IP Library Granted Patent US 11,642,592
Granted Patent B2
US 11,642,592 · App. 17/688,052 · Granted May 9, 2023

Server device, method for controlling the same, computer-readable recording medium and game system

Inventor: Tomoki Yasuhara (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/50A63F13/355A63F13/795
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Quick Facts
Patent No.
US 11,642,592
App. No.
17/688,052
Granted
May 9, 2023
Kind
B2
Abstract

A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player.

Claims (48)

1. A server device that provides a game in which a plurality of players can participate and that is connected to terminal devices operated by each player in the plurality of players via a communication line, comprising:

an information storage unit; and

a control unit configured to access the information storage unit to perform processing to display an image of the game at the terminal devices;

wherein the information storage unit is configured to store information on a group fighting event of the game;

wherein the control unit is configured to perform processing to provide a group fighting event including at least a first group, a second group, and one or more participants who do not belong to a group that is engaged in the group fighting event, wherein the control unit is further configured to temporarily associate the one or more participants with the first group during the group fighting event and subject the one or more participants to at least one restriction during the group fighting event;

wherein the control unit is configured to, after performing the processing to provide the group fighting event, resolve the group fighting event and provide a reward to each of the members of the first group, each of the members of the second group, and each of the one or more participants according to an incentive table;

wherein the control unit is configured to adjust the reward provided to each player in the plurality of players based on the at least one restriction.

2. The server device of claim 1 , wherein the at least one restriction is a restriction on a battle position that may be filled by the one or more participants, and wherein the control unit is configured to provide a higher reward to players in the battle position than players not in the battle position.

3. The server device of claim 1 , wherein the control unit is configured to adjust the reward provided to group members to be higher than the reward provided to the one or more participants who do not belong to a group that is engaged in the group fighting event.

4. The server device of claim 1 , wherein the reward comprises a plurality of points usable within the game;

wherein the control unit is configured to adjust the reward provided to at least one of: group members and players in a battle position that may be filled by the one or more participants; and

wherein the control unit is configured to adjust the reward by applying a predetermined increase to the plurality of points.

5. The server device of claim 4 , wherein the control unit is configured to adjust the reward provided to each group member by a first predetermined amount and the control unit is configured to adjust the reward provided to each player in the battle position by a second predetermined amount.

6. The server device of claim 1 , wherein the control unit is configured to perform processing to provide the group fighting event by:

providing, to each player associated with the first group and each player associated with the second group, a game medium randomly selected from a set of game media; and

performing at least one interaction between at least one player in the first group and at least one player in the second group based on a game medium associated with the at least one player in the first group.

7. The server device of claim 6 , wherein the game medium is a weapon, and wherein the at least one interaction is an attack executed by the at least one player in the first group against the at least one player in the second group based on the game medium associated with the at least one player in the first group.

8. The server device of claim 6 , wherein providing the game medium comprises:

providing, on the terminal devices of each player associated with the first group and each player associated with the second group, a pallet area, said pallet area configured to display a plurality of selectable game media within the pallet area; and

receiving, from each player associated with the first group and each player associated with the second group, a selection of one of the plurality of game media.

9. The server device of claim 8 , wherein the at least one interaction between the at least one player in the first group and the at least one player in the second group is an attack based on a combination of the plurality of selectable game media, the plurality of selectable game media corresponding to selections made by each player associated with the first group.

10. The sever device of claim 6 , wherein the game medium is a card, and wherein the set of game media is a deck of cards.

11. The server device of claim 10 , further comprising displaying, on the terminal devices of each player associated with the first group, a pallet area, said pallet area configured to simultaneously display each card selected by each player associated with the first group.

12. The server device of claim 6 , further comprising performing a plurality of interactions between the at least one player in the first group and the at least one player in the second group based on the game medium;

tracking a number of the plurality of interactions; and

incrementing a combo gauge displayed on the terminal devices operated by each player in the plurality of players based on the number of the plurality of interactions.

