IP Library Granted Patent US 11,911,703
Granted Patent B2
US 11,911,703 · App. 17/531,354 · Granted Feb 27, 2024

Program, information processing method, information processing device, and server

Inventor: Yosuke Kanaya (Tokyo, JP)
Assignee: GREE, INC.
A63F13/847A63F13/335A63F13/69
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Quick Facts
Patent No.
US 11,911,703
App. No.
17/531,354
Granted
Feb 27, 2024
Kind
B2
Abstract

A computer is configured to receive an input operation from a distribution user and connect to game circuitry that manages progress of a game, and to video distribution circuitry. The computer sends, to the video distribution circuitry, display control data for displaying, on a viewing user device, a video of the game. The computer receives, from the game circuitry, gift data that is based on a gift output request sent from the viewing user device. The computer displays a gift that is based on the gift data. An image corresponding to consecutive behaviors of the game is displayed on the screen of the game, when a specified command included in game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause the consecutive behaviors to be established.

Claims (38)

1. A non-transitory computer readable medium storing a program that causes a computer to execute a process, the computer being configured to receive an input operation from a distribution user and connect to game management circuitry that manages progress of a game and distribution management circuitry, wherein the process includes:

sending, to the game management circuitry, game operation data that is based on the input operation of the distribution user relating to a game in which a plurality of users participate, wherein the plurality of users includes the distribution user;

acquiring, from the game management circuitry, game progress data that is based on the game operation data;

displaying a screen of the game that is based on the game operation data and the game progress data;

sending, to the distribution management circuitry, display control data for displaying a video of the game on a viewing user device; and

receiving, from the game management circuitry, gift data that is based on a gift output request sent from the viewing user device, and displaying on the screen of the game a gift that is based on the gift data,

wherein an image corresponding to consecutive behaviors of the game is displayed on the screen of the game based on an instruction sent from the game management circuitry, when a specified command included in the game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause the consecutive behaviors to be established.

2. The non-transitory computer readable medium according to claim 1 , wherein data including at least one of (i) image data of an execution screen of the game and (ii) a command that is based on an operation by the plurality of users participating in the game is sent in the display control data.

3. The non-transitory computer readable medium according to claim 1 , wherein, when the consecutive behaviors are established, an in-game effect produced by the consecutive behaviors is greater than an in-game effect produced when the consecutive behaviors are not established.

4. The non-transitory computer readable medium according to claim 1 , wherein the consecutive behaviors are established when the specified command and the gift output request satisfy a predetermined order, or when the specified command and the gift output request are consecutively received within a predetermined period.

5. The non-transitory computer readable medium according to claim 1 , wherein the gift is displayed as a gift image or an action image on the screen of the game in response to the gift output request.

6. The non-transitory computer readable medium according to claim 1 , wherein the gift is a wearable object displayed in association with a character of the distribution user, or a physical behavior object that simulates a physical behavior on the screen of the game.

7. The non-transitory computer readable medium according to claim 1 , wherein the game is a group battle game.

8. An information processing method for a computer which is configured to receive an input operation from a distribution user and connect to game management circuitry that manages progress of a game and distribution management circuitry, the method comprising:

sending, to the game management circuitry, game operation data that is based on the input operation of the distribution user relating to a game in which a plurality of users participate, wherein the plurality of users includes the distribution user;

acquiring, from the game management circuitry, game progress data that is based on the game operation data;

displaying a screen of the game that is based on the game operation data and the game progress data;

sending, to the distribution management circuitry, display control data for displaying a video of the game on a viewing user device; and

receiving, from the game management circuitry, gift data that is based on a gift output request sent from the viewing user device, and displaying on the screen of the game a gift that is based on the gift data,

wherein an image corresponding to consecutive behaviors of the game is displayed on the screen of the game based on an instruction sent from the game management circuitry, when a specified command included in the game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause the consecutive behaviors to be established.

9. The information processing method according to claim 8 , wherein, when the consecutive behaviors are established, an in-game effect produced by the consecutive behaviors is greater than an in-game effect produced when the consecutive behaviors are not established.

10. The information processing method according to claim 8 , wherein the consecutive behaviors are established when the specified command and the gift output request satisfy a predetermined order, or when the specified command and the gift output request are consecutively received within a predetermined period.

11. The information processing method according to claim 8 , wherein the gift is displayed as a gift image or an action image on the screen of the game in response to the gift output request.

12. The information processing method according to claim 8 , wherein the gift is a wearable object displayed in association with a character of the distribution user, or a physical behavior object that simulates a physical behavior on the screen of the game.

13. The information processing method according to claim 8 , wherein the game is a group battle game.

14. An information processing device configured to receive an input operation from a distribution user and connect to game management circuitry that manages progress of a game and distribution management circuitry, the information processing device comprising:

distribution circuitry programmed to:

send, to the game management circuitry, game operation data that is based on the input operation of the distribution user relating to a game in which a plurality of users participate, wherein the plurality of users includes the distribution user;

acquire, from the game management circuitry, game progress data that is based on the game operation data;

display a screen of the game that is based on the game operation data and the game progress data;

send to the distribution management circuitry display control data for displaying a video of the game on a viewing user device; and

receive, from the game management circuitry, gift data that is based on a gift output request sent from the viewing user device, and display on the screen of the game a gift that is based on the gift data,

wherein the distribution circuitry displays an image corresponding to consecutive behaviors of the game on the screen of the game based on an instruction sent from the game management circuitry, when a specified command included in the game operation data sent from a user device used by any of the users participating in the game and the gift output request sent from the viewing user device cause consecutive behaviors to be established.

15. The information processing device according to claim 14 , wherein, when the consecutive behaviors are established, an in-game effect produced by the consecutive behaviors is greater than an in-game effect produced when the consecutive behaviors are not established.

16. The information processing device according to claim 14 , wherein the consecutive behaviors are established when the specified command and the gift output request satisfy a predetermined order, or when the specified command and the gift output request are consecutively received within a predetermined period.

17. The information processing device according to claim 14 , wherein the gift is displayed as a gift image or an action image on the screen of the game in response to the gift output request.

18. The information processing device according to claim 14 , wherein the gift is a wearable object displayed in association with a character of the distribution user, or a physical behavior object that simulates a physical behavior on the screen of the game.

19. The information processing device according to claim 14 , wherein the game is a group battle game.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 19, 2021
From: KANAYA, YOSUKE
To: GREE, INC.
Reel/Frame 058168/0841 →
Priority Claims (1)
JP 2020-192179 · Nov 19, 2020 · national
Continuity (1)
Related Publication 20220152515A1 · May 19, 2022