IP Library Granted Patent US 11,954,970
Granted Patent B2
US 11,954,970 · App. 17/695,694 · Granted Apr 9, 2024

Dynamic placement of in-game ads, in-game product placement, and in-game promotions in wager-based game environments

Inventors: Georg Washington (Rancho Mirage, CA); Joe Serra (Palm Desert, CA)
Assignee: Empire Technological Group Limited
G07F17/323G07F17/3213G07F17/3239G07F17/3246G07F17/3255G07F17/3288
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Quick Facts
Patent No.
US 11,954,970
App. No.
17/695,694
Granted
Apr 9, 2024
Kind
B2
Abstract

Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming.

Claims (57)

1. A computer-implemented method, comprising:

providing an electronic device including at least one processor, a display and an input device, the method comprising causing the at least one processor to execute a plurality of instructions for:

displaying, on the display, a virtual environment configured to be interacted with by a player using the input device;

identifying a virtual object in the virtual game environment;

acquiring advertising content for display within the virtual game environment;

dynamically causing the identified virtual object to be reskinned to using the acquired advertising content; and

displaying, on the display of the EGD, the reskinned virtual object within the virtual game environment.

2. The computer implemented method of claim 1 , wherein the virtual object in the virtual environment includes at least one of a tattoo on a character and clothing of the character within the virtual environment.

3. The computer implemented method of claim 1 , wherein the virtual object includes one symbol of at least one reel of a virtual slot game within the virtual environment.

4. The computer implemented method of claim 1 , wherein the virtual object includes at least a tile of a virtual tile matching game within the virtual environment.

5. The computer implemented method of claim 1 , wherein the reskinned virtual object is displayed within the virtual environment such as to convey an impression that the reskinned virtual object is an integral part of the virtual environment.

6. The computer implemented method of claim 1 , wherein acquiring comprises acquiring the advertisement content based on profile data of the player.

7. The computer implemented method of claim 1 , wherein the virtual environment is presented from a first-person point of view, and wherein the method further comprises:

identifying a further virtual object in the virtual game environment that presents itself to the player as the player navigates through the virtual environment;

acquiring further advertising content for display within the virtual game environment;

dynamically causing the identified further virtual object to be reskinned to using the acquired further advertising content; and

displaying, on the display of the electronic device, the reskinned further virtual object within the virtual game environment.

8. The computer implemented method of claim 1 , wherein acquiring comprises accessing a remote ad server over a computer network.

9. The computer implemented method of claim 1 , wherein the reskinned virtual object is displayed within the virtual environment as a product placement advertisement occurring within the virtual game environment.

10. The computer implemented method of claim 1 , further comprising causing the at least one processor to execute instructions stored in the memory for:

detecting that the player has initiated an in-game interaction with the reskinned object within the virtual game environment; and

automatically initiating a food or beverage order on behalf of the player in response to the player's interaction with the reskinned object within the virtual game environment.

11. The computer implemented method of claim 1 , further comprising causing the at least one processor to execute instructions stored in the memory for:

detecting that the player has initiated an in-game interaction with the reskinned object within the virtual game environment; and

automatically initiating an order for an item or service that is a subject of the advertising content on behalf of the player in response to the player's interaction with the reskinned object within the virtual game environment.

12. The computer implemented method of claim 1 , wherein the acquired advertising content comprises promotional content.

13. The computer implemented method of claim 1 , wherein the acquired advertising content comprises at least one of a brand name and a brand logo.

14. An electronic computing device, comprising:

a display;

a user interface;

a processor coupled to the memory and to the user interface, and

a plurality of processes spawned by the processor, the plurality of processes comprising processing logic for:

generating and displaying, on the display, a virtual environment configured to be interacted with by a player via the user interface;

identifying a virtual object in the virtual game environment;

acquiring advertising content for display within the virtual game environment;

dynamically causing the identified virtual object to be reskinned using the acquired advertising content; and

displaying, on the display, the reskinned virtual object within the virtual game environment.

15. The electronic computing device of claim 14 , wherein the virtual object in the virtual environment includes at least one of a tattoo of a character and clothing of the character within the virtual environment.

16. The electronic computing device of claim 14 , wherein the virtual object includes one symbol of at least one reel of a virtual slot game within the virtual environment.

17. The electronic computing device of claim 14 , wherein the virtual object includes at least a tile of a virtual tile matching game within the virtual environment.

18. The electronic computing device of claim 14 , wherein the reskinned virtual object is displayed within the virtual environment such as to convey an impression that the reskinned virtual object is an integral part of the virtual environment.

19. The electronic computing device of claim 14 , wherein acquiring comprises acquiring the advertisement content based on profile data of the player.

20. The electronic computing device of claim 14 , wherein the virtual environment is presented from a first-person point of view and wherein the method further comprises:

identifying a further virtual object in the virtual game environment that presents itself to the player as the player navigates through the virtual environment;

acquiring further advertising content for display within the virtual game environment;

dynamically causing the identified further virtual object to be reskinned using the acquired further advertising content; and

displaying, on the display of the electronic computing device, the reskinned further virtual object within the virtual game environment.

21. The electronic computing device of claim 14 , wherein acquiring comprises accessing a remote ad server over a computer network.

22. The electronic computing device of claim 14 , wherein the reskinned virtual object is displayed within the virtual environment as a product placement advertisement occurring within the virtual game environment.

23. The electronic computing device of claim 14 , further comprising processing logic for:

detecting that the player has initiated an in-game interaction with the reskinned object within the virtual game environment; and

automatically initiating a food or beverage order on behalf of the player in response to the player's interaction with the reskinned object within the virtual game environment.

24. The electronic computing device of claim 14 , further comprising processing logic for:

detecting that the player has initiated an in-game interaction with the reskinned object within the virtual game environment; and

automatically initiating an order for an item or service that is a subject of the advertising content on behalf of the player in response to the player's interaction with the reskinned object within the virtual game environment.

25. The electronic computing device of claim 14 , wherein the acquired advertising content comprises promotional content.

26. The electronic computing device of claim 14 , wherein the acquired advertising content comprises at least one of a brand name and a brand logo.

Assignments (5)
SECURITY INTEREST Recorded Jan 24, 2025
From: EMPIRE TECHNOLOGICAL GROUP LIMITED
To: FIFTH THIRD BANK, N.A.
Reel/Frame 070179/0634 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 14, 2024
From: WASHINGTON, GEORG; SERRA, JOE
To: SYNERGY BLUE, LLC
Reel/Frame 068282/0270 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 27, 2024
From: AKKADIAN ENTERPRISES
To: EMPIRE TECHNOLOGICAL GROUP LIMITED
Reel/Frame 066578/0723 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 9, 2024
From: SYNERGY BLUE, LLC
To: AKKADIAN ENTERPRISES
Reel/Frame 066430/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 15, 2023
From: SYNERGY BLUE, LLC
To: AKKADIAN ENTERPRISES
Reel/Frame 063642/0291 →