IP Library Granted Patent US 11,606,608
Granted Patent B1
US 11,606,608 · App. 17/456,810 · Granted Mar 14, 2023

Gamification of video content presented to a user

Inventor: Arun Pulasseri Kalam (Karnataka, IN)
H04N21/44218G06F3/04815H04N21/816H04N21/8146H04N21/8545
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,606,608
App. No.
17/456,810
Granted
Mar 14, 2023
Kind
B1
Abstract

Disclosed herein are a system and related operating method of providing video game functionality that is contextually linked with video program content. In certain implementations, the method involves the steps of: causing presentation of a video program at a presentation device; identifying a portion of the video program as a candidate for gamification; processing the identified portion into a video game segment that represents a gamified version of the identified portion; and causing presentation of the video game segment at a playback device.

Claims (64)

1. A method of providing video game functionality that is contextually linked with video program content, the method comprising:

causing presentation of a video program at a presentation device;

identifying a portion of the video program as a candidate for gamification, wherein the identifying step detects that the portion of the video program includes a distinguishable type of physical activity;

processing the identified portion into a video game segment that represents a gamified version of the identified portion, wherein the processing step digitizes the distinguishable type of physical activity into an animated representation for the video game segment; and

causing presentation of the video game segment at a playback device.

2. The method of claim 1 , wherein:

the video program relates to a sporting event; and

the distinguishable type of physical activity corresponds to an action performed by a participant of the sporting event.

3. The method of claim 1 , further comprising:

analyzing sensor data from at least one user interrogation sensor, the sensor data indicating body motion of a user; and

causing display of an augmented reality graphical user interface (GUI) at the playback device;

wherein the augmented reality GUI comprises:

a graphical representation of the body motion of the user;

at least sonic graphical content contained in the video game segment; and

supplemental animated content that is influenced by the graphical representation of the body motion of the user.

4. The method of claim 3 , wherein the at least some graphical content contained in the video game segment comprises background scenery that appears in the video program.

5. The method of claim 3 , wherein the at least some graphical content contained in the video game segment comprises a graphical representation of a moving object that appears in the video program.

6. The method of claim 5 , wherein the graphical representation of the body motion of the user and the graphical representation of the moving object are superimposed in the augmented reality GUI.

7. The method of claim 3 , wherein:

the at least one user interrogation sensor comprises a camera;

the sensor data comprises image data captured by the camera; and

the method further comprises the step of generating the graphical representation of the body motion of the user from at least some of the image data.

8. The method of claim 3 , wherein:

the at least one user interrogation sensor comprises a lidar sensor;

the sensor data comprises lidar data captured by the lidar sensor; and

the method further comprises the step of generating the graphical representation of the body motion of the user from at least some of the lidar data.

9. A system comprising:

at least one processor; and

at least one processor-readable medium associated with the at least one processor, the at least one processor-readable medium storing processor-executable instructions configurable to be executed the at least one processor to perform a method of providing video game functionality that is contextually linked with video program content, the method comprising:

causing presentation of a video program at a presentation device:

identifying a portion of the video program as a candidate for gamification.;

processing the identified portion into a video game segment that represents a gamified version of the identified portion;

causing presentation of the video game segment at a playback device:

analyzing sensor data from at least one user interrogation sensor, the sensor data indicating body motion of a user; and

causing display of an augmented reality graphical user interface (GUI) at the playback device, wherein the augmented reality GUI comprises:

a graphical representation of the body motion of the user;

at least some graphical content contained in the video game segment; and

supplemental animated content that is influenced by the graphical representation of the body motion of the user.

10. The system of claim 9 , wherein the identifying step detects that the portion of the video program includes a distinguishable type of physical activity.

11. The system of claim 9 , wherein:

the at least some graphical content contained in the video game segment comprises a graphical representation of a moving object that appears in the video program; and

the graphical representation of the body motion of the user and the graphical representation of the moving object are superimposed in the augmented reality GUI.

12. The system of claim 9 , wherein:

the at least one user interrogation sensor comprises a camera;

the sensor data comprises image data captured by the camera; and

the method further comprises the step of generating the graphical representation of the body motion of the user from at least some of the image data.

13. The system of claim 9 , wherein:

the at least one user interrogation sensor comprises a lidar sensor;

the sensor data comprises lidar data captured by the lidar sensor; and

the method further comprises the step of generating the graphical representation of the body motion of the user from at least some of the lidar data.

14. The system of claim 9 wherein the presentation device and the playback device are implemented as a common user device.

15. At least one non-transitory machine-readable storage medium having executable instructions stored thereon, the instructions configurable to cause at least one processor to perform a method of providing video game functionality that is contextually linked with video program content, the method comprising:

causing presentation of a video program at a presentation device;

identifying a portion of the video program as a candidate for gamification;

processing the identified portion into a video game segment that represents a gamified version of the identified portion;

causing presentation of the video game segment at a playback device:

analyzing sensor data from at least one user interrogation sensor, the sensor data indicating body motion of a user; and

causing display of an augmented reality graphical user interface (GUI) at the playback device, wherein the augmented reality GUI comprises:

a graphical representation of the body motion of the user;

at least some graphical content contained in the video game segment; and

supplemental animated content that is influenced by the graphical representation of the body motion of the user.

16. The storage medium of claim 15 , wherein:

the at least some graphical content contained in the video game segment comprises a graphical representation of a moving object that appears in the video program; and

the graphical representation of the body motion of the user and the graphical representation of the moving object are superimposed in the augmented reality GUI.

Assignments (2)
CHANGE OF NAME Recorded Sep 1, 2022
From: SLING MEDIA PVT. LTD.
To: DISH NETWORK TECHNOLOGIES INDIA PRIVATE LIMITED
Reel/Frame 061365/0493 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 29, 2021
From: KALAM, ARUN PULASSERI
To: SLING MEDIA PVT LTD.
Reel/Frame 058231/0047 →
Cited By (1)
US 12,684,193