IP Library Granted Patent US 11,701,585
Granted Patent B2
US 11,701,585 · App. 17/463,594 · Granted Jul 18, 2023

Gaming device with independent gesture-sensitive areas

Inventors: Jeffrey Nicholas Mahlmeister (Glenview, IL); Bruce Hawver (Hawthorn Woods, IL); Jacob Wolff-Petersen (Richmond, GB); Kim Rom (San Francisco, CA); Francis Arnold Grever (Palatine, IL); Tino Soelberg (Chicago, IL)
Assignee: STEELSERIES ApS
A63F13/50A63F13/21A63F13/213A63F13/428
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Quick Facts
Patent No.
US 11,701,585
App. No.
17/463,594
Granted
Jul 18, 2023
Kind
B2
Abstract

A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.

Claims (38)

1. A method, comprising:

selecting, by a processing system including a processor, portions of a surface of an accessory to define a plurality of zones, each of the plurality of zones corresponding to a plurality of near field sensors, each near field sensor of the plurality of near field sensors being operable to detect objects in a space proximate to a zone of the plurality of zones, wherein the selecting is performed in accordance with input to a graphical user interface of the accessory, and wherein the selecting further comprises defining a virtual boundary on the surface of the accessory, the virtual boundary drawn using the graphical user interface;

determining, by the processing system and based on a detection of a movement in a first zone of the plurality of zones, that the movement is associated with an action related to a presentation of a game application; and

transmitting, by the processing system, to the game application, the action associated with the movement.

2. The method of claim 1 , wherein each of the plurality of zones corresponds to a distinct portion of the surface of the accessory.

3. The method of claim 1 , wherein at least a portion of the plurality of zones correspond to physically independent areas of the accessory.

4. The method of claim 1 , further comprising:

obtaining, by the processing system, the action associated with the movement based on the detection.

5. The method of claim 1 , wherein the action comprises controlling actions of an animated object presented by the game application, initiating execution of a software application independent of the game application, or a combination thereof.

6. The method of claim 1 , wherein the detection of the movement comprises a detection of a body part of a user, and wherein the movement is associated with a gesture.

7. The method of claim 6 , wherein the body part is a right hand or a left hand, wherein the first zone has associated therewith a first set of gestures performed using one of the right hand or the left hand, and wherein a second zone of the plurality of zones has associated therewith a second set of gestures performed using the other of the right hand or the left hand.

8. The method of claim 1 , further comprising:

determining, by the processing system, whether the movement is a new movement not previously associated with the first zone and not previously associated with the action; and

responsive to determining that the movement is a new movement, associating, by the processing system, the new movement with the first zone and with the action.

9. A non-transitory machine-readable medium that stores executable instructions that, when executed by a processing system including a processor, cause the processing system to perform operations comprising:

selecting, in accordance with an input to an accessory, portions of a surface of the accessory to define a plurality of zones, wherein the input is provided to a graphical user interface of the accessory, and wherein the selecting further comprises defining a virtual boundary on the surface of the accessory, the virtual boundary drawn using the graphical user interface;

detecting a movement of an object in a first zone of the plurality of zones associated with the surface of an accessory by sensing the object with a first near field sensor;

determining that the movement is associated with an action related to a game application; and

transmitting, to the game application and based on the determining, the action associated with the movement.

10. The non-transitory machine-readable medium of claim 9 , wherein the object makes physical contact with a first portion of the accessory in the first zone.

11. The non-transitory machine-readable medium of claim 9 , wherein the action comprises controlling actions of an animated object presented by the game application.

12. The non-transitory machine-readable medium of claim 9 , wherein the action comprises initiating execution of a software application independent of the game application.

13. The non-transitory machine-readable medium of claim 9 , wherein the object is a right hand or a left hand, wherein the movement is associated with a gesture, wherein the first zone has associated therewith a first set of gestures performed using one of the right hand or the left hand, and wherein a second zone of the plurality of zones has associated therewith a second set of gestures performed using the other of the right hand or the left hand.

14. The non-transitory machine-readable medium of claim 9 , wherein the operations further comprise:

determining whether the movement is a new movement not previously associated with the first zone and not previously associated with the action; and

responsive to determining that the movement is a new movement, associating the new movement with the first zone and with the action.

15. The non-transitory machine-readable medium of claim 9 , wherein the game application corresponds to a massively multiplayer on-line (MMO) game, wherein a first plurality of gamers are included as part of a first team of the MMO game, and wherein a second plurality of gamers are included as part of a second team of the MMO game.

16. The non-transitory machine-readable medium of claim 9 , wherein the accessory includes a keyboard.

17. The non-transitory machine-readable medium of claim 9 , wherein the accessory includes a headset.

18. A device comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, cause performance of operations comprising:

selecting, in accordance with an input to an accessory, portions of a surface of the accessory to define a plurality of zones, wherein the input is provided to a graphical user interface of the accessory, and wherein the selecting further comprises defining a virtual boundary on the surface of the accessory, the virtual boundary drawn using the graphical user interface;

detecting a movement of an object in a first zone of the plurality of zones by sensing the object with a first near field sensor;

determining that the movement is associated with an action related to a presentation of a game application; and

transmitting, to the game application, the action associated with the movement.

19. The device of claim 18 , wherein the action comprises controlling actions of an animated object presented by the game application, initiating execution of a software application independent of the game application, or a combination thereof.

20. The device of claim 18 , wherein the object is a right hand or a left hand, wherein the movement is associated with a gesture, wherein the first zone has associated therewith a first set of gestures performed using one of the right hand or the left hand, and wherein a second zone of the plurality of zones has associated therewith a second set of gestures performed using the other of the right hand or the left hand.

Assignments (2)
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN STORE NORD A/S
Reel/Frame 069988/0950 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 1, 2021
From: MAHLMEISTER, JEFFREY NICHOLAS; HAWVER, BRUCE; WOLFF-PETERSEN, JACOB; ROM, KIM; GREVER, FRANCIS ARNOLD; SOELBERG, TINO
To: STEELSERIES APS
Reel/Frame 057667/0467 →
Continuity (6)
Continuation 16436974 · Jun 11, 2019
Continuation 16057384 · Aug 7, 2018
Continuation 15607005 · May 26, 2017
Continuation 13957492 · Aug 2, 2013
Provisional Application 61792519 · Mar 15, 2013
Related Publication 20210394062A1 · Dec 23, 2021
Cited By (3)
US 12,201,898 US 12,558,613 US 12,643,038