IP Library Granted Patent US 11,756,385
Granted Patent B2
US 11,756,385 · App. 17/690,658 · Granted Sep 12, 2023

Gaming device and method of conducting a game with a changeable bonus value feature

Inventor: Jason Mayeroff (Reno, NV)
Assignee: KONAMI GAMING, INC.
G07F17/3267G07F17/3211G07F17/3244G07F17/34
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 11,756,385
App. No.
17/690,658
Granted
Sep 12, 2023
Kind
B2
Abstract

A bonus device and method are set forth for gaming machines. The bonus device is configured as a two dimensional display or three dimensional object, such as a sphere, box, or football shape, which can be controlled to rotate, spin or move to display a bonus. The bonus device is embedded with display technology that allows the bonus amounts, to change upon certain conditions in the base game such as an increased number of credits wagered, combinations achieved in the base game, or other random occurrences.

Claims (56)

1. A gaming machine, comprising:

a housing;

a base game display mounted to the housing;

a bonus game display mounted to the housing above the base game display, the bonus game display including a rotatable wheel; and

a processor operably coupled to the base game display and the bonus game display, the processor programmed to execute an algorithm to display an animated sequence of computer-generated images including the steps of:

animating a plurality of panels displaying changeable award amounts on the rotatable wheel, the changeable award amounts being selected from a schedule of award amounts, a number of changeable award amounts in the schedule of award amounts being greater than a number of the changeable award amounts displayed on the rotatable wheel, the number of changeable award amounts in the schedule of award amounts are arranged in a non-uniform probability distribution;

animating a plurality of reels on the base game display to spin and stop to display an outcome of a base game;

detecting a trigger condition occurring in the base game and randomly selecting a second award amount from the schedule of award amounts;

modifying at least one panel to replace a displayed award amount with the randomly selected second award amount; and

animating the rotatable wheel to spin and stop to display an outcome of a bonus game including a selected bonus award amount.

2. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

animating an index position on the bonus game display indicating the selected bonus award amount.

3. The gaming machine of claim 1 , wherein the processor is programmed to execute the algorithm including the steps of:

displaying the rotatable wheel including a plurality of award multipliers.

4. The gaming machine of claim 3 , wherein the processor is programmed to execute the algorithm including the steps of:

modifying the selected bonus award amount based on an associated award multiplier.

5. The gaming machine of claim 4 , wherein the processor is programmed to execute the algorithm including the steps of:

displaying the rotatable wheel including an inner display portion displaying the award multipliers and an outer display portion displaying the plurality of panels displaying changeable award amounts.

6. The gaming machine of claim 5 , wherein the processor is programmed to execute the algorithm including the steps of:

animating the inner display portion to rotate with respect to the outer display portion.

7. The gaming machine of claim 1 , further comprising a projector mounted to the housing for displaying images onto the rotatable wheel.

8. A method of operating a gaming machine including a housing, a base game display mounted to the housing, a bonus game display mounted to the housing above the base game display, the bonus game display including a rotatable wheel, and a processor operably coupled to the base game display and the bonus game display, the method including the processor performing an algorithm to display an animated sequence of computer-generated images including the steps of:

animating a plurality of panels displaying changeable award amounts on the rotatable wheel, the changeable award amounts being selected from a schedule of award amounts, a number of changeable award amounts in the schedule of award amounts being greater than a number of the changeable award amounts displayed on the rotatable wheel, the number of changeable award amounts in the schedule of award amounts are arranged in a non-uniform probability distribution;

animating a plurality of reels on the base game display to spin and stop to display an outcome of a base game;

detecting a trigger condition occurring in the base game and randomly selecting a second award amount from the schedule of award amounts;

modifying at least one panel to replace a displayed award amount with the randomly selected second award amount; and

animating the rotatable wheel to spin and stop to display an outcome of a bonus game including a selected bonus award amount.

9. The method of claim 8 , including the processor performing the algorithm including the steps of:

animating an index position on the bonus game display indicating the selected bonus award amount.

10. The method of claim 8 , including the processor performing the algorithm including the steps of:

displaying the rotatable wheel including a plurality of award multipliers.

11. The method of claim 10 , including the processor performing the algorithm including the steps of:

modifying the selected bonus award amount based on an associated award multiplier.

12. The method of claim 11 , including the processor performing the algorithm including the steps of:

displaying the rotatable wheel including an inner display portion displaying the award multipliers and an outer display portion displaying the plurality of panels displaying changeable award amounts.

13. The method of claim 12 , including the processor performing the algorithm including the steps of:

animating the inner display portion to rotate with respect to the outer display portion.

14. The method of claim 8 , including the processor performing the algorithm including the steps of:

operating a projector mounted to the housing to display images onto the rotatable wheel.

15. A non-transitory computer-readable storage media having computer-executable instructions embodied thereon to operate a gaming machine including a housing, a base game display mounted to the housing, a bonus game display mounted to the housing above the base game display, the bonus game display including a rotatable wheel, and a processor operably coupled to the base game display and the bonus game display, when executed by the processor the computer-executable instructions cause the processor to perform an algorithm to display an animated sequence of computer-generated images including the steps of:

animating a plurality of panels displaying changeable award amounts on the rotatable wheel, the changeable award amounts being selected from a schedule of award amounts, a number of changeable award amounts in the schedule of award amounts being greater than a number of the changeable award amounts displayed on the rotatable wheel, the number of changeable award amounts in the schedule of award amounts are arranged in a non-uniform probability distribution;

animating a plurality of reels on the base game display to spin and stop to display an outcome of a base game;

detecting a trigger condition occurring in the base game and randomly selecting a second award amount from the schedule of award amounts;

modifying at least one panel to replace a displayed award amount with the randomly selected second award amount; and

animating the rotatable wheel to spin and stop to display an outcome of a bonus game including a selected bonus award amount.

16. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

animating an index position on the bonus game display indicating the selected bonus award amount.

17. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

displaying the rotatable wheel including a plurality of award multipliers.

18. The non-transitory computer-readable storage media of claim 17 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

modifying the selected bonus award amount based on an associated award multiplier.

19. The non-transitory computer-readable storage media of claim 18 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

displaying the rotatable wheel including an inner display portion displaying the award multipliers and an outer display portion displaying the plurality of panels displaying changeable award amounts; and

animating the inner display portion to rotate with respect to the outer display portion.

20. The non-transitory computer-readable storage media of claim 15 , wherein the computer-executable instructions cause the processor to perform the algorithm including the steps of:

operating a projector mounted to the housing to display images onto the rotatable wheel.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 9, 2022
From: MAYEROFF, JASON
To: KONAMI GAMING, INC.
Reel/Frame 059212/0256 →
Continuity (7)
Continuation 17009619 · Sep 1, 2020
Continuation 15387262 · Dec 21, 2016
Continuation 14794529 · Jul 8, 2015
Continuation 14318486 · Jun 27, 2014
Continuation 10815304 · Mar 31, 2004
Provisional Application 60464937 · Apr 22, 2003
Related Publication 20220375305A1 · Nov 24, 2022