IP Library Granted Patent US 11,928,915
Granted Patent B2
US 11,928,915 · App. 17/581,538 · Granted Mar 12, 2024

Merged game matrices on an electronic gaming machine

Inventors: Gary Joseph Penacho (Henderson, NV); Thomas Tuomey (Las Vegas, NV)
Assignee: Aristocrat Technologies Australia Pty Limited
G07F17/3213G07F17/34
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Quick Facts
Patent No.
US 11,928,915
App. No.
17/581,538
Granted
Mar 12, 2024
Kind
B2
Abstract

A method of playing a feature game on a gaming machine. A display displays a first game and a second game. A game controller determines if a merging condition occurs, and if a merging condition occurs, animates a merging of the first game and the second game into a merged game at the display. The merged game has a plurality of display positions from the first game, the second game, and a set of additional display positions.

Claims (33)

1. A gaming system comprising:

at least one server coupled to a plurality of gaming devices coupled to a network, comprising at least one processor and memory storing a first set of symbols and a second set of symbols, the first set of symbols shares a plurality of common symbols with the second set of symbols, and instructions, which, when executed, cause the at least one processor to at least:

control a first gaming device to animate a first game instance for a first plurality of reels and a second game instance for a second plurality of reels on the first gaming device, and a separator separating the first plurality of reels from the second plurality of reels,

control the first gaming device to animate a removal of the separator between the first plurality of reels and the second plurality of reels,

control the first gaming device to animate a formation of a first merged game instance having the first plurality of reels, the second plurality of reels, and an additional group of reels replacing the separator removed and having the plurality of common symbols between the first plurality of reels and the second plurality of reels when a merging condition occurs, and

transmit signals to the first gaming device indicative of a plurality of symbols randomly selected for the first plurality of reels and the second plurality of reels in the first merged game instance from the first set of symbols and the second set of symbols, respectively, based on one or more random numbers generated by a random number generator, and the plurality of common symbols in the additional group of reels, thereby increasing a selectability of common symbols in the first merged game instance.

2. The gaming system of claim 1 , wherein the merging condition occurs when the first game instance has been played a predetermined number of times.

3. The gaming system of claim 1 , wherein the merging condition occurs when the first game instance includes at least one of the plurality of common symbols.

4. The gaming system of claim 1 , wherein the merging condition occurs when both the first game instance and the second game instance have winning outcomes.

5. The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to display a game outcome from the symbols selected for the first plurality of reels, the second plurality of reels, and the additional group of reels.

6. The gaming system of claim 1 , wherein the plurality of common symbols are wild symbols.

7. The gaming system of claim 1 , wherein the first set of symbols comprises the second set of symbols.

8. A method of operating a game in a gaming system having at least one server operable to communicate with a plurality of gaming devices in a network, and comprising at least one processor and memory storing a first set of symbols and a second set of symbols, the first set of symbols sharing a plurality of common symbols with the second set of symbols, and instructions, which, when executed, cause the at least one processor to at least the game, the method comprising:

causing to animate at a first gaming device a first game instance for a first plurality of reels and a second game instance for a second plurality of reels, and a separator separating the first plurality of reels from the second plurality of reels;

causing to animate at the first gaming device a removal of the separator between the first plurality of reels and the second plurality of reels;

causing to animate a merging of the first plurality of reels, the second plurality of reels, and an additional group of reels replacing the separator removed and having the plurality of common symbols into a first merged game instance when a merging condition occurs; and

transmitting data to the first gaming device indicative of a new set of symbols selected, based on one or more random numbers generated by a random number generator, for the first plurality of reels and the second plurality of reels in the first merged game instance from the first set of symbols and the second set of symbols, respectively, to increase selectability of common symbols with the plurality of common symbols in the additional group of reels.

9. The method of claim 8 , wherein the merging condition occurs when the first game instance has been played a predetermined number of times.

10. The method of claim 8 , wherein the merging condition occurs when the first game instance includes at least one of the plurality of common symbols.

11. The method of claim 8 , wherein the merging condition occurs when both the first game instance and the second game instance have winning outcomes.

12. The method of claim 8 , further comprising forming a game outcome from the new set of symbols selected for the first plurality of reels, the second plurality of reels, and the additional group of reels.

13. The method of claim 8 , wherein the plurality of common symbols are wild symbols.

14. The method of claim 8 , wherein the first set of symbols comprises the second set of symbols.

15. A non-transitory computer-readable medium storing a first set of symbols and a second set of symbols, the first set of symbols shares a plurality of common symbols with the second set of symbols, and instructions for conducting a game in a gaming system comprising at least one processor, and the instructions, which, when executed, cause the at least one processor to perform at least the steps of:

controlling a first gaming device to animate a first game instance for a first plurality of reels and a second game instance for a second plurality of reels, and a separator separating the first plurality of reels from the second plurality of reels;

controlling the first gaming device to animate a removal of the separator between the first plurality of reels and the second plurality of reels;

causing the first gaming device to initiate a merging of the first plurality of reels, the second plurality of reels, and an additional group of reels replacing the separator removed and having the plurality of common symbols between the first plurality of reels and the second plurality of reels when a merging condition occurs; and

transmitting signals to the first gaming device indicative of a new set of symbols selected randomly for the first plurality of reels and the second plurality of reels from the first set of symbols and the second set of symbols, respectively, based on one or more random numbers generated by a random number generator, and the plurality of common symbols in the additional group of reels, to increase a selectability of common symbols.

16. The non-transitory computer-readable medium of claim 15 , wherein the merging condition occurs when the first game instance has been played a predetermined number of times.

17. The non-transitory computer-readable medium of claim 15 , wherein the merging condition occurs when the first game instance includes at least one of the plurality of common symbols.

18. The non-transitory computer-readable medium of claim 15 , wherein the merging condition occurs when both the first game instance and the second game instance have winning outcomes.

19. The non-transitory computer-readable medium of claim 15 , wherein the instructions, when executed, further cause the at least one processor to perform the step of displaying a game outcome from the new set of symbols selected for the first plurality of reels, the second plurality of reels, and the additional group of reels.

20. The non-transitory computer-readable medium of claim 15 , wherein the first set of symbols comprises the second set of symbols.

Assignments (3)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 21, 2022
From: PENACHO, GARY JOSEPH; TUOMEY, THOMAS
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 058729/0282 →
Continuity (5)
Continuation 16902930 · Jun 16, 2020
Continuation 15976604 · May 10, 2018
Continuation 29616120 · Sep 1, 2017
Provisional Application 62553990 · Sep 4, 2017
Related Publication 20220148374A1 · May 12, 2022