Accessory for presenting information associated with an application
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.
1. A device, comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, comprising:
receiving information associated with a stimulation from a light emitting game controller including a keyboard and a plurality of light sources during a first session,
wherein the light emitting game controller is not a display;
recording statistics based on the stimulation;
identifying a layout of the light emitting game controller; and
providing, based on an analysis of the statistics, second statistics during a second session, and the layout, a suggestion for improving a response time or ergonomic use of the light emitting game controller.
2. The device of claim 1 , wherein the operations further comprise:
providing the statistics with the suggestion in a table format, wherein the table format identifies a key of the keyboard being analyzed, a usage of the key, and a number of key presses of the key.
3. The device of claim 1 , wherein the suggestion comprises a recommendation that a chosen color scale be moved from a first location of an accessory to a second location of the accessory.
4. The device of claim 1 , wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjusted according to first status information for a first variable tactical condition of a video game associated with the information, the operations further comprising:
generating a color map for the light emitting game controller according to a plurality of actions performed within the video game.
5. The device of claim 4 , wherein the generating the color map further comprises displaying a list of selectable actions in a graphical user interface.
6. The device of claim 4 , wherein the operations further comprise providing second status information according to the color map to the light emitting game controller.
7. The device of claim 1 , wherein the information pertains to a portion of a plurality of actions within a video game, and wherein the plurality of actions is in accordance with a plurality of selections from a list of selectable actions.
8. The device of claim 1 , wherein a first controllable spectrum of light emitted by each of a first grouping of the plurality of light sources represents a first state of a first variable tactical condition of a video game associated with the information.
9. The device of claim 8 , wherein a second controllable spectrum of light emitted by each of a second grouping of the plurality of light sources is adjusted to indicate a second state of a second variable tactical condition, and wherein the first variable tactical condition and the second variable tactical condition comprises a level of ammunition for each weapon of a plurality of weapons, an avatar health, a proximity of an enemy, a game damage, or any combination thereof.
10. The device of claim 8 , wherein a portion of the first controllable spectrum of light emitted by each of the first grouping of the plurality of light sources are pulsated based on status information and a color map to indicate a second state of the first variable tactical condition.
11. The device of claim 8 , wherein a brightness level of a portion of the first controllable spectrum of light emitted by each of the first grouping of the plurality of light sources is adjusted based on status information and a color map to indicate a second state of the first variable tactical condition.
12. A method, comprising:
recording, by a processing system including a processor, statistics based on information pertaining to a plurality of actions within a video game;
identifying, by the processing system, a layout of a light emitting game controller that is used to perform the plurality of actions;
identifying, by the processing system, associations made by a plurality of users to improve performance when controlling software associated with the video game;
analyzing, by the processing system, the statistics, the layout, and the associations to generate a suggestion to improve a response time or ergonomic use of the light emitting game controller; and
providing, by the processing system, the suggestion.
13. The method of claim 12 , wherein the light emitting game controller includes a plurality of light sources, and wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjustable.
14. The method of claim 12 , further comprising generating, by the processing system, a color map for the light emitting game controller responsive to receiving the plurality of actions performed within the video game.
15. The method of claim 12 , wherein the light emitting game controller includes a plurality of light sources, and wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources represents a first state of a first variable tactical condition of the video game.
16. The method of claim 15 , further comprising:
modifying, by the processing system, a color map responsive to receiving a user input, resulting in a modified color map; and
sending, by the processing system, a status signal for the first variable tactical condition based on the modified color map to the light emitting game controller.
17. The method of claim 16 , further comprising:
sending, by the processing system, a second status signal to the light emitting game controller according to the modified color map,
wherein at least a portion of a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is modified based on the second status signal and the modified color map to indicate a second state of the first variable tactical condition.
18. A non-transitory machine-readable storage medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:
receiving first information including an identification of a stimulation from a light emitting controller;
recording statistics based on the stimulation;
identifying a layout of the light emitting controller;
identifying a type of software being controlled by the light emitting controller;
analyzing the statistics and the layout in conjunction with the type of software to generate a suggestion to improve a response time or ergonomic use of the light emitting controller; and
providing the suggestion.
19. The non-transitory machine-readable storage medium of claim 18 , wherein the light emitting controller includes a plurality of light sources, wherein the type of software includes a video game, and wherein the first information is associated with a plurality of actions performed within the video game.
20. The non-transitory machine-readable storage medium of claim 19 , wherein the operations further comprise:
generating a color map for the light emitting controller according to the plurality of actions performed within the video game, wherein a controllable spectrum of light emitted by each of a first grouping of the plurality of light sources is adjusted according to first status information for a first variable tactical condition of the video game.