IP Library Granted Patent US 11,847,890
Granted Patent B2
US 11,847,890 · App. 17/559,523 · Granted Dec 19, 2023

Systems and methods for playing a wagering game in which symbols are populated from one or more reels to a bingo card

Inventors: Daniel Marks (Decatur, GA); Hua Xu (Marietta, GA)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3258G07F17/329G07F17/3211G07F17/3267
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Quick Facts
Patent No.
US 11,847,890
App. No.
17/559,523
Granted
Dec 19, 2023
Kind
B2
Abstract

An electronic gaming machine includes a display device, a memory device, and a processor. The processor displays a matrix of symbol positions formed by a plurality of reels. The processor also displays a bingo card. The processor determines an outcome that includes a first plurality of symbols to display in the matrix of symbol positions and evaluates the outcome to determine a win amount. The processor populates the matrix of bingo positions with the first prize symbol to a bingo position of the matrix of bingo positions corresponding to a position of the prize symbol in the matrix of symbol positions. The processor evaluates the matrix of bingo positions to determine whether a predefined winning pattern is formed and, in response, determines an award value based at least in part on numerical values of prize symbols forming the predefined winning pattern in the matrix of bingo positions.

Claims (53)

1. An electronic gaming machine comprising:

a display device;

a memory device; and

a processor configured to execute instructions stored in the memory device, which when executed, cause the processor to at least:

control the display device to display a matrix of symbol positions formed by a plurality of reels, each reel of the plurality of reels including a plurality of symbol positions, the matrix of symbol positions defining a primary play area;

control the display device to display a first bingo card and a second bingo card defining a secondary play area, the first bingo card being associated with a first feature color and the second bingo card being associated with a second feature color;

in response to receipt of an input to play an instance of a game, determine an outcome based at least in part on an output of a random number generator (RNG) that includes a first plurality of symbols to display in the primary play area;

in response to determining that the first plurality of symbols includes a first prize symbol having a first prize symbol color and a numerical value in the primary play area, populate a position on one of the first bingo card and the second bingo card with the first prize symbol based on the first prize symbol color matching one of the first feature color of the first bingo card and the second feature color of the second bingo card, wherein populating the position includes displaying an animation of the first prize symbol being populated onto one of the first and second bingo cards in the same position as a position of the first prize symbol in the primary play area to provide a visual cue of the first prize symbol being replicated onto one of the first and second bingo cards, thereby daubing the position with the first prize symbol;

evaluate at least one of the first and second bingo cards of the secondary play area against a plurality of predefined winning bingo patterns to determine that a predefined winning bingo pattern is formed in the secondary play area; and

in response to determining that the predefined winning bingo pattern is formed, determine an award value based at least in part on numerical values of prize symbols forming the predefined winning bingo pattern in the secondary play area.

2. The electronic gaming machine of claim 1 , wherein the secondary play area includes a third bingo card associated with a third feature color, wherein populating a position further includes populating a position on the third bingo card when the first prize symbol color matches the third feature color of the third bingo card.

3. The electronic gaming machine of claim 1 , wherein bingo positions on each of the first and second bingo cards define a number of bingo positions that is equal to a number of symbol positions defined by the matrix of symbol positions, wherein each bingo position on the first and second bingo cards corresponds in a one-to-one relationship to a symbol position of the matrix of symbol positions.

4. The electronic gaming machine of claim 1 , wherein the instructions further cause the processor to at least:

in response to receipt of another input to play another additional play of the game, determine an additional outcome that includes pluralities of symbols to display in the matrix of symbol positions; and

populate one or more of the first and second bingo cards with one or more additional prize symbols into bingo positions corresponding to the positions of the one or more additional prize symbols appearing in the matrix of symbol positions and corresponding to prize symbol colors of the one or more additional prize symbols.

5. The electronic gaming machine of claim 4 , wherein the instructions, when executed, further cause the processor to at least:

additionally evaluate one or more of the first and second bingo cards, including the first prize symbol and the one or more additional prize symbols;

determine, based upon the additional evaluation, whether a predefined winning bingo pattern is formed by the first prize symbol and the one or more additional prize symbols on one or more of the first and second bingo cards; and

in response to determining that the predefined winning bingo pattern is formed, provide a game award to a player of the electronic gaming machine.

6. The electronic gaming machine of claim 5 , wherein the instructions further cause the processor to aggregate a value of each prize symbol appearing in the matrix of bingo positions forming the predefined winning bingo pattern to calculate the game award.

7. A tangible, non-transitory, computer-readable storage medium having instructions stored thereon, which when executed by a processor, cause the processor to at least:

cause a display device to display a matrix of symbol positions formed by a plurality of reels, each reel of the plurality of reels including a plurality of symbol positions, the matrix of symbol positions defining a primary play area;

cause the display device to display a first bingo card and a second bingo card defining a secondary play area, the first bingo card being associated with a first feature color and the second bingo card being associated with a second feature color;

determine an outcome based at least in part on an output of a random number generator (RNG) that includes a first plurality of symbols to display in the primary play area;

in response to determining that the first plurality of symbols includes a first prize symbol having a first prize symbol color and a numerical value in the primary play area, populate a position on one of the first bingo card and the second bingo card with the first prize symbol based on the first prize symbol color matching one of the first feature color of the first bingo card and the second feature color of the second bingo card, wherein populating the position includes displaying an animation of the first prize symbol being populated onto one of the first and second bingo cards in the same position as a position of the first prize symbol in the primary play area to provide a visual cue of the first prize symbol being replicated onto one of the first and second bingo cards, thereby daubing the position with the first prize symbol;

evaluate at least one of the first and second bingo cards of the secondary play area against a plurality of predefined winning bingo patterns to determine that a predefined winning bingo pattern is formed in the secondary play area; and

in response to determining that the predefined winning bingo pattern is formed, determine an award value based at least in part on numerical values of prize symbols forming the predefined winning bingo pattern in the secondary play area.

