IP Library Granted Patent US 12,033,465
Granted Patent B1
US 12,033,465 · App. 17/695,804 · Granted Jul 9, 2024

Method, system, and apparatus for enabling players to earn tangible rewards on a social game

Inventors: Andrew Pascal (Las Vegas, NV); Paul Mathews (Las Vegas, NV); Monty Kerr (Las Vegas, NV)
Assignee: Playstudios US, LLC
G07F17/3244
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Quick Facts
Patent No.
US 12,033,465
App. No.
17/695,804
Granted
Jul 9, 2024
Kind
B1
Abstract

A method, apparatus, and computer readable storage to implement an online casual casino games which provide a player an opportunity to earn loyalty points which are independent of outcomes of the casino games themselves. Loyalty points can be earned by advancing levels or wagering a certain amount in chips (typically with a non-cash value). Once enough loyalty points are earned, they can be redeemed for tangible goods and services.

Claims (17)

1. A method to implement a game, the method comprising:

executing on an electronic processing unit, instructions to perform:

a) enabling a player to select and play a wagering game out of a plurality of available wagering games for a wager amount of credits, wherein an outcome of the wagering game results in a random outcome which potentially awards additional credits to the player, wherein the credits are not exchangeable for cash,

b) increasing a total wager action by a value based on the wager amount of credits;

c) when the total wager action reaches a level threshold, awarding an amount of loyalty points to the player and incrementing a level of the player and resetting the total wager action to zero; and

enabling the player to repeat operations a, b and c; and offering the player an option to exchange the loyalty points for tangible goods and/or services,

wherein the value is determined based upon the wagering game and the wager amount, wherein each wagering game in the plurality of wagering games is associated with a characteristic used to determine the value.

2. The method as recited in claim 1 , wherein in operation c, the amount of loyalty points awarded varies based on the level.

3. An apparatus to implement a game, the apparatus comprising:

an electronic input device;

an electronic output device;

an electronic processor connected to the electronic input device and the electronic output device, the electronic processor configured to read and execute computer readable instructions from a non-transitory storage medium, the computer readable instructions programmed to cause the electronic processor to perform:

a) enable a player to select and play a wagering game out of a plurality of available games for a wager amount of credits, wherein an outcome of the wagering game results in a random outcome which potentially awards additional credits to the player, wherein the credits are not exchangeable for cash;

b) increase a total wager action by a value based on the wager amount of credits;

c) when the total wager action reaches a level threshold, award an amount of loyalty points to the player and incrementing a level of the player and resetting the total wager action to zero; and

enable the player to repeat operations a, b and c; and offer the player an option to exchange the loyalty points for tangible goods and/or services, the value is determined based upon the wagering game and the wager amount, wherein each wagering game in the plurality of wagering games is associated with a characteristic used to determine the value.

4. The apparatus as recited in claim 3 , wherein the computer readable instructions are further configured such that in operation c, the amount of loyalty points awarded varies based on the level.

Continuity (5)
Continuation 14144581 · Dec 31, 2013
Continuation In Part 13472454 · May 15, 2012
Provisional Application 61747822 · Dec 31, 2012
Provisional Application 61598767 · Feb 14, 2012
Provisional Application 61486527 · May 16, 2011