects of the visual representation are configured to interact with one another so as to modify one or more properties associated with such objects, wherein an interaction between the objects comprises a collision of the objects.

Assignments (3)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 28, 2022
From: SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 059761/0698 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 28, 2022
From: CAPPELLO, FABIO
To: SONY INTERACTIVE ENTERTAINMENT EUROPE LIMITED
Reel/Frame 059820/0812 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 20, 2021
From: MONTI, MARIA CHIARA; SANDERS, MATTHEW; BRADLEY, TIMOTHY EDWARD; HUME, OLIVER; MILLSON, JASON CRAIG
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 057530/0840 →
Priority Claims (1)
GB 2013531 · Aug 28, 2020 · national
Continuity (1)
Related Publication 20220062770A1 · Mar 3, 2022