8. The computer-readable storage medium of claim 7 , wherein the secondary play area includes a third bingo card associated with a third feature color, wherein populating a position further includes populating a position on the third bingo card when the first prize symbol color matches the third feature color of the third bingo card.

9. The computer-readable storage medium of claim 7 , wherein the instructions further cause the processor to at least:

in response to receipt of inputs to play a plurality of additional instances of a game, determine additional outcomes that include pluralities of symbols to display in the matrix of symbol positions; and

populate one or more of the first and second bingo cards with one or more additional prize symbols into bingo positions corresponding to the positions of the one or more additional prize symbols appearing in the matrix of symbol positions and corresponding to prize symbol colors of the one or more additional prize symbols.

10. The computer-readable storage medium of claim 9 , wherein the instructions further cause the processor to at least:

additionally evaluate one or more of the first and second bingo cards, including the first prize symbol and the additional prize symbols;

determine, based upon the additional evaluation, whether a predefined winning bingo pattern is formed by the first prize symbol and the additional prize symbols on one or more of the first and second bingo cards; and

in response to determining that the predefined winning bingo pattern is formed, provide a game award to a player.

11. The computer-readable storage medium of claim 10 , wherein the instructions further cause the processor to at least aggregate a value of each prize symbol appearing in one or more of the first and second bingo cards forming the predefined winning bingo pattern to calculate the game award.

12. The computer-readable storage medium of claim 10 , wherein the instructions further cause the processor to at least:

determine whether a jackpot symbol appears within the predefined winning bingo pattern; and

in response to determining that the jackpot symbol appears within the predefined winning bingo pattern, provide a jackpot award to the player.

13. A computer-implemented method performed by a gaming device, the gaming device includes at least one processor and a display device, the method comprising:

displaying, on the display device, a matrix of symbol positions formed by a plurality of reels, each reel of the plurality of reels including a plurality of symbol positions, the matrix of symbol positions defining a primary play area;

displaying, on the display device, a first bingo card and a second bingo card defining a secondary play area, the first bingo card being associated with a first feature color and the second bingo card being associated with a second feature color;

in response to receipt of an input to play an instance of a game, determining an outcome based at least in part on an output of a random number generator (RNG) that includes a first plurality of symbols to display in the primary play area;

in response to determining that the first plurality of symbols includes a first prize symbol having a first prize symbol color and a numerical value in the primary play area, populating a position on one of the first bingo card and the second bingo card with the first prize symbol based on the first prize symbol color matching one of the first feature color of the first bingo card and the second feature color of the second bingo card, wherein populating the position includes displaying an animation of the first prize symbol being populated onto one of the first and second bingo cards in the same position as a position of the first prize symbol in the primary play area to provide a visual cue of the first prize symbol being replicated onto one of the first and second bingo cards, thereby daubing the position with the first prize symbol;

evaluating at least one of the first and second bingo cards of the secondary play area against a plurality of predefined winning bingo patterns to determine that a predefined winning bingo pattern is formed in the secondary play area; and

in response to determining that the predefined winning bingo pattern is formed, determining an award value based at least in part on numerical values of prize symbols forming the predefined winning bingo pattern in the secondary play area.

14. The method of claim 13 , wherein the secondary play area includes a third bingo card associated with a third feature color, wherein populating a position further includes populating a position on the third bingo card when the first prize symbol color matches the third feature color of the third bingo card.

15. The method of claim 13 , further comprising:

in response to receipt of another input to play a first additional instance of the game, determining a first additional outcome that includes another plurality of symbols to display in the matrix of symbol positions; and

populating one or more of the first and second bingo cards with one or more additional prize symbols into bingo positions corresponding to the positions of the one or more additional prize symbols appearing in the matrix of symbol positions and corresponding to prize symbol colors of the one or more additional prize symbols.

16. The method of claim 13 , wherein bingo positions on each of the first and second bingo cards define a number of bingo positions that is equal to a number of symbol positions defined by the matrix of symbol positions, wherein each bingo position on the first and second bingo cards corresponds in a one-to-one relationship to a symbol position of the matrix of symbol positions.

17. The method of claim 13 , further comprising:

in response to determining that the position a position on one of the first bingo card and the second bingo card in the secondary play area already includes an existing prize symbol with an existing numerical value, causing the numerical value of the first prize symbol to be added to the existing numerical value of the existing prize symbol, thereby displaying an accumulated prize symbol in the position.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 22, 2021
From: MARKS, DANIEL; XU, HUA
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 058462/0941 →
Continuity (3)
Continuation 17526572 · Nov 15, 2021
Continuation 16531904 · Aug 5, 2019
Related Publication 20220114862A1 · Apr 14, 2022
Cited By (1)
US 1,072,864