13. The server device of claim 12 , further comprising:

executing an attack against the at least one player in the first group by the at least one player in the first group; and

upon executing the attack, ceasing tracking the number of the plurality of interactions.

14. The server device of claim 12 , further comprising:

performing a further interaction between the at least one player in the first group and the at least one player in the second group based on the game medium; and

providing a bonus to the further interaction based on the combo gauge.

15. The server device of claim 14 , wherein providing the bonus to the further interaction based on the combo gauge comprises increasing the power of an attack executed by the at least one player in the first group against the at least one player in the second group, wherein the bonus is triggered when the combo gauge is at least a predetermined combo value.

16. The server device of claim 1 , wherein the at least one restriction is a restriction on a battle position that may be filled by the one or more participants; and

wherein the at least one restriction is based on at least one character attribute of players in the first group.

17. The server device of claim 16 , wherein the at least one character attribute is an average level of the players in the first group; and

wherein subjecting the one or more participants to at least one restriction comprises limiting a number of the one or more participants based on the average level of the players in the first group.

18. The server device of claim 17 , wherein limiting the number of the one or more participants comprises imposing one of a plurality of predetermined limits, each of the plurality of predetermined limits associated with an average level range, wherein a first predetermined limit in the plurality of predetermined limits is higher than a second predetermined limit in the plurality of predetermined limits, and wherein the first predetermined limit is associated with a lower average level range than the second predetermined limit.

19. A method for controlling a server device that provides a game, in which a plurality of players can participate, and that is connected to terminal devices operated by the players via a communication line, the server device comprising an information storage unit, and a control unit that accesses the information storage unit to perform processing to display an image of the game at the terminal devices, the method comprising:

accessing the information storage unit to store information on a group fighting event of the game;

with the control unit, performing processing to provide a group fighting event such that the first group, the second group, and one or more participants who do not belong to a group that is engaged in the group fighting event participate in the group fighting event, and performing processing to temporarily associate the one or more participants with the first group during the group fighting event and subject the one or more participants to at least one restriction during the group fighting event;

after performing the processing to provide the group fighting event, with the control unit, resolving the group fighting event and providing a reward to each of the members of the first group, each of the members of the second group, and each of the one or more participants according to an incentive table; and

with the control unit, adjusting the reward provided to each player based on the at least one restriction.

20. A non-transitory recording medium that provides a game, in which a plurality of players can participate, that is connected to terminal devices operated by the players via a communication line, and that can access an information storage unit that stores information on a group fighting event of the game involving at least a first group and a second group, the recording medium having stored thereon a computer program to configure the computer to:

access the information storage unit to store information on a group fighting event of the game;

perform processing to provide a group fighting event such that the first group, the second group, and one or more participants who do not belong to a group that is engaged in the group fighting event participate in the group fighting event, and performing processing to temporarily associate the one or more participants with the first group during the group fighting event and subject the one or more participants to at least one restriction during the group fighting event;

after performing the processing to provide the group fighting event, resolve the group fighting event and provide a reward to each of the members of the first group, each of the members of the second group, and each of the one or more participants according to an incentive table; and

adjust the reward provided to each player based on the at least one restriction.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71308 FRAME: 765. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0252 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071308/0765 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 8, 2022
From: YASUHARA, TOMOKI
To: GREE, INC.
Reel/Frame 059193/0218 →
Priority Claims (2)
JP JP2013-147093 · Jul 12, 2013 · national
JP JP2014-040076 · Mar 3, 2014 · national
Continuity (6)
Continuation 17063914 · Oct 6, 2020
Continuation 16425161 · May 29, 2019
Continuation 16183820 · Nov 8, 2018
Continuation 15844891 · Dec 18, 2017
Continuation 14329185 · Jul 11, 2014
Related Publication 20220184496A1 · Jun 16, 2022