Program, server device, and control method
A server device that provides a plurality of client devices with a game obtains a first request from a first client device of a first user. Responsive to obtaining the first request, the server device outputs first identification information corresponding to the first user. The server device obtains a second request including the first identification information from a second client device of a second user. Responsive to obtaining the second request, the server device corrects second user information on the second user using correction data based on first user information on the first user. The server device causes the second client device to display at least part of the corrected second user information.
1. A non-transitory computer-readable medium that stores a computer-executable instruction, wherein the instruction, when executed by circuitry of a server device that provides a plurality of client devices of a plurality of users including at least a first client device and a second client device with a game played by the plurality of users, causes the circuitry to
obtain a first transmission from the first client device of a first user of the plurality of users,
responsive to obtaining the first transmission, output first information to the second client device of a second user of the plurality of users,
obtain a second transmission including the first information from the second client device of the second user, wherein the second transmission is output from the second client device responsive to the first information output to the second client device being selected in the second client device, and
responsive to obtaining the second transmission, set second user information on the second user including a second parameter associated with the second user using setting data based on third information such that the second user then plays the game according to the set second user information.
2. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes history data of the game played by the second user, and
the instruction causes the circuitry to execute the setting if the history data of the second user within a predetermined period after the second transmission is obtained satisfies a predetermined condition.
3. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes history data of the game played by the second user,
the instruction causes the circuitry to
responsive to obtaining the second transmission, cause the first client device to display at least part of the history data of the second user,
obtain a request from the first client device, and
execute the setting responsive to obtaining both the second transmission and the request.
4. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes history data of the game played by the second user,
the setting data includes first data during a non-play period in which the game was not played by the second user, and
the instruction causes the circuitry to, in the setting, include the first data in the second user information as the history data of the second user.
5. The non-transitory computer-readable medium according to claim 4 , wherein
the first data during the non-play period of the second user includes data on an event in the game that was playable during at least part of the non-play period.
6. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes history data of the game played by the second user,
the setting data includes second data on an event in the game that was not played by the second user, and
the instruction causes the circuitry to, in the setting, include the second data in the second user information as the history data of the second user.
7. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes history data of the game played by the second user,
the setting data includes third data on an event in the game played by the second user, and
the instruction causes the circuitry to, in the setting, set data on the event included in the second user information as the history data using the third data.
8. The non-transitory computer-readable medium according to claim 1 , wherein
the second user information includes information on a second game content associated with the second user,
the setting data includes second game content information on the second game content based on a first game content associated with the first user, and
the instruction causes the circuitry to, in the setting, include the second game content information in the second user information as information on the second game content associated with the second user.
9. The non-transitory computer-readable medium according to claim 1 , wherein
the setting data includes a first parameter associated with the first user, and
the instruction causes the circuitry to, in the setting, set a value of the second parameter of the second user included in the second user information using a value of the first parameter.
10. The non-transitory computer-readable medium according to claim 1 , wherein
the instruction causes the circuitry to
cause the second client device to display information on multiple setting data based on the third information,
obtain, from the second client device, information on at least one setting data selected from the information on the multiple setting data in the second client device, and
in the setting, set the second user information using the at least one setting data.
11. The non-transitory computer-readable medium according to claim 1 , wherein
the instruction causes the circuitry to
cause the first client device to display information on multiple setting data based on the third information,
obtain, from the first client device, information indicating at least one setting data selected from the multiple setting data in the first client device, and
in the setting, set the second user information using the at least one setting data.
12. The non-transitory computer-readable medium according to claim 1 , wherein
the instruction causes the circuitry to permit the second user to play a predetermined game part included in the game based on the set second user information.
13. A server device that provides a plurality of client devices of a plurality of users including at least a first client device and a second client device with a game played by the plurality of users, wherein the server device includes circuitry, the circuitry is configured to
obtain a first transmission from the first client device of a first user of the plurality of users,
responsive to obtaining the first transmission, output first information to the second client device of a second user of the plurality of users,
obtain a second transmission including the first information from the second client device of the second user, wherein the second transmission is output from the second client device responsive to the first information output to the second client device being selected in the second client device, and
responsive to obtaining the second transmission, set second user information on the second user including a second parameter associated with the second user using setting data based on third information such that the second user then plays the game according to the set second user information.
14. A method comprising:
obtaining, by circuitry of a server device that provides a plurality of client devices of a plurality of users including at least a first client device and a second client device with a game played by the plurality of users, a first transmission from the first client device of a first user of the plurality of users,
responsive to obtaining the first transmission, outputting, by the circuitry, first information to the second client device of a second user of the plurality of users,
obtaining, by the circuitry, a second transmission including the first information from the second client device of the second user, wherein the second transmission is output from the second client device responsive to the first information output to the second client device being selected in the second client device, and
responsive to obtaining the second transmission, setting, by the circuitry, second user information on the second user including a second parameter associated with the second user using setting data based on third information such that the second user then plays the game according to the set second user information.