IP Library Granted Patent US 11,887,437
Granted Patent B2
US 11,887,437 · App. 17/804,158 · Granted Jan 30, 2024

Banked bonus player selection

Inventors: Chris Peterson (Reno, NV); Nick Hillstrom (Reno, NV); Yu Chong (Reno, NV); Nathan Ajhar (Sparks, NV)
Assignee: IGT
G07F17/3267G07F17/3211
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Quick Facts
Patent No.
US 11,887,437
App. No.
17/804,158
Granted
Jan 30, 2024
Kind
B2
Abstract

Gaming systems and method that provide a banked bonus player selection feature including a symbol display such as a displayed wheel having a plurality of displayed player selectable sections for a play of a multi-player game.

Claims (45)

1. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to, for a play of a multi-player game:

cause a display, by a display device, of a wheel and a plurality of selectable sections of the wheel, wherein the sections are respectively associated with a plurality of different awards for the play of the multi-player game, and wherein the sections are displayed without displaying any of the awards in association with the sections;

cause a display, by the display device, of a quantity of the sections that can be selected by each of a plurality of qualified players;

after receipt of player selections for each of the quantity of the sections that can be selected by the qualified players, cause a display, by the display device, for each qualified player, of a player indication associated with the qualified player and with the section selected by the qualified player;

after receipt of player selections for each of the quantity of the sections that can be selected by the qualified players, cause a display, by the display device, for each of the sections selected by the qualified players, of an award symbol associated with that section;

cause a display, by the display device, of the wheel spinning;

cause a display, by the display device, of the wheel stopped after spinning and an indicator indicating one of the sections; and

cause a display, by the display device, of an indication associated with the qualified player that selected the indicated section.

2. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause the player indications associated with the qualified players to be displayed on respective sections selected by the qualified players.

3. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of two player indications associated with two of the qualified players associated with a same one of the sections selected by the two qualified players.

4. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: for each section selected by one of the qualified players, cause a display, by the display device, of the award symbol associated with that section on the section adjacent to the player indication displayed on the section.

5. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of the quantity of the sections that can be selected by each of the plurality of qualified players as only one section.

6. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of the quantity of the sections that can be selected by each of two of the qualified players as different quantities.

7. The gaming system of claim 1 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: after receipt of player selections for each of the quantity of the sections that can be selected by the qualified players, cause a display, by the display device, for each of the sections not selected by any of the qualified players, of an award symbol associated with that section.

8. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to, for a play of a multi-player game:

cause a display, by a display device, of a wheel, a plurality of selectable sections of the wheel, and a plurality of different awards on the sections;

cause a display, by the display device, of a quantity of the sections that can be selected by each of a plurality of qualified players, wherein each qualified player is based on the qualified player having accumulated qualifications at least of a minimum qualification threshold;

after receipt of player selections for each of the quantity of the sections that can be selected by the qualified players, cause a display, by the display device, for each qualified player, of a player indication associated with the qualified player on the section selected by the qualified player;

cause a display, by the display device, of the wheel spinning;

cause a display, by the display device, of the wheel stopped after spinning and an indicator indicating one of the sections; and

cause a display, by the display device, of an indication of the qualified player that selected the indicated section.

9. The gaming system of claim 8 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of two player indications associated with two of the qualified players associated with a same one of the sections selected by the two qualified players.

10. The gaming system of claim 8 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: for each section selected by one of the qualified players, cause a display, by the display device, of the award symbol associated with that section on the section adjacent to the player indication displayed on the section.

11. The gaming system of claim 8 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of the quantity of the sections that can be selected by each of the plurality of qualified players as only one section.

12. The gaming system of claim 8 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of the quantity of the sections that can be selected by each of two of the plurality of qualified players as different quantities.

13. A gaming system comprising:

a processor; and

a memory device that stores a plurality of instructions, that when executed by the processor, cause the processor to, for a play of a multi-player game:

cause a display, by a display device, of a symbol display object and a plurality of selectable sections of the symbol display object, wherein the sections are respectively associated with a plurality of different awards for the play of the multi-player game, and wherein the sections are displayed without displaying any of the awards in association with the sections;

cause a display, by the display device, of a quantity of the sections that can be selected by each of a plurality of qualified players;

after receipt of player selections for each of the quantity of the sections that can be selected by the qualified players, cause a display, by the display device, for each qualified player, of a player indication associated with the qualified player on the section selected by the qualified player;

after receipt of player selections for each of the quantity of the sections that can be selected by the qualified players, cause a display, by the display device, for each of the sections selected by the qualified players, of an award symbol on that section;

cause a display, by the display device, of an indication of one of the sections of the symbol display object; and

cause a display, by the display device, of an indication of each of the qualified players that selected the indicated section of the symbol display object.

14. The gaming system of claim 13 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of two player indications associated with two of the qualified players associated with a same one of the sections selected by the two qualified players.

15. The gaming system of claim 13 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: for each section selected by one of the qualified players, cause a display, by the display device, of the award symbol associated with that section on the section adjacent to the player indication displayed on the section.

16. The gaming system of claim 13 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of the quantity of the sections that can be selected by each of the plurality of qualified players as only one section.

17. The gaming system of claim 13 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: cause a display, by the display device, of the quantity of the sections that can be selected by each of two of the plurality of qualified players as different quantities.

18. The gaming system of claim 13 , wherein the plurality of instructions, when executed by the processor, cause the processor, for the play of the multi-player game, to: after receipt of player selections for each of the of the sections that can be selected by the qualified players, cause a display, by the display device, for each of the sections not selected by any of the qualified players, of an award symbol associated with that section.

19. The gaming system of claim 13 , wherein the plurality of instructions, when executed by the processor, cause the processor, for multiple different plays of the multi-player game, to: cause a display, by the display device, of different award symbols on the same sections of the symbol award display.

20. The gaming system of claim 13 , wherein the symbol display object comprises a wheel.

Assignments (3)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 16, 2023
From: PETERSON, CHRIS
To: IGT
Reel/Frame 065586/0917 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 16, 2022
From: HILLSTROM, NICK; CHONG, YU; AJHAR, NATHAN
To: IGT
Reel/Frame 060230/0848 →
Continuity (1)
Related Publication 20230386298A1 · Nov 30, 2023
Cited By (1)
US 12,651,508