Modem performance enhancement via smart transmission power distribution
A power-adjusting method for uplink transmission is provided. The power-adjusting method is applied to user equipment (UE). In response to the UE transmitting a first packet carrying a specific message to a network node, the power-adjusting method includes the UE increasing the transmission power to transmit the first packet.
1. A power-adjusting method for uplink transmission, applied to a user equipment (UE), comprising:
in response to the UE transmitting a first packet carrying a specific message to a network node, increasing, by the UE, a transmission power to transmit the first packet; and
in response to the UE transmitting a second packet carrying normal data to the network node, decreasing, by the UE, the transmission power to transmit the second packet,
wherein an average of a first transmission power when transmitting the first packet and a second transmission power when transmitting the second packet meets a power requirement.
2. The power-adjusting method of claim 1 , wherein the power requirement is set based on a time averaged power density (TA-PD) or a time averaged specific absorption rate (TA-SAR).
3. The power-adjusting method of claim 1 , wherein the specific message is Transmission Control Protocol (TCP) ACK, a TCP NACK, a Radio Link Control (RLC) Status Protocol Data Unit (PDU), or a traffic that has high sensitivity with latency.
4. The power-adjusting method of claim 3 , wherein the traffic is gaming data, Augmented Reality (AR) data, Virtual Reality (VR) data or Internet Protocol (IP) data.
5. A user equipment (UE), comprising:
a radio frequency (RF) signal processing device, transmitting packets to a network node; and
a processor, coupled to the RF signal processing device, wherein in response to the RF signal processing device transmitting a first packet carrying a specific message to the network node, the processor increases a transmission power to transmit the first packet,
wherein in response to the RF signal processing device transmitting a second packet carrying normal data to the network node, the processor decreases the transmission power to transmit the second packet,
wherein an average of a first transmission power when transmitting the first packet and a second transmission power transmitting the second packet meets a power requirement.
6. The UE of claim 5 , wherein the power requirement is set based on a time averaged power density (TA-PD) or a time averaged specific absorption rate (TA-SAR).
7. The UE of claim 5 , wherein the specific message is Transmission Control Protocol (TCP) ACK, a TCP NACK, a Radio Link Control (RLC) Status Protocol Data Unit (PDU), or a traffic that has high sensitivity with latency.
8. The UE of claim 7 , wherein the traffic is gaming data, Augmented Reality (AR) data, Virtual Reality (VR) data or Internet Protocol (IP) data.
9. A non-transitory computer-readable medium stores one or more instructions and operates with a user equipment (UE), and in response to the instructions having been executed by the UE, the UE executes a plurality steps, comprising:
in response to the UE transmitting a first packet carrying a specific message to a network node, increasing, by the UE, a transmission power to transmit the first packet; and
in response to the UE transmitting a second packet carrying normal data to the network node, decreasing, by the UE, the transmission power to transmit the second packet,
wherein an average of a first transmission power when transmitting the first packet and a second transmission power when transmitting the second packet meets a power requirement.
10. The non-transitory computer-readable medium of claim 9 , wherein the power requirement is set based on a time averaged power density (TA-PD) or a time averaged specific absorption rate (TA-SAR).
11. The non-transitory computer-readable medium of claim 9 , wherein the specific message is Transmission Control Protocol (TCP) ACK, a TCP NACK, a Radio Link Control (RLC) Status Protocol Data Unit (PDU), or a traffic that has high sensitivity with latency.
12. The non-transitory computer-readable medium of claim 11 , wherein the traffic is gaming data, Augmented Reality (AR) data, Virtual Reality (VR) data or Internet Protocol (IP) data.