IP Library Granted Patent US 11,699,165
Granted Patent B2
US 11,699,165 · App. 17/566,064 · Granted Jul 11, 2023

Non-transitory computer-readable medium storing game program, game processing method, and information processing apparatus

Inventor: Kenji Inoue (Tokyo, JP)
Assignee: GREE, INC.
G06Q30/0209G06Q50/01
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Quick Facts
Patent No.
US 11,699,165
App. No.
17/566,064
Granted
Jul 11, 2023
Kind
B2
Abstract

A non-transitory computer-readable medium storing a game program for a game which is played through a network causes a computer to realize a selection receiving function of receiving, from one user, the selection of whether to transmit a message to another user, an extraction function of extracting at least one other user to which the message is transmitted, on the basis of a certain condition, a message transmitting function of transmitting the message to the at least one other user extracted by the extraction function when the selection receiving function receives the selection indicating that the message is transmitted to the other user, and a reward giving function of giving a reward to the one user when the message transmitting function transmits the message to the at least one other user extracted by the extraction function.

Claims (43)

1. A method comprising:

extracting, by one or more processors, a plurality of dormant users who previously played a game, wherein the dormant users are users who satisfied a first condition during game play when previously playing the game;

automatically displaying, by the one or more processors, to an active user, a screen prompting transmission of an invitation message in response to the active user having not transmitted the invitation message to other users within a first period of time, wherein the active user is a user who has satisfied the first condition or a second condition during game play;

receiving from the active user, by the one or more processors, a selection of whether to transmit the invitation message to one or more of the dormant users;

transmitting, by the one or more processors, the invitation message from the active user to the one or more dormant users in response to the selection being received indicating that the invitation message is to be transmitted to the one or more dormant users; and

giving, by the one or more processors, a reward to the one or more dormant users and/or the active user in response to the one or more processors confirming that the one or more dormant users have received the invitation message and that the one or more dormant users have participated in the game after receiving the invitation message.

2. The method according to claim 1 , wherein

the screen prompting transmission of the invitation message is automatically displayed to the active user in response to the one or more processors confirming that the active user does not have a first amount of currency in the game, or that the active user loses in the game.

3. The method according to claim 1 , wherein

the invitation message is a message prompting the one or more dormant users to return to the game.

4. An information processing apparatus comprising:

one or more processors programmed to:

extract a plurality of dormant users who previously played a game, wherein the dormant users are users who satisfied a first condition during game play when previously playing the game,

automatically display to an active user a screen prompting transmission of an invitation message in response to the active user having not transmitted the invitation message to other users within a first period of time, wherein the active user is a user who has satisfied the first condition or a second condition during game play;

receive from the active user a selection of whether to transmit the invitation message to one or more of the dormant users;

transmit the invitation message from the active user to the one or more dormant users in response to the selection being received indicating that the invitation message is to be transmitted to the one or more dormant users, and

give a reward to the one or more dormant users and/or the active user in response to confirming that the one or more dormant users have received the invitation message and that the one or more dormant users have participated in the game after receiving the invitation message.

5. The information processing apparatus according to claim 4 , wherein

the screen prompting transmission of the invitation message is automatically displayed to the active user in response to confirming that the active user does not have a first amount of currency in the game, or that the active user loses in the game.

6. The information processing apparatus according to claim 4 , wherein

the invitation message is a message prompting the one or more dormant users to return to the game.

7. A non-transitory computer-readable medium storing a program that causes a computer to realize:

a first extraction function of extracting a plurality of dormant users who previously played a game, wherein the dormant users are users who satisfied a first condition during game play when previously playing the game;

a screen display control function of automatically displaying to an active user a screen prompting transmission of an invitation message in response to the active user having not transmitted the invitation message to other users within a first period of time, wherein the active user is a user who has satisfied the first condition or a second condition during game play;

a selection receiving function of receiving from the active user a selection of whether to transmit the invitation message to one or more of the dormant users;

a message transmitting function of transmitting the invitation message from the active user to the one or more dormant users in response to the selection being received indicating that the invitation message is to be transmitted to the one or more dormant users; and

a reward giving function of giving a reward to the one or more dormant users and/or the active user in response to confirming that the one or more dormant users have received the invitation message and that the one or more dormant users have participated in the game after receiving the invitation message.

8. The non-transitory computer-readable medium according to claim 7 , wherein

the screen prompting transmission of the invitation message is automatically displayed to the active user in response to confirming that the active user does not have a first amount of currency in the game, or that the active user loses in the game.

9. The non-transitory computer-readable medium according to claim 7 , wherein

the invitation message is a message prompting the one or more dormant users to return to the game.

10. The method according to claim 1 , wherein

the first condition is acquiring one or more items during gameplay or having one or more battle records during gameplay, and the second condition is frequently playing the game for a period of time, or

the second condition is acquiring the one or more items during gameplay or having the one or more battle records during gameplay, and the first condition is frequently playing the game for the period of time.

11. The information processing apparatus according to claim 4 , wherein

the first condition is acquiring one or more items during gameplay or having one or more battle records during gameplay, and the second condition is frequently playing the game for a period of time, or

the second condition is acquiring the one or more items during gameplay or having the one or more battle records during gameplay, and the first condition is frequently playing the game for the period of time.

12. The non-transitory computer-readable medium according to claim 7 , wherein

the first condition is acquiring one or more items during gameplay or having one or more battle records during gameplay, and the second condition is frequently playing the game for a period of time, or

the second condition is acquiring the one or more items during gameplay or having the one or more battle records during gameplay, and the first condition is frequently playing the game for the period of time.

13. The method according to claim 1 , wherein the screen displays the extracted plurality of dormant users including at least one of a dormant user who has not played the game for a short time, a dormant user who had frequently played the game for a period of time, and a dormant user who was active for a play period.

14. The information processing apparatus according to claim 4 , wherein the screen displays the extracted plurality of dormant users including at least one of a dormant user who has not played the game for a short time, a dormant user who had frequently played the game for a period of time, and a dormant user who was active for a play period.

15. The non-transitory computer-readable medium according to claim 7 , wherein the screen displays the extracted plurality of dormant users including at least one of a dormant user who has not played the game for a short time, a dormant user who had frequently played the game for a period of time, and a dormant user who was active for a play period.

Assignments (2)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
Priority Claims (3)
JP 2013-201791 · Sep 27, 2013 · national
JP 2014-007364 · Jan 20, 2014 · national
JP 2014-086284 · Apr 18, 2014 · national
Continuity (3)
Continuation 16893908 · Jun 5, 2020
Continuation 14446946 · Jul 30, 2014
Related Publication 20220122108A1 · Apr 21, 2022