IP Library Granted Patent US 11,736,535
Granted Patent B1
US 11,736,535 · App. 17/499,677 · Granted Aug 22, 2023

Communication in an artificial reality device due to predicted acquaintance interception

Inventors: Nava K Balsam (Woodinville, WA); Michaela Warnecke (Somerville, MA); Dianmin Lin (Los Altos, CA); Ana Garcia Puyol (Mountain View, CA)
Assignee: Meta Platforms Technologies, LLC
H04L65/1069G06F3/011H04L51/04H04W4/023H04W8/005
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Quick Facts
Patent No.
US 11,736,535
App. No.
17/499,677
Granted
Aug 22, 2023
Kind
B1
Abstract

Methods, systems, and storage media for initiating communication between artificial reality devices are disclosed. Exemplary implementations may: enable a discovery setting by a first user wearing a first artificial reality device; detect a presence of at least a second user wearing a second artificial reality device; determine a familiarity level of the first user with the second user; and in response to the familiarity level breaching a familiarity threshold, initiate a call with the second artificial reality device by the first artificial reality device, the call including an interaction in an artificial reality environment accessed via the first artificial reality device and the second artificial reality device.

Claims (35)

1. A computer-implemented method for initiating communication between artificial reality devices, comprising:

enabling a discovery setting by a first user wearing a first artificial reality device;

detecting a presence of at least a second user wearing a second artificial reality device, the second user being different from the first user, the second artificial reality device being different from the first artificial reality device, wherein the discovery setting is also enabled on the second artificial reality device;

determining a familiarity level of the first user with the second user; and

in response to the familiarity level breaching a familiarity threshold, initiating a call with the second artificial reality device by the first artificial reality device, the call including an interaction in an artificial reality environment accessed via the first artificial reality device and the second artificial reality device.

2. The computer-implemented method of claim 1 , wherein at least the first artificial reality device comprises an artificial reality headset.

3. The computer-implemented method of claim 1 , wherein the discovery setting allows for other users to discover the first user.

4. The computer-implemented method of claim 1 , wherein the first and second artificial reality devices are connected to a wireless network through at least one of Wi-Fi, Bluetooth, or cellular data.

5. The computer-implemented method of claim 1 , wherein the familiarity level is based on one or more of social media, contacts, or message history.

6. The computer-implemented method of claim 1 , wherein the presence is within a range of the first user.

7. The computer-implemented method of claim 1 , wherein the familiarity threshold may be based on a number of interactions between the first user and the second user.

8. The computer-implemented method of claim 1 , wherein the call is a video call, the video call including a video feed of a given user and/or a three-dimensional digital likeness of the given user.

9. The computer-implemented method of claim 1 , wherein the call includes a chat capability.

10. The computer-implemented method of claim 1 , further comprising:

in response to the familiarity level failing to breach the familiarity threshold, ignoring the second user.

11. A system configured for initiating communication between artificial reality devices, the system comprising:

one or more hardware processors configured by machine-readable instructions to:

enable a discovery setting by a first user wearing a first artificial reality device;

detect a presence of at least a second user wearing a second artificial reality device, the second user being different from the first user, the second artificial reality device being different from the first artificial reality device, wherein the discovery setting is also enabled on the second artificial reality device;

determine a familiarity level of the first user with the second user; and

in response to the familiarity level breaching a familiarity threshold, initiate a call with the second artificial reality device by the first artificial reality device, the call including an interaction in an artificial reality environment accessed via the first artificial reality device and the second artificial reality device, wherein the call includes a chat capability.

12. The system of claim 11 , wherein at least the first artificial reality device comprises an artificial reality headset.

13. The system of claim 11 , wherein the discovery setting allows for other users to discover the first user.

14. The system of claim 11 , wherein the first and second artificial reality devices are connected to a wireless network through at least one of Wi-Fi, Bluetooth, or cellular data.

15. The system of claim 11 , wherein the familiarity level is based on one or more of social media, contacts, or message history.

16. The system of claim 11 , wherein the presence is within a range of the first user.

17. The system of claim 11 , wherein the familiarity threshold may be based on a number of interactions between the first user and the second user.

18. The system of claim 11 , wherein the call is a video call, the video call including a video feed of a given user and/or a three-dimensional digital likeness of the given user.

19. The system of claim 11 , wherein the one or more hardware processors are further configured by machine-readable instructions to:

in response to the familiarity level failing to breach the familiarity threshold, ignore the second user.

20. A non-transient computer-readable storage medium having instructions embodied thereon, the instructions being executable by one or more processors to perform a method for initiating communication between artificial reality devices, the method comprising:

enabling a discovery setting by a first user wearing a first artificial reality device, wherein the artificial reality device comprises an artificial reality headset;

detecting a presence of at least a second user wearing a second artificial reality device, the second user being different from the first user, the second artificial reality device being different from the first artificial reality device, wherein the discovery setting is also enabled on the second artificial reality device;

determining a familiarity level of the first user with the second user; and

in response to the familiarity level breaching a familiarity threshold, initiating a call with the second artificial reality device by the first artificial reality device, the call including an interaction in an artificial reality environment accessed via the first artificial reality device and the second artificial reality device, wherein the call includes a chat capability, wherein the familiarity level is based on one or more of social media, contacts, or message history.

Assignments (2)
CHANGE OF NAME Recorded May 31, 2022
From: FACEBOOK TECHNOLOGIES, LLC
To: META PLATFORMS TECHNOLOGIES, LLC
Reel/Frame 060244/0693 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 21, 2022
From: BALSAM, NAVA K; WARNECKE, MICHAELA; LIN, DIANMIN; PUYOL, ANA GARCIA
To: FACEBOOK TECHNOLOGIES, LLC
Reel/Frame 058728/0806 →