IP Library Granted Patent US 11,790,727
Granted Patent B2
US 11,790,727 · App. 17/505,431 · Granted Oct 17, 2023

Multi-player gaming system having an eligibility-based feature game

Inventor: Sek Joung (Lakemba, AU)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3258G07F17/3244G07F17/3267
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Quick Facts
Patent No.
US 11,790,727
App. No.
17/505,431
Granted
Oct 17, 2023
Kind
B2
Abstract

A method of gaming comprising: determining which of a plurality of gaming devices, each operable for independent play of one or more games, are eligible for an additional game; initiating an additional game; and determining in response to initiation of the additional game, which eligible gaming devices will participate in the initiated additional game, the determination including a random determination in respect of at least one of the eligible gaming devices to determine whether the respective eligible gaming device will participate in the additional game.

Claims (37)

1. A gaming system comprising:

a plurality of gaming devices operable to be connected to a network, including a plurality of communication modules, respectively; and

at least one game server comprising a processor and a memory storing a plurality of initial participating eligibility statuses from the plurality of gaming devices, respectively, and program code, which, when executed, causes the processor to at least:

monitor for receipt a trigger signal from one or more of the plurality of gaming devices based on respective base games played on the plurality of gaming devices via the network,

communicate, in response to receiving the trigger signal, with the plurality of gaming devices to receive a plurality of participating eligibility statuses from the plurality of gaming devices, respectively,

compare the plurality of participating eligibility statuses received from the plurality of gaming devices with the plurality of initial participating eligibility statuses stored to identify one or more of the plurality of gaming devices to participate in a group game,

update a plurality of odds in winning the group game for the plurality of gaming devices identified to participate in the group game, respectively, and

initiate the group game with the plurality of odds assigned at the plurality of gaming devices identified to participate in the group game.

2. The gaming system of claim 1 , wherein the program code, when executed, causes the processor to assign a plurality of even odds for the plurality of gaming devices identified to participate in the group game.

3. The gaming system of claim 1 , wherein the program code, when executed, causes the processor to generate the trigger signal when a trigger event occurs on one or more of the plurality of gaming devices.

4. The gaming system of claim 1 , wherein each of the participating eligibility statuses reveals whether a corresponding gaming device is active or inactive within a time period.

5. The gaming system of claim 1 , wherein each of the participating eligibility statuses reveals whether a wager has been made.

6. The gaming system of claim 1 , wherein the program code, when executed, causes the processor to randomly assign, via a random number generator, the plurality of odds in winning to each of the plurality of gaming devices identified to participate in the group game.

7. The gaming system of claim 1 , wherein the program code, when executed, causes the processor to assign a higher probability of winning to a first gaming device that generates the trigger signal with respect to the plurality of gaming devices identified to participate in the group game.

8. A method of controlling one or more of a plurality of gaming devices operable to be connected to a network to participate in a group game in a gaming system, the gaming system includes at least one server comprising at least one processor and a memory storing a plurality of initial participating eligibility statuses from the plurality of gaming devices, respectively, and program code, which, when executed, causes the at least one processor to initiate a game, the method comprising:

receiving a trigger signal from one or more of the plurality of gaming devices based on respective base games played on the plurality of gaming devices via the network;

communicating, in response to receiving the trigger signal, with the plurality of gaming devices to receive a plurality of participating eligibility statuses from the plurality of gaming devices, respectively;

identifying one or more of the plurality of gaming devices to participate in the group game based on whether the plurality of participating eligibility statuses received from the plurality of gaming devices meet the plurality of initial participating eligibility statuses;

updating a plurality of odds in winning the group game for the plurality of gaming devices identified to participate in the group game, respectively; and

initiating the group game with the plurality of odds assigned at the plurality of gaming devices identified to participate in the group game.

9. The method of claim 8 , further comprising assigning even odds for the plurality of gaming devices identified to participate in the group game.

10. The method of claim 8 , further comprising generating the trigger signal when a trigger event occurs on one or more of the plurality of gaming devices.

11. The method of claim 8 , wherein each of the plurality of participating eligibility statuses reveals whether a corresponding gaming device is active or inactive within a time period.

12. The method of claim 8 , wherein each of the plurality of participating eligibility statuses reveals whether a wager has been made.

13. The method of claim 8 , further comprising assigning a higher probability of winning to a first gaming device that generates the trigger signal with respect to the plurality of gaming devices identified to participate in the group game.

14. A non-transitory computer-readable medium for controlling one or more of a plurality of gaming devices operable to be connected to a network to participate in a group game in a gaming system, the gaming system includes at least one server comprising at least one processor, the non-transitory computer-readable medium storing a plurality of initial participating eligibility statuses from the plurality of gaming devices, respectively, and program code, which, when executed cause the at least one processor to perform at least the steps of:

receiving a trigger signal from one or more of the plurality of gaming devices based on respective base games played on the plurality of gaming devices via the network;

communicating, in response to receiving the trigger signal, with the plurality of gaming devices to receive a plurality of participating eligibility statuses from the plurality of gaming devices, respectively;

identifying one or more of the plurality of gaming devices to participate in the group game based on whether the plurality of participating eligibility statuses received from the plurality of gaming devices meet the plurality of initial participating eligibility statuses;

updating a plurality of odds in winning the group game for the plurality of gaming devices identified to participate in the group game, respectively; and

initiating the group game with the plurality of odds assigned at the plurality of gaming devices identified to participate in the group game.

15. The non-transitory computer-readable medium of claim 14 , wherein the program code, when executed, causes the at least one processor to perform the step of assigning even odds for the plurality of gaming devices identified to participate in the group game.

16. The non-transitory computer-readable medium of claim 14 , wherein the program code, when executed, causes the at least one processor to perform the step of generating the trigger signal when a trigger event occurs on one or more of the plurality of gaming devices.

17. The non-transitory computer-readable medium of claim 14 , wherein each of the participating eligibility statuses reveals whether a corresponding gaming device is active or inactive within a time period.

18. The non-transitory computer-readable medium of claim 14 , wherein each of the participating eligibility statuses reveals whether a wager has been made.

19. The non-transitory computer-readable medium of claim 14 , wherein the program code, when executed, causes the at least one processor to perform the step of randomly assigning, via a random number generator, the plurality of odds in winning to each of the plurality of gaming devices identified to participate in the group game.

20. The non-transitory computer-readable medium of claim 14 , wherein the program code, when executed, causes the at least one processor to perform the step of assigning a higher probability of winning to a first gaming device that generates the trigger signal with respect to the plurality of gaming devices identified to participate in the group game.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 19, 2021
From: JOUNG, SEK
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 057838/0881 →
Priority Claims (1)
AU 2009902542 · Jun 3, 2009 · national
Continuity (7)
Continuation 16800882 · Feb 25, 2020
Continuation 16450604 · Jun 24, 2019
Continuation 15606346 · May 26, 2017
Continuation 15156130 · May 16, 2016
Continuation 14159289 · Jan 20, 2014
Continuation 12788779 · May 27, 2010
Related Publication 20220036700A1 · Feb 3, 2022