IP Library Granted Patent US 11,660,537
Granted Patent B2
US 11,660,537 · App. 17/544,188 · Granted May 30, 2023

Apparatus and method for enhancing a condition in a gaming application

Inventors: Jacob Wolff-Petersen (Richmond, GB); Tino Soelberg (Chicago, IL)
Assignee: STEELSERIES ApS
A63F13/54A63F13/20A63F13/25A63F13/63A63F2300/209A63F2300/6009A63F2300/6081
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Quick Facts
Patent No.
US 11,660,537
App. No.
17/544,188
Granted
May 30, 2023
Kind
B2
Abstract

A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.

Claims (41)

1. A non-transitory machine-readable storage device, comprising executable instructions that, when executed by a processing system including a processor, cause the processing system to perform operations comprising:

obtaining, via an interface, a first input to associate a first gameplay sound with a first automatic gameplay maneuver in a gaming application, wherein the first gameplay sound corresponds to a first tactical condition in the gaming application;

associating the first gameplay sound with the first automatic gameplay maneuver based on the obtaining the first input;

detecting a first sound generated by the gaming application during a gameplay;

performing an analysis relating to the first sound and the first gameplay sound; and

invoking, responsive to the performing the analysis, the first automatic gameplay maneuver during the gameplay to provide a tactical advantage for a player of the gaming application.

2. The non-transitory machine-readable storage device of claim 1 , wherein the operations further comprise:

obtaining, via the interface, a second input to associate a second gameplay sound with a second automatic gameplay maneuver in the gaming application, wherein the second gameplay sound corresponds to a second tactical condition in the gaming application;

associating the second gameplay sound with the second automatic gameplay maneuver based on the obtaining the second input;

detecting a second sound generated by the gaming application;

performing a second analysis relating to the second sound and the second gameplay sound; and

invoking, responsive to the performing the second analysis, the second automatic gameplay maneuver during the gameplay to provide an additional tactical advantage for the player of the gaming application.

3. The non-transitory machine-readable storage device of claim 2 , wherein the first automatic gameplay maneuver is different from the second automatic gameplay maneuver.

4. The non-transitory machine-readable storage device of claim 1 , wherein the invoking of the first automatic gameplay maneuver is performed independently of the player.

5. The non-transitory machine-readable storage device of claim 1 , wherein the first tactical condition comprises foot steps, reloading a weapon, drawing the weapon, or utilizing ammunition.

6. The non-transitory machine-readable storage device of claim 1 , wherein the interface comprises a graphical user interface.

7. The non-transitory machine-readable storage device of claim 1 , wherein the first gameplay sound relates to foot steps, reloading a weapon, drawing the weapon, or utilizing ammunition.

8. The non-transitory machine-readable storage device of claim 1 , wherein the obtaining the first input occurs prior to the gameplay.

9. The non-transitory machine-readable storage device of claim 1 , wherein the operations further comprise performing an adjustment to the first gameplay sound.

10. The non-transitory machine-readable storage device of claim 9 , wherein the operations further comprise causing the gaming application to output the first gameplay sound based on the adjustment.

11. The non-transitory machine-readable storage device of claim 9 , wherein the operations further comprise obtaining, via the interface, a second input to associate the adjustment with the first gameplay sound.

12. The non-transitory machine-readable storage device of claim 11 , wherein the performing the adjustment is based on the second input.

13. The non-transitory machine-readable storage device of claim 1 , wherein the invoking the first automatic gameplay maneuver involves utilizing an Application Programming Interface (API) associated with the gaming application.

14. A device, comprising:

a processing system including a processor; and

a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:

detecting a first input to associate a first gameplay sound with a first gameplay maneuver in a gaming application, and a second input to associate a second gameplay sound with a second gameplay maneuver in the gaming application, wherein the first gameplay sound corresponds to a first tactical condition in the gaming application, and wherein the second gameplay sound corresponds to a second tactical condition in the gaming application;

associating the first gameplay sound with the first gameplay maneuver based on the first input, and associating the second gameplay sound with the second gameplay maneuver based on the second input;

detecting a sound output by the gaming application during a gameplay;

analyzing the sound output with respect to the first gameplay sound and the second gameplay sound; and

causing, responsive to a result of the analyzing indicating that the sound output corresponds to the first gameplay sound and not to the second gameplay sound, the gaming application to effect the first gameplay maneuver to provide a tactical advantage for a player of the gaming application.

15. The device of claim 14 , wherein the causing the gaming application to effect the first gameplay maneuver is performed automatically without a need for additional input by the player of the gaming application.

16. The device of claim 14 , wherein each of the first tactical condition and the second tactical condition comprises one of foot steps, reloading a weapon, drawing the weapon, or utilizing ammunition.

17. The device of claim 14 , wherein the first gameplay maneuver is different from the second gameplay maneuver, and wherein the device comprises a gaming console.

18. A method, comprising:

associating, by a processing system including a processor, a first gameplay sound with a first gameplay maneuver in a gaming application, wherein the first gameplay sound corresponds to a first tactical condition in the gaming application;

detecting, by the processing system, and during a gameplay of the gaming application, a first sound generated by the gaming application;

determining, by the processing system, and responsive to the detecting the first sound, that the first sound does not correspond to the first gameplay sound based on a spectral analysis involving the first sound and the first gameplay sound; and

avoiding, by the processing system, automatic invocation of the first gameplay maneuver during the gameplay based on the determining that the first sound does not correspond to the first gameplay sound.

19. The method of claim 18 , wherein the associating is based on a user instruction obtained prior to the gameplay of the gaming application.

20. The method of claim 18 , wherein the first tactical condition comprises foot steps, reloading a weapon, drawing the weapon, or utilizing ammunition.

Assignments (6)
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0218 →
MERGER Recorded Mar 30, 2026
From: STEEL SERIES APS
To: GN AUDIO A/S
Reel/Frame 075299/0257 →
CHANGE OF ADDRESS Recorded Mar 30, 2026
From: STEEL SERIES APS
To: STEEL SERIES APS
Reel/Frame 075299/0264 →
MERGER Recorded Mar 30, 2026
From: GN AUDIO A/S
To: GN HEARING A/S
Reel/Frame 075299/0271 →
NUNC PRO TUNC ASSIGNMENT Recorded Jan 23, 2025
From: STEELSERIES APS
To: GN AUDIO A/S
Reel/Frame 069988/0735 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 30, 2021
From: WOLFF-PETERSEN, JACOB; SOELBERG, TINO
To: STEELSERIES APS
Reel/Frame 058509/0401 →