Device Views and Controls
Aspects of the present disclosure are directed to enabling viewing and controlling a mixed reality capture feed from within an artificial reality environment. Additional aspects of the present disclosure are directed to applying a rotated viewing angle to a wearable device UI, interpreting input according to the rotated viewing angle, and providing corner controls. Further aspects of the present disclosure are directed to customizing elements of an artificial reality environment based on recognition of a user's object-of-focus.
1 . A method for enabling viewing and/or controlling aspects of a mixed reality capture feed from within a virtual reality environment, the method comprising:
establishing a backchannel between an artificial reality device and a mixed reality capture camera;
providing a camera controls UI in the virtual reality environment;
receiving input via the camera controls UI; and
routing the received camera controls to the mixed reality capture camera via the backchannel.
2 . A method for administering a wearable device UI with a rotated viewing angle, the method comprising:
receiving a rotated viewing angle;
displaying the UI according to the rotated viewing angle; and
receiving wearable device input and interpreting the input according to the rotated viewing angle.
3 . A method for customizing elements of an artificial reality environment based on recognition of a user's object-of-focus, the method comprising:
recognizing an object-of-focus for a user;
selecting a skin matching the object-of-focus for an environment element; and
applying the selected skin to the environment